Panoramic camera mode: Difference between revisions

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{{Era|H3}}
{{Era|H3}}
{{Ratings}}
{{Ratings}}
The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]]. It's completely allowed.{{fact}}
The '''Panoramic Camera Mode''', commonly shortened to '''Pan Cam''', is an enjoyable feature that [[Bungie]] added to ''[[Halo 3]]''. It is used by many players as a way to force the camera out of any map while in the [[Theater]], and is completely allowed.{{fact}}


==Show Coordinates/Camera Mode==
==Show Coordinates/Camera Mode==
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===Reading the Coordinates===
===Reading the Coordinates===
The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown:
The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown:  


212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal]
212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal]


The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than ±50000.000 units from any map's center, though no map's playable area ever comes close to that size.
The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than ±50000.000 units from any map's center, though no map's playable area ever comes close to that size.