Panoramic camera mode: Difference between revisions
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{{Era|H3}} | {{Era|H3}} | ||
{{Ratings}} | {{Ratings}} | ||
The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]] | The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]], and is completely allowed.{{fact}} | ||
==Show Coordinates/Camera Mode== | ==Show Coordinates/Camera Mode== | ||
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===Reading the Coordinates=== | ===Reading the Coordinates=== | ||
The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown: | The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown: | ||
212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal] | |||
The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than ±50000.000 units from any map's center, though no map's playable area ever comes close to that size. | The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than ±50000.000 units from any map's center, though no map's playable area ever comes close to that size. |