Covenant: Difference between revisions

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(Adjusted some stuff)
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|script=Syllabary and logograms
|script=Syllabary and logograms
|religion=[[Covenant religion]]
|religion=[[Covenant religion]]
|techlevel=[[Technological Achievement Tiers#Tier 2: Interstellar|Tier 2]]
|techlevel=
|notable=[[History of the Covenant]]
|notable=[[History of the Covenant]]
|formed=[[852 BCE]]: [[Ages of Reconciliation|First Age of Reconciliation]]<ref name="Ency1">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 30''</ref>
|formed=[[852 BCE]]: [[Ages of Reconciliation|First Age of Reconciliation]]<ref name="Ency1">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 30''</ref>
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In [[1342]], the Covenant arrived in the [[Y'Deio system]] and encountered the [[Kig-Yar]]. Both Kig-Yar [[piracy|pirate]]s and [[Eayn]]'s militia joined forces in an attempt to fend off the Covenant military juggernaut. The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the [[asteroid]]s surrounding their world,<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 155''</ref> however the asteroids proved to be beneficial to the Kig-Yar. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt, while Kig-Yar forces could use the asteroids for hiding.<ref>'''Halo: The Cole Protocol''', ''page 157''</ref> Eventually, peace was reached between the Kig-Yar and Covenant. The Kig-Yar joined the Covenant, essentially as mercenaries, and earned commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 121''</ref> The [[Unggoy]] were easily inducted into the Covenant as a labourer race in [[2142]]. In [[2462]], the [[Unggoy Rebellion]] began after the [[Ministry of Concert]] refused to punish Kig-Yar [[shipmaster]]s that were rendering Unggoy populations infertile as petty revenge for the displacement of Kig-Yar nests. The Unggoy proved to be vicious, determined and competent fighters and an Arbiter was ultimately needed to quell the rebellion. This Arbiter ordered the glassing of [[Balaho]], and in response the rebellion ended before much damage could be done, leaving the planet's surface intact for the most part. The Sangheili integrated the Unggoy into formerly Sangheili-only units and armed them with Covenant weaponry.<ref>'''Halo: Contact Harvest''', ''pages 150-152''</ref> The [[Jiralhanae]] were fighting a civil war on [[Doisac|their homeworld]] when they were discovered in [[2492]]. While some gladly joined the Covenant, others were unwilling at first. Nonetheless, they were quickly defeated and absorbed into the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 115''</ref> In between the Ages of Conversion and Ages of Doubt, members of the Covenant grappled with internecine conflict.{{Ref/Reuse|ency31}}
In [[1342]], the Covenant arrived in the [[Y'Deio system]] and encountered the [[Kig-Yar]]. Both Kig-Yar [[piracy|pirate]]s and [[Eayn]]'s militia joined forces in an attempt to fend off the Covenant military juggernaut. The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the [[asteroid]]s surrounding their world,<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 155''</ref> however the asteroids proved to be beneficial to the Kig-Yar. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt, while Kig-Yar forces could use the asteroids for hiding.<ref>'''Halo: The Cole Protocol''', ''page 157''</ref> Eventually, peace was reached between the Kig-Yar and Covenant. The Kig-Yar joined the Covenant, essentially as mercenaries, and earned commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 121''</ref> The [[Unggoy]] were easily inducted into the Covenant as a labourer race in [[2142]]. In [[2462]], the [[Unggoy Rebellion]] began after the [[Ministry of Concert]] refused to punish Kig-Yar [[shipmaster]]s that were rendering Unggoy populations infertile as petty revenge for the displacement of Kig-Yar nests. The Unggoy proved to be vicious, determined and competent fighters and an Arbiter was ultimately needed to quell the rebellion. This Arbiter ordered the glassing of [[Balaho]], and in response the rebellion ended before much damage could be done, leaving the planet's surface intact for the most part. The Sangheili integrated the Unggoy into formerly Sangheili-only units and armed them with Covenant weaponry.