Jiralhanae Bodyguard: Difference between revisions
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==Combat== | ==Combat== | ||
Brute Bodyguards are usually seen wielding [[Plasma Rifle]]s, [[Maulers]], [[Brute Spiker]]s, [[Covenant Carbine]]s, and occasionally [[Brute Shots]]. | Brute Bodyguards are usually seen wielding [[Plasma Rifle]]s, [[Maulers]], [[Brute Spiker]]s, [[Covenant Carbine]]s, and occasionally [[Brute Shots]]. Despite its resemblance to a Brute Captain's armor, a Brute Bodyguard's light, pale blue [[Power Armor]] is actually only around the same strength as a [[Brute Major|Major Brute's]]. On Heroic and Legendary, it only takes 1 [[Particle Beam Rifle]] or [[Sniper Rifle]] shot to destroy their Power Armor, while 2 shots are required to destroy the Power Armor of a [[Brute Captain]] of any rank. | ||
Brute Bodyguards can quickly dispatch the [[Master Chief|player]]'s shield with Plasma Rifles, and Maulers, if shields are low. Their Power Armor is highly susceptible to plasma-based weaponry, with the Plasma Rifle and the Plasma Pistol's overcharge shot greatly exemplifying this. As with other Power Armor, once disabled, its shielding will not recharge. With their helmets removed, any head shot will then quickly eliminate the Bodyguard. | Brute Bodyguards can quickly dispatch the [[Master Chief|player]]'s shield with Plasma Rifles, and Maulers, if shields are low. Their Power Armor is highly susceptible to plasma-based weaponry, with the Plasma Rifle and the Plasma Pistol's overcharge shot greatly exemplifying this. As with other Power Armor, once disabled, its shielding will not recharge. With their helmets removed, any head shot will then quickly eliminate the Bodyguard. |