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'''''High Charity''''' is the [[Covenant Empire|Covenant]]'s mobile planetoid station and capital city, known as the ''Holy City of the Covenant'' or the ''Prophet's Holy City''.<ref> Halo 3, level [[Floodgate]].</ref>
'''''High Charity''''' is the [[Covenant Empire|Covenant]]'s mobile planetoid station and capital city, known as the ''Holy City of the Covenant'' or the ''Prophet's Holy City''.<ref> Halo 3, level [[Floodgate]].</ref>


==Description==
==Description==
===Physical Description===
===Physical Description===
It is a large mushroom-shaped structure, 348 kilometers in diameter. At the apex of this "mushroom" is an artificial star that simulates natural sunlight within the city. This star doubles as a launch pad for the [[Forerunner Dreadnought]], the ship at the center of the city. The stalk tapers to a point, with various branches emanating from it, likely for service as docking bays.
It is a large mushroom-shaped structure, 348 kilometers in diameter. At the apex of this "mushroom" is an artificial star that simulates natural sunlight within the city. This star doubles as a launch pad for the [[Forerunner Dreadnought]], the ship at the center of the city. The stalk tapers to a point, with various branches emanating from it, likely for service as docking bays. The city is mobile, can jump through [[Slipspace]], and is almost completely powered by the engines of the decommissioned [[Dreadnought]]. The Dreadnought's engines are powerful enough to run the city on a fraction of their potential output.'.<ref>''[[Halo 2]]'', level ''[[Gravemind (Level)|Gravemind]]''</ref>
 
 
The city is mobile, can jump through [[Slipspace]], and is almost completely powered by the engines of the decommissioned [[Dreadnought]]. The Dreadnought's engines are powerful enough to run the city on a fraction of their potential output.'.<ref>''[[Halo 2]]'', level ''[[Gravemind (Level)|Gravemind]]''</ref>
 


===Capital City===
===Capital City===
In the internal hub of ''High Charity'' lies an extremely large capital city. In its center sits the [[Forerunner Dreadnought]], embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the [[San 'Shyuum]]. The Dreadnought's engines are the primary power source for much of the city, though back-up generators were rigged by the [[Gravemind]] once the vessel departed.  
In the internal hub of ''High Charity'' lies an extremely large capital city. In its center sits the [[Forerunner Dreadnought]], embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the [[San 'Shyuum]]. The Dreadnought's engines are the primary power source for much of the city, though back-up generators were rigged by the [[Gravemind]] once the vessel departed.  


The city itself contains many locations sacred to the Covenant such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]] and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', a repair & refit station, though it also serves as a mobile command post.  
The city itself contains many locations sacred to the Covenant such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]] and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', a repair & refit station, though it also serves as a mobile command post. Unlike many small Covenant vessels and their UNSC counterparts, High Charity contains many courtyards and other non-essential spaces which give the station a terrestrial feel. The interior of ''High Charity'' is filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane-rich field in which the Unggoy dwell. The towers at the center are gigantic volcanic spires and are used by the San 'Shyuum as offices and private residences.
 
 
Unlike many small Covenant vessels and their UNSC counterparts, High Charity contains many courtyards and other non-essential spaces which give the station a terrestrial feel. The interior of ''High Charity'' is filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane-rich field in which the Unggoy dwell. The towers at the center are gigantic volcanic spires and are used by the San 'Shyuum as offices and private residences.
 


===Protection===
===Protection===
{{main|High Charity Defense Fleet}}
{{main|High Charity Defense Fleet}}
''High Charity'' is so important to the Covenant Empire that it is endowed with its own personal [[Fleet]]s. They consist of thousands, if not tens of thousands, of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the ''[[Second Fleet of Homogeneous Clarity]]'' and the late ''[[Fleet of Particular Justice]]''.  
''High Charity'' is so important to the Covenant Empire that it is endowed with its own personal [[Fleet]]s. They consist of thousands, if not tens of thousands, of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the ''[[Second Fleet of Homogeneous Clarity]]'' and the late ''[[Fleet of Particular Justice]]''. As it is the Covenant's major religious center and capital, ''High Charity'' is enormously sacred to the Covenant. It is thought that true believers should visit it at least once in a lifetime, though many members of the covenant cannot afford to. It is full of [[San 'Shyuum]] and [[Sangheili]] [[Councilors]], and the general leadership of the entire alien hegemony. It can be assumed that High Charity has it's own set of energy shields and defensive weapons. Despite its considerable defence assets it was unable to withstand the [[Flood]] assault.
 
 
As it is the Covenant's major religious center and capital, ''High Charity'' is enormously sacred to the Covenant. It is thought that true believers should visit it at least once in a lifetime, though many members of the covenant cannot afford to. It is full of [[San 'Shyuum]] and [[Sangheili]] [[Councilors]], and the general leadership of the entire alien hegemony. It can be assumed that High Charity has it's own set of energy shields and defensive weapons. Despite its considerable defence assets it was unable to withstand the [[Flood]] assault.
 