<ref>'''Halo: Contact Harvest''', ''pages 150-152''</ref> The [[Jiralhanae]] were fighting a civil war on [[Doisac|their homeworld]] when they were discovered in [[2492]]. While some gladly joined the Covenant, others were unwilling at first. Nonetheless, they were quickly defeated and absorbed into the Covenant.<ref>'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 115''</ref> In between the Ages of Conversion and Ages of Doubt, members of the Covenant grappled with internecine conflict.{{Ref/Reuse|ency31}}


===War with humanity===
===War of Annhilation===
{{Main|Human-Covenant War}}
{{Main|Human-Covenant War}}
{{Quote|Your destruction is the will of the Gods... and we are their instrument.|The Covenant's first transmission to humanity, after the [[glassing]] of [[Harvest]].<ref>'''Halo: The Fall of Reach''', ''pages 96-98''</ref>}}
{{Quote|Your destruction is the will of the Gods... and we are their instrument.|The Covenant's first transmission to humanity, after the [[glassing]] of [[Harvest]].<ref>'''Halo: The Fall of Reach''', ''pages 96-98''</ref>}}
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[[File:Origins ii Human-CovenantWar.jpg|thumb|250px|An invading Covenant fleet prepares its assault of a human colony.]]
[[File:Origins ii Human-CovenantWar.jpg|thumb|250px|An invading Covenant fleet prepares its assault of a human colony.]]
The Covenant began a genocidal campaign against humanity, seeking out their worlds one by one and wiping them clean of all life. If the colony was especially important, they would scorch the planet's entire surface and mark it with a glyph of their religion, in a process known as [[glassing]]. The [[United Nations Space Command]] was able to slow the Covenant's progress through the [[Cole Protocol]], and by launching major offensive strikes at key military locations, as such with [[Operation: TORPEDO]], albeit with great sacrifices. With the execution of the Cole Protocol, the UNSC also managed to prevent the Covenant from locating the human homeworld, Earth, and other important [[Inner Colonies]] for over twenty years.
After decades of struggle, some Sangheili within the Covenant began to question why humanity was not offered a chance to join the Covenant as other races had.<ref name="convo">'''Halo 2''', ''[[Conversations from the Universe]]''</ref> Despite their losses, humanity proved a determined and brave enemy. They were especially troubled by their soldiers called [[Spartan]]s, who were more than a match for them in battles and often killed thousands of Covenant by themselves.<ref>'''Halo: Ghosts of Onyx''', ''page 349''</ref> While these idle heresies did not halt the Covenant's military progress, doubt began to surface as to the wisdom of the Prophets' ultimate goals; a doubt that was carefully observed by the spies of the Hierarchs.{{Ref/Reuse|convo}} Notably, a major break-off faction known as the [[Banished]] was created by [[Jiralhanae Stalker]] [[Atriox]] as a result of his disgruntlement with the Prophets' rule, and proceeded to persistently raid Covenant supplies for years while the Human-Covenant War raged on.<ref>'''Halo Wars 2''', campaign level ''[[A New Enemy]]''</ref>
