The Guardians: Difference between revisions

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Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.
Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.


Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki />'s {{Levelname|Terminal}}) and scripted environmental objects (such as the mines in {{Levelname|Sandtrap}}, the cannons in {{Levelname|Snowbound}}, and the towers in {{Levelname|Sandbox}}) are similarly inexplicable, and are thus credited to The Guardians.
Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki />'s [[Terminal (Level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in {{Levelname|Snowbound}}, and the towers in {{Levelname|Sandbox}}) are similarly inexplicable, and are thus credited to The Guardians.


Other examples of inexplicable kills include: being crushed by falling [[Scorpions]]; solid objects such as Crates (or Traffic Cones!) hitting you at a high velocity; [[Teleporters|Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
Other examples of inexplicable kills include: being crushed by falling [[Scorpions]]; solid objects such as Crates (or Traffic Cones!) hitting you at a high velocity; [[Teleporters|Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.