Death Island: Difference between revisions

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==Summary==
==Summary==


''Death Island'' is a level unique to ''[[Halo PC]]'' and ''[[Halo Mac]]'''s [[multiplayer]]. It is very similar to the ''[[Halo: Combat Evolved]]'' campaign level ''[[Silent Cartographer (Level)|Silent Cartographer]]''. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican ''E419'' enters at the end of ''[[Silent Cartographer (Level)|Silent Cartographer]]''. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]], which spawn below the base on the beach.
''Death Island'' is a level unique to ''[[Halo PC]]'' and ''[[Halo Mac]]'''s [[multiplayer]]. It is very similar to the ''[[Halo: Combat Evolved]]'' campaign level ''[[Silent Cartographer (Level)|Silent Cartographer]]''. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican ''[[Echo 419]]'' enters at the end of ''[[Silent Cartographer (Level)|Silent Cartographer]]''. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]], which spawn below the base on the beach.


Since the map is large, a great number of players should be fun. It is similar in terms of design to the ''[[Halo 2]]'' map ''[[Relic (Level)|Relic]]''. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you. It is also similar to the beginning of the ''Halo 3'' Campaign level, ''The Covenant''.
Since the map is large, a great number of players should be fun. It is similar in terms of design to the ''[[Halo 2]]'' map ''[[Relic (Level)|Relic]]''. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. [[Banshees]] are great in this game because you can have a great view around you. It is also similar to the beginning of the ''Halo 3'' Campaign level, ''The Covenant''.


===Tactics===
===Tactics===
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*Around 95% of the games played on ''Death Island'' [[CTF]] will barely have [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the [[banshee]] teleporter to the top of the island. The whole game is really a charge at the other team's [[banshee]] roof, but this doesn't get the [[flag]]. Paths down to the bases from up there are too far from the bases, and trying to jump from the [[banshee]] roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an [[Overshield]])
*Around 95% of the games played on ''Death Island'' [[CTF]] will barely have [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the [[banshee]] teleporter to the top of the island. The whole game is really a charge at the other team's [[banshee]] roof, but this doesn't get the [[flag]]. Paths down to the bases from up there are too far from the bases, and trying to jump from the [[banshee]] roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an [[Overshield]])


*Players should value their vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the [[Scorpions]] and [[Banshees]] are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the [[Scorpion]]s for cover. Also, do not forget the [[banshee]]s! A group of [[banshee]]s working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
*Players should value their vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the [[Scorpions]] and [[Banshees]] are often the key to winning, mostly due to the map's large size. A good tactic on [[CTF]] is to get at least four [[Scorpion Tanks]] (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the [[Scorpion]]s for cover. Also, do not forget the [[banshee]]s! A group of [[banshee]]s working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  


*Another good tactic on Team [[Slayer]] or [[Capture the Flag]] is to drive [[Scorpion Tank|Scorpions]] up to the top of the map and bombard, planting them over their teleporters can also greatly help and offensive, just be sure to watch out for [[Plasma grenade]]s.
*Another good tactic on Team [[Slayer]] or [[Capture the Flag]] is to drive [[Scorpion Tank|Scorpions]] up to the top of the map and bombard, planting them over their teleporters can also greatly help and offensive, just be sure to watch out for [[Plasma grenade]]s.
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*All in all, the best way to win on this map is to stick together, play like a team, and use as many vehicles as possible. It is also fun to do large jumps off the top of the island and have the tanks below take potshots at you as you fall and die.
*All in all, the best way to win on this map is to stick together, play like a team, and use as many vehicles as possible. It is also fun to do large jumps off the top of the island and have the tanks below take potshots at you as you fall and die.


*You can also use the [[Shade]] turret as an option if needed, although less practical for offensive purposes. It is able to take out [[Banshees]] and [[Ghosts]], especially in Team Games where they are likely to be in dogfights. Also, it can be give cover fire to a teammate fleeing an enemy, although since the [[Sniper Rifle]] spawns next to the teleporter, the Shade is of dubious value.
*You can also use the [[Shade]] turret as an option if needed, although less practical for offensive purposes. It is able to take out [[Banshees]] and [[Ghosts]], especially in [[Team Games]] where they are likely to be in dogfights. Also, it can be give cover fire to a teammate fleeing an enemy, although since the [[Sniper Rifle]] spawns next to the teleporter, the Shade is of dubious value.


*In Free-For-All slayer, a good tactic is to go through the banshee teleport, grab the [[Sniper Rifle]], and camp near the [[Fuel Rod Gun]] spawning point. It's a good vantage point, and makes picking off enemies relatively simple. If a vehicle shows up, you have the [[fuel rod]] to counter it, and you can drop into the cave and behind the rock for cover.
*In Free-For-All [[slayer]], a good tactic is to go through the banshee teleport, grab the [[Sniper Rifle]], and camp near the [[Fuel Rod Gun]] spawning point. It's a good vantage point, and makes picking off enemies relatively simple. If a vehicle shows up, you have the [[fuel rod]] to counter it, and you can drop into the cave and behind the rock for cover.


*This map is an experienced [[Banshee]] pilot's dream. Unlike ''[[Blood Gulch]]'' and ''[[Sidewinder]]'', the ceiling for [[banshee]]s is incredibly high, making a lot of room to move around in. With the proper tactics (i.e. falling shots, curling, and peeling), the top dog can take on two [[Scorpions]] at once, and win. If they continuously neutralize all threats (other [[banshees]], [[tank]]s, [[shade]]s, etc), this one pilot can allow a team to dominate a match.  
*This map is an experienced [[Banshee]] pilot's dream. Unlike ''[[Blood Gulch]]'' and ''[[Sidewinder]]'', the ceiling for [[banshee]]s is incredibly high, making a lot of room to move around in. With the proper tactics (i.e. falling shots, curling, and peeling), the top dog can take on two [[Scorpions]] at once, and win. If they continuously neutralize all threats (other [[banshees]], [[tank]]s, [[shade]]s, etc), this one pilot can allow a team to dominate a match.  
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*A useful trick for modes with 4 [[Ghost]]s spawning per team is to take the enemy [[Ghost]] that spawns behind the [[Banshee]]s and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The [[Ghost]]'s high speed also makes it the perfect flag transporter.
*A useful trick for modes with 4 [[Ghost]]s spawning per team is to take the enemy [[Ghost]] that spawns behind the [[Banshee]]s and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The [[Ghost]]'s high speed also makes it the perfect flag transporter.


*In both bases, there as a ledge high above that has an overshield on it. Although not accessible without mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.
*In both bases, there as a ledge high above that has an [[overshield]] on it. Although not accessible without mods, it makes for a great camping spot, especially if one has the [[Fuel Rod Gun]]. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.


==Glitches==
==Glitches==