Skins (Halo: Combat Evolved): Difference between revisions
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Center|For other games' customization systems, see [[armor permutations]]. For other skins in other games, see [[Skins]].}} | {{Center|For other games' customization systems, see [[armor permutations]]. For other skins in other games, see [[Skins]].}} | ||
[[File:HCE BloodGulch Skins.jpg|thumb|250px | [[File:HCE BloodGulch Skins.jpg|thumb|250px|A Spartan utilizing a new, green visor in ''Combat Evolved'' in ''The Master Chief Collection''.]] | ||
'''Skins''' in ''[[Halo: Combat Evolved]]'' allow players to customize their [[SPARTAN programs|Spartan]] player model and the appearance of weapons and vehicles in-game. At the launch of ''[[Halo: The Master Chief Collection]]'', the armor of ''Combat Evolved'' was displayed as a static image in the game's menu. Following in the footsteps of the launch of ''[[Halo: Reach]]'' for PC, ''Halo: Combat Evolved'' had its menu elements updated to fully render Spartan customization options in 3D in ''Unreal Engine 4''. The launch of [[Season 2: Spark]] saw the addition of weapon and vehicle skins for ''Halo: Combat Evolved'', with [[Series 7: Elite]] adding additional vehicle skins. | '''Skins''' in ''[[Halo: Combat Evolved]]'' allow players to customize their [[SPARTAN programs|Spartan]] player model and the appearance of weapons and vehicles in-game. At the launch of ''[[Halo: The Master Chief Collection]]'', the armor of ''Combat Evolved'' was displayed as a static image in the game's menu. Following in the footsteps of the launch of ''[[Halo: Reach]]'' for PC, ''Halo: Combat Evolved'' had its menu elements updated to fully render Spartan customization options in 3D in ''Unreal Engine 4''. The launch of [[Season 2: Spark]] saw the addition of weapon and vehicle skins for ''Halo: Combat Evolved'', with [[Series 7: Elite]] adding additional vehicle skins. | ||