After decades of struggle, some Sangheili within the Covenant began to question why humanity was not offered a chance to join the Covenant as other races had.<ref name="convo">'''Halo 2''', ''[[Conversations from the Universe]]''</ref> Despite their losses, humanity proved a determined and brave enemy. They were especially troubled by their soldiers called [[Spartan]]s, who were more than a match for them in battles and often killed thousands of Covenant by themselves.<ref>'''Halo: Ghosts of Onyx''', ''page 349''</ref> While these idle heresies did not halt the Covenant's military progress, doubt began to surface as to the wisdom of the Prophets' ultimate goals; a doubt that was carefully observed by the spies of the Hierarchs.{{Ref/Reuse|convo}} Notably, a major break-off faction known as the [[Banished]] was created by [[Jiralhanae Stalker]] [[Atriox]] as a result of his disgruntlement with the Prophets' rule, and proceeded to persistently raid Covenant supplies for years while the Human-Covenant War raged on.<ref>'''Halo Wars 2''', campaign level ''[[A New Enemy]]''</ref>


After the massive, one month-long battle with heavy casualties for both sides, the Covenant delivered a serious blow to the UNSC as they suffered crippling military losses in a campaign known as the [[Fall of Reach]], and also, the [[Battle of Tribute]].<ref>'''Halo: The Fall of Reach''', ''page 320'' (2001 edition)</ref><ref>'''[[Halo 3: ODST]]''', ''Dutch's biography''</ref> After the UNSC stronghold [[Reach]] fell to the Covenant, they made a discovery of tremendous significance: a single UNSC vessel, the [[UNSC Pillar of Autumn|''Pillar of Autumn'']], had made a supposedly blind jump away from the battle, inadvertently leading the [[Fleet of Particular Justice|pursuing Covenant fleet]] to the location of [[Installation 04|one]] of the seven Halo rings.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> The Covenant's celebration following the discovery of this prized relic was short-lived, however, as after landing on the ring Covenant soldiers accidentally released the dormant [[Flood]]. A small group of UNSC forces—among them the fearsome, enigmatic soldier known to Covenant forces as "[[John-117|the Demon]]"—managed to destroy the ring by detonating the ''Pillar of Autumn'''s [[fusion drive|fusion engines]].<ref>'''Halo: Combat Evolved''', campaign level ''[[The Maw]]''</ref> [[Thel 'Vadam]]ee, the [[Supreme Commander]] of the fleet present at Halo, was branded a heretic for his failure to save the ring,<ref>'''Halo 2''', campaign level ''[[The Heretic]]''</ref> although he was subsequently appointed an [[Arbiter]].<ref>'''Halo 2''', campaign level ''[[The Arbiter]]''</ref>
After the massive, one month-long battle with heavy casualties for both sides, the Covenant delivered a serious blow to the UNSC as they suffered crippling military losses in a campaign known as the [[Fall of Reach]], and also, the [[Battle of Tribute]].<ref>'''Halo: The Fall of Reach''', ''page 320'' (2001 edition)</ref><ref>'''[[Halo 3: ODST]]''', ''Dutch's biography''</ref> After the UNSC stronghold [[Reach]] fell to the Covenant, they made a discovery of tremendous significance: a single UNSC vessel, the [[UNSC Pillar of Autumn|''Pillar of Autumn'']], had made a supposedly blind jump away from the battle, inadvertently leading the [[Fleet of Particular Justice|pursuing Covenant fleet]] to the location of [[Installation 04|one]] of the seven Halo rings.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref> The Covenant's celebration following the discovery of this prized relic was short-lived, however, as after landing on the ring Covenant soldiers accidentally released the dormant [[Flood]]. A small group of UNSC forces—among them the fearsome, enigmatic soldier known to Covenant forces as "[[John-117|the Demon]]"—managed to destroy the ring by detonating the ''Pillar of Autumn''{{'}}s [[fusion drive|fusion engines]].<ref>'''Halo: Combat Evolved''', campaign level ''[[The Maw]]''</ref> [[Thel 'Vadam]]ee, the [[Supreme Commander]] of the fleet present at Halo, was branded a heretic for his failure to save the ring,<ref>'''Halo 2''', campaign level ''[[The Heretic]]''</ref> although he was subsequently appointed an [[Arbiter]].<ref>'''Halo 2''', campaign level ''[[The Arbiter]]''</ref>
[[File:H2A - Autumn.jpg|thumb|left|250px|The UNSC ''Pillar of Autumn'' flees as Reach is orbitally bombarded.]]
[[File:H2A - Autumn.jpg|thumb|left|250px|The UNSC ''Pillar of Autumn'' flees as Reach is orbitally bombarded.]]


