Sierra 117: Difference between revisions

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*You can glitch to get the [[Energy Sword]] that [[Thel 'Vadam]] wields. How to do it is very simple. First it must be done in [[Heroic]] or [[Legendary]] to make '''Thel 'Vadam''' mad to take it out. Then on purpose, weaken him by destroying his shield. Either make sure you see his '''Energy Sword''' on his hips, or when near enemies, he'll bust it out. Kill him either '''plasma sticking''' or letting the [[Covenant]] do your job(though it'll be harder to find  Vadam's corpse and his Energy Sword so stick with the first one). After that pick up the sword and it'll have around '''1-5''' energy left. If you want a full ammo '''Energy Sword''', repeat the steps again, but don't do it constantly for '''Vadam will think of you as a traitor and kill you with one shot or one deck.'''
*You can glitch to get the [[Energy Sword]] that [[Thel 'Vadam]] wields. How to do it is very simple. First it must be done in [[Heroic]] or [[Legendary]] to make '''Thel 'Vadam''' mad to take it out. Then on purpose, weaken him by destroying his shield. Either make sure you see his '''Energy Sword''' on his hips, or when near enemies, he'll bust it out. Kill him either '''plasma sticking''' or letting the [[Covenant]] do your job(though it'll be harder to find  Vadam's corpse and his Energy Sword so stick with the first one). After that pick up the sword and it'll have around '''1-5''' energy left. If you want a full ammo '''Energy Sword''', repeat the steps again, but don't do it constantly for '''Vadam will think of you as a traitor and kill you with one shot or one deck.'''
*On [[Legendary]] with all the skulls on. It is possible to climb to the top of the hill where [[Sergeant]] [[Johnson]] and the [[Marine|Marines]] climb, but it is a small gap and very difficult to get there. It is on the left of the water. Up there, the marines will run into a small alcove and disappear.
*On [[Legendary]] with all the skulls on. It is possible to climb to the top of the hill where [[Sergeant]] [[Johnson]] and the [[Marine|Marines]] climb, but it is a small gap and very difficult to get there. It is on the left of the water. Up there, the marines will run into a small alcove and disappear.
*At the end of the level it is possible to jump inside the pelican without pressing RB. If you manage to do this and melee the turret marine to death, you can man the turret, but that will cause the level to end.  Also, if you melee attack some of the marines already in it, they will fall through the floor of the Pelican.
*At the end of the level it is possible to jump inside the Pelican without pressing RB. If you manage to do this and melee the turret marine to death, you can man the turret, but that will cause the level to end.  Also, if you melee attack some of the marines already in it, they will fall through the floor of the Pelican.
*It is possible to walk on the riverbed where the pelicans are shot down. Use this to take your enemies by surprise but the enemy's bullets will still go through the water.
*It is possible to walk on the riverbed where the pelicans are shot down. Use this to take your enemies by surprise but the enemy's bullets will still go through the water.
*After the pelicans crash into the river, you can jump down and find their gun turrets(detached).
*After the pelicans crash into the river, you can jump down and find their gun turrets (detached).
**At the end of the level when the pelican arrives and the phantoms wreckage is still in the water, use a plasma grenade to blow one of the weapon crates into the water. If you jump onto this it is possible to jump onto the biggest piece of the phantom.  You can ride this until it sinks, where you can stay underwater on top of it indefinitely.  You can also grenade jump off of these when they're on the dam to get on top of the pelican, which accomplishes nothing but is still fun to do.
*At the end of the level when the Pelican arrives and the phantoms wreckage is still in the water, use a plasma grenade to blow one of the weapon crates into the water. If you jump onto this it is possible to jump onto the biggest piece of the phantom.  You can ride this until it sinks, where you can stay underwater on top of it indefinitely.  You can also grenade jump off of these when they're on the dam to get on top of the pelican, which accomplishes nothing but is still fun to do.
*At the end of the level, you can make the Pelican "dance". To do this, you need the gravity hammer and maybe some plasma grenades. Jump on top of the Pelican once it comes to pick you up by using the ledge to the left of it. Whack the tail end with the gravity hammer and/or throw plasma grenades at it, making sure it moves away from the bridge. If successful, the Pelican should move around.
*At the end of the level, you can make the Pelican "dance". To do this, you need the gravity hammer and maybe some plasma grenades. Jump on top of the Pelican once it comes to pick you up by using the ledge to the left of it. Whack the tail end with the gravity hammer and/or throw plasma grenades at it, making sure it moves away from the bridge. If successful, the Pelican should move around.
====Mistakes====
====Mistakes====
*In the [[August 2007 EGM Halo 3 Story|August 2007 EGM ''Halo 3'' Story]], ''Sierra 117'' was mistakenly said to be the ''fifth'' level in the [[Halo 3 Campaign|''Halo 3'' Campaign]].<ref>[[August 2007 EGM Halo 3 Story]] pg. 66</ref>
*In the [[August 2007 EGM Halo 3 Story|August 2007 EGM ''Halo 3'' Story]], ''Sierra 117'' was mistakenly said to be the ''fifth'' level in the [[Halo 3 Campaign|''Halo 3'' Campaign]].<ref>[[August 2007 EGM Halo 3 Story]] pg. 66</ref>
*The compass on the Assault Rifle is inaccurate - it is out by roughly 90 degrees. Using the compass alone, one would estimate their position as being on top of Shira peak which is of course to the West of Kibo peak. If you scan the horizon, then you would see Shira peak to the left of Kibo peak.
*The compass on the Assault Rifle is inaccurate - it is out by roughly 90 degrees. Using the compass alone, one would estimate their position as being on top of Shira peak which is of course to the West of Kibo peak. If you scan the horizon, then you would see Shira peak to the left of Kibo peak.
*Even though the time line takes place in the morning, the actual in-game background scenery tells a different story. If you use the position of the sun, the orientation of [[Mount Kilimanjaro]] and the Chief's position at [[Blind Skull]], the time would be late in the afternoon, near the winter solstice. So obviously the sun is in the wrong place.
*Even though the time line takes place in the morning, the actual in-game background scenery tells a different story. If you use the position of the sun, the orientation of [[Mount Kilimanjaro]] and the Chief's position at [[Blind Skull]], the time would be late in the afternoon, near the winter solstice. So obviously the sun is in the wrong place.
*At the end there is a gunner in the pelican, but in the cut scene he is gone
*At the end there is a gunner in the Pelican, but in the cut scene he is gone


====[[Easter Egg]]s====
====[[Easter Egg]]s====