What Could Go Wrong?: Difference between revisions
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''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.'' | ''A launching bay can be seen as Aggressor Sentinels and Protector Sentinels come out of it.'' | ||
*'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a | *'''Voridus''': "Fear not, Pavium. One of my new toys should handle them. Fire a [[disruption emitter]] at the launching bay. Its EMP field will stun those Sentinels!" | ||
'''''Gameplay''''' | '''''Gameplay''''' | ||
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==Leader Power== | ==Leader Power== | ||
*Atriox's Bulwark I, II and III | *Atriox's Bulwark I, II and III | ||
*Disruption Emitter I | *[[Disruption Emitter]] I | ||
*Rain of Fire I, II and III | *Rain of Fire I, II and III | ||
*Orbital Designator I | *Orbital Designator I | ||
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**Build at least ten Reavers to counter Protector Sentinels. | **Build at least ten Reavers to counter Protector Sentinels. | ||
**Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade. | **Banshees are also recommended since it has fast mobility and fair firepower against Sentinels, especially with the Plasma Torpedo upgrade. | ||
*The Disruptor Emitter | *The Disruptor Emitter lasts for three minutes, and the cooldown is around 60 seconds. | ||
*Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge. | *Take your time with moving your units because Voridus' Scarab only stops at the boulder barricades and the final lightbridge. | ||
**Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks. | **Voridus will not advance as long as the lightbridge remains deactivated. Use this opportunity to bolster your troops, switching to anti-air units and Huragoks. |