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[[File:Schism 2.png|thumb|250px|Covenant Sangheili and Jiralhanae battle each other upon the onset of the Great Schism.]]
[[File:Schism 2.png|thumb|250px|Covenant Sangheili and Jiralhanae battle each other upon the onset of the Great Schism.]]
{{Main|Great Schism}}
{{Main|Great Schism}}
Following the death of the Prophet of Regret, the Prophet of Truth gave the Jiralhanae command over the Covenant's fleets. Once there were enough Jiralhanae in positions of power, Truth secretly ordered them to purge the Sangheili from the Covenant. The [[Sangheili Councilor]]s, who had been summoned to the [[Control Room (Installation 05)|Control Room]] of Installation 05 to witness the commencement of the Great Journey, were either assassinated or imprisoned by Tartarus and his Jiralhanae. The rest of the Sangheili revolted, enlisting the help of some of the Mgalekgolo and Unggoy.<ref>'''Halo 2''', campaign level ''[[Uprising]]''</ref> While Truth had orchestrated to remove the Sangheili from power with the more easily manipulated Jiralhanae, the Prophet underestimated the speed with which his former protectors would recover from this initial attack.
Following the death of the Prophet of Regret, the Prophet of Truth gave the Jiralhanae command over the Covenant's fleets. Once there were enough Jiralhanae in positions of power, Truth secretly ordered them to purge the Sangheili from the Covenant. The [[Sangheili Councilor]]s, who had been summoned to the [[Control Room (Installation 05)|Control Room]] of Installation 05 to witness the commencement of the Great Journey, were either assassinated or imprisoned by Tartarus and his Jiralhanae. The rest of the Sangheili revolted, enlisting the help of some of the Mgalekgolo and Unggoy.<ref>'''Halo 2''', campaign level ''[[Uprising]]''</ref>


A massive battle ensued within High Charity and the surrounding space, beginning a civil war known as the Great Schism. While High Charity was consumed by internal conflict, another crisis struck that sealed the doom of the Covenant's holy city. The Flood-controlled UNSC frigate [[UNSC In Amber Clad|''In Amber Clad'']] made an unexpected slipspace jump inside the dome and crashed into one of the towers, initiating a full-scale infestation of the city. The Prophet of Mercy was killed during the Flood attack, with Truth leaving him to die while he made his own escape. The holy city and its millions of inhabitants were completely overrun by the infestation, becoming a massive [[Flood hive]]. The loss of High Charity, the Covenant's united homeworld and capital, came at the worst possible moment in their campaign against humanity, crippling their already exhausted and now divided forces.<ref>'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref>
A massive battle ensued within High Charity and the surrounding space, beginning a civil war known as the Great Schism. While High Charity was consumed by internal conflict, another crisis struck that sealed the doom of the Covenant's holy city. The Flood-controlled UNSC frigate [[UNSC In Amber Clad|''In Amber Clad'']] made an unexpected slipspace jump inside the dome and crashed into one of the towers, initiating a full-scale infestation of the city. The Prophet of Mercy was killed during the Flood attack, with Truth leaving him to die while he made his own escape. The holy city and its millions of inhabitants were completely overrun by the infestation, becoming a massive [[Flood hive]]. The loss of High Charity, the Covenant's united homeworld and capital, came at the worst possible moment in their campaign against humanity, crippling their already exhausted and now divided forces.<ref>'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref>
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===Spacecraft===
===Spacecraft===
{{Main|Covenant starship}}
[[File:1771441-gallery.png|thumb|250px|The ''[[Resplendent Fervor]]'' [[Modular Dispersal Technology|separates its aft section]] while the bow enters [[slipstream space]].]]
[[File:1771441-gallery.png|thumb|250px|The ''[[Resplendent Fervor]]'' [[Modular Dispersal Technology|separates its aft section]] while the bow enters [[slipstream space]].]]