===Layout===
===Layout===
Along the outer wall on the inside of ''High Charity'' are several towers, each containing rooms and hallways. Two of these towers are referred to by [[Cortana]] as the [[Mid Tower]] and the [[Far Tower]]. Most of these towers are connected to the two surrounding towers by the [[Hanging Gardens]] and the [[Valleys of Tears]], but the towers containing the [[Council Chamber]] and the [[Mausoleum of the Arbiter]] are both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter is the [[Step of Silence]] and below these structures are the lower districts.
Along the outer wall on the inside of ''High Charity'' are several towers, each containing rooms and hallways. Two of these towers are referred to by [[Cortana]] as the [[Mid Tower]] and the [[Far Tower]]. Most of these towers are connected to the two surrounding towers by the [[Hanging Gardens]] and the [[Valleys of Tears]], but the towers containing the [[Council Chamber]] and the [[Mausoleum of the Arbiter]] are both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter is the [[Step of Silence]] and below these structures are the lower districts.
{{High Charity Locations}}
{{High Charity Locations}}


== History ==
== History ==
=== Early History ===
=== Early History ===
From the Covenant's earliest recorded history, the San 'Shyuum ended their long civil war by launching the Forerunner Dreadnought from their home planet along with a chunk of rock. This chunk would later be built into ''High Charity''. The city was erected during the [[Sangheili-San 'Shyuum War]] and completed following the war's conclusion. The [[Forerunner Dreadnought]] that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside ''High Charity''.  
From the Covenant's earliest recorded history, the San 'Shyuum ended their long civil war by launching the Forerunner Dreadnought from their home planet along with a chunk of rock. This chunk would later be built into ''High Charity''. The city was erected during the [[Sangheili-San 'Shyuum War]] and completed following the war's conclusion. The [[Forerunner Dreadnought]] that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside ''High Charity''. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of [[Slipspace]] probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.
 
 
Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of [[Slipspace]] probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.
 


Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed as the [[Forerunner Dreadnought]] powered up, galvanized by the discovery of "[[Reclaimers]]" by the Covenant, and attempted to reach [[Harvest]] to transport the occupants to the [[Ark]]. It was accidentally deactivated by [[lekgolo]] worms as they short circuited the ship.<ref>''[[Halo: Contact Harvest]]''</ref>
Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed as the [[Forerunner Dreadnought]] powered up, galvanized by the discovery of "[[Reclaimers]]" by the Covenant, and attempted to reach [[Harvest]] to transport the occupants to the [[Ark]]. It was accidentally deactivated by [[lekgolo]] worms as they short circuited the ship.<ref>''[[Halo: Contact Harvest]]''</ref>


===The Sacred Rings and the Great Journey===
===The Sacred Rings and the Great Journey===
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During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s teleportation grid.
During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s teleportation grid.


 
At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses. Once inside the Flood used [[D77-TC Pelican Dropship|Pelican]] dropships to spread both [[Combat Forms|Combat ]]and [[Carrier Form]]s around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate [[Master Chief]], John-117 was caught in the middle of the quarrel, but managed to escape.
 
At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses. Once inside the Flood used [[D77-TC Pelican Dropship|Pelican]] dropships to spread both [[Combat Forms|Combat and]] [[Carrier Form]]s around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate [[Master Chief]], John-117 was caught in the middle of the quarrel, but managed to escape.
 
 
 
 


Eventually, the Dreadnought at ''High Charity'''s core took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterward, and it was completely [[Flood Hive|infested]] by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[Council Chamber]] itself as his "throne room".<ref>''[[Halo 2]]'', ''[[The Great Journey (Level)|Epilogue]]''</ref>
Eventually, the Dreadnought at ''High Charity'''s core took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterward, and it was completely [[Flood Hive|infested]] by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[Council Chamber]] itself as his "throne room".<ref>''[[Halo 2]]'', ''[[The Great Journey (Level)|Epilogue]]''</ref>
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===Raid on ''High Charity''===
===Raid on ''High Charity''===
{{Main|Raid on High Charity}}
{{Main|Raid on High Charity}}
After stopping Truth from activating the rings, [[John-117]] returned to the [[Flood]]-infested ''High Charity'' on a mission to retrieve [[Cortana]], which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through ''High Charity'' to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04 (II)]] was fired.<ref>''[[Halo 3]]'', level ''[[Halo (Halo 3 Level)|Halo]]''</ref>  
After stopping Truth from activating the rings, [[John-117]] returned to the [[Flood]]-infested ''High Charity'' on a mission to retrieve [[Cortana]], which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through ''High Charity'' to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04 (II)]] was fired.<ref>''[[Halo 3]]'', level ''[[Halo (Halo 3 Level)|Halo]]''</ref> It is most likely that [[Installation 04 (II)]] and the Ark were showered in debris and metal from the wreckage of ''High Charity'' as it was drawn into the gravity of the Installations. The Gravemind somehow managed to escape the city moments before its destruction, most likely using a teleportation grid, if 2401 [[Penitent Tangent]] (who might or might not have survived) was still in his clutches.
 
 
It is most likely that [[Installation 04 (II)]] and the Ark were showered in debris and metal from the wreckage of ''High Charity'' as it was drawn into the gravity of the Installations. The Gravemind somehow managed to escape the city moments before its destruction, most likely using a teleportation grid, if 2401 [[Penitent Tangent]] (who might or might not have survived) was still in his clutches.
 


==Trivia==
==Trivia==
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*''High Charity'' has a simulated gravity of 0.9 G and average temperature of 20°C, comparing to [[Earth]]'s 1 G and 14°C.{{fact}}
*''High Charity'' has a simulated gravity of 0.9 G and average temperature of 20°C, comparing to [[Earth]]'s 1 G and 14°C.{{fact}}
*The [[multiplayer]] map [[Gemini]] takes place in ''High Charity.''
*The [[multiplayer]] map [[Gemini]] takes place in ''High Charity.''


==Gallery==
==Gallery==