For the Covenant species, interstellar travel was made easy due to the reverse-engineered technology. Like humans, Covenant vessels can enter [[Slipstream space]] and travel significantly faster than light. However, the Covenant equivalent of the [[Shaw-Fujikawa Translight Engine]] is far more efficient and reliable, relying on a series of "micro-jumps" to maneuver through the slipstream. Covenant vessels do not suffer the "temporal fluidity" of faster-than-light to such a degree as human vessels, arriving at the precise time and location that they intend. However, after a slipspace jump Covenant vessels generally experience a temporary power outage, leaving the vessel vulnerable to attack. As a result, Covenant battlegroups are much more efficient when acting as a coordinated group, and can strike more quickly and decisively.{{Ref/Reuse|ency224}}
For the Covenant species, interstellar travel was made easy due to the reverse-engineered technology. Like humans, Covenant vessels can enter [[Slipstream space]] and travel significantly faster than light. However, the Covenant equivalent of the [[Shaw-Fujikawa Translight Engine]] is far more efficient and reliable, relying on a series of "micro-jumps" to maneuver through the slipstream. Covenant vessels do not suffer the "temporal fluidity" of faster-than-light to such a degree as human vessels, arriving at the precise time and location that they intend. However, after a slipspace jump Covenant vessels generally experience a temporary power outage, leaving the vessel vulnerable to attack. As a result, Covenant battlegroups are much more efficient when acting as a coordinated group, and can strike more quickly and decisively.{{Ref/Reuse|ency224}}
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Plasma weapons typically use a rechargeable power cell to provide power to their internal components. Covenant plasma weapons are effective but crude, and most automatic-fire plasma weapons are prone to overheating. To compensate, most weapons have vents that open to discharge excess heat and plasma when they overheat, although such weapons are rendered inoperable as the excess heat is dissipated. Once the energy of the plasma weapon is depleted, it must be recharged or discarded. To date, the means by which plasma weapons can be recharged is still unknown to UNSC forces. The most remarkable handheld plasma projectile weapons are a variety of [[Type-25 plasma pistol|plasma pistol]] (by far the most widely used small arm) and the [[Okarda'phaa-pattern plasma rifle|plasma rifle]]. Notable vehicular plasma weapons include various [[plasma cannon|cannons]] and [[plasma mortar|mortars]], while warships are armed primarily with [[Plasma turret|plasma torpedo turrets]].
Plasma weapons typically use a rechargeable power cell to provide power to their internal components. Covenant plasma weapons are effective but crude, and most automatic-fire plasma weapons are prone to overheating. To compensate, most weapons have vents that open to discharge excess heat and plasma when they overheat, although such weapons are rendered inoperable as the excess heat is dissipated. Once the energy of the plasma weapon is depleted, it must be recharged or discarded. To date, the means by which plasma weapons can be recharged is still unknown to UNSC forces. The most remarkable handheld plasma projectile weapons are a variety of [[Type-25 plasma pistol|plasma pistol]] (by far the most widely used small arm) and the [[Okarda'phaa-pattern plasma rifle|plasma rifle]]. Notable vehicular plasma weapons include various [[plasma cannon|cannons]] and [[plasma mortar|mortars]], while warships are armed primarily with [[Plasma turret|plasma torpedo turrets]].


Though rarer, the Covenant occasionally use projectile weapons, the most common of these being unconventional crystal-based weapons such as the [[Type-33 Needler]] and the {{Pattern|Gadulo|needle rifle}}. These weapons appear to use some type of chemical that forms a hard, razor-sharp crystal on contact with the atmosphere; [[Blamite|the material]] is mined on [[Suban]], one of [[Sanghelios]]' moons. Certain medium- to long-range weapons fire these crystals at high speeds, allowing them to strike targets accurately at long distance. Other mid-range weapons fire them at very slow speeds, and through unknown means "steer" them towards enemy targets. Needles fired in either of these ways will penetrate the flesh or armor of a target, and several seconds after coming to rest will explode into thousands of tiny, sharp fragments that can maim or cripple a target. When a certain number of needles have penetrated the same target, they will detonate simultaneously, producing a much larger explosion that kills the target instantly.
Though rarer, the Covenant occasionally use projectile weapons, the most common of these being [[Needle-based weaponry|unconventional crystal-based weapons]] such as the [[Type-33 Needler]] and the {{Pattern|Gadulo|needle rifle}}. These weapons appear to use some type of chemical that forms a hard, razor-sharp crystal on contact with the atmosphere; [[Blamite|the material]] is mined on [[Suban]], one of [[Sanghelios]]' moons. Certain medium- to long-range weapons fire these crystals at high speeds, allowing them to strike targets accurately at long distance. Other mid-range weapons fire them at very slow speeds, and through unknown means "steer" them towards enemy targets. Needles fired in either of these ways will penetrate the flesh or armor of a target, and several seconds after coming to rest will explode into thousands of tiny, sharp fragments that can maim or cripple a target. When a certain number of needles have penetrated the same target, they will detonate simultaneously, producing a much larger explosion that kills the target instantly.
   
   
With the introduction of the Jiralhanae as a major military caste within the Covenant, their weapons found widespread use among their own kind. Utilizing crude, spike-like metal projectiles in place of plasma; conventional explosives and incendiaries; and sharp blades, they are more primitive, yet in many cases more dangerous -fitting, considering the nature of their creators. Brute weapons include the [[Paegaas Workshop Spiker|Spiker]] carbine, the [[Type-52 Mauler|Mauler]] shotgun-pistol, and the [[Type-25 Brute Shot|Brute Shot]] grenade launcher.
With the introduction of the Jiralhanae as a major military caste within the Covenant, their weapons found widespread use among their own kind. Utilizing crude, spike-like metal projectiles in place of plasma; conventional explosives and incendiaries; and sharp blades, they are more primitive, yet in many cases more dangerous -fitting, considering the nature of their creators. Brute weapons include the [[Paegaas Workshop Spiker|Spiker]] carbine, the [[Type-52 Mauler|Mauler]] shotgun-pistol, and the [[Type-25 Brute Shot|Brute Shot]] grenade launcher.
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{{Notice/Fracture|Blackguard|category=no}}
{{Notice/Fracture|Blackguard|category=no}}
The '''Covenant''' hordes are enemies of humanity.{{Ref/Game|Id=Margrave|H3|[[Blackguard]] Margrave chest [[Armor customization (Halo 3)|armor permutation]]}}
The '''Covenant''' hordes are enemies of humanity.{{Ref/Game|Id=Margrave|H3|[[Blackguard]] Margrave chest [[Armor customization (Halo 3)|armor permutation]]}}
[[File:HTV-Contact-Sangheili.jpg|250px|thumb|right|Covenant Sangheili in the ''[[Silver Timeline]].]]
===Silver Timeline===
===Silver Timeline===
{{Notice/Silver|category=no}}
{{Notice/Silver|category=no}}
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File:TruthAndReconciliation replica.jpg|The Sangheili sigils for the Covenant on a replica of the {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''.
File:TruthAndReconciliation replica.jpg|The Sangheili sigils for the Covenant on a replica of the {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''.
File:Covenant SymbolHorizontal.png|Horizontal version of the Symbol of the Covenant.
File:Covenant SymbolHorizontal.png|Horizontal version of the Symbol of the Covenant.
File:HTV-Contact-Sangheili.jpg|Covenant Sangheili in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>


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**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{Col-3}}
*''[[Halo: Glasslands]]'' {{Mo}}
*''[[Halo: Glasslands]]'' {{Mo}}
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
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*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
{{Col-3}}
*''[[Halo: New Blood]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
*''[[Hunt the Truth]]''