Death Island: Difference between revisions

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===Tactics===
===Tactics===
Around 95% of the games played on Death Island CTF will barely have flag involvement. The most likely place to spawn is inside the base, so everyone runs straight for the banshee teleporter to the top of the island. The whole game is really a charge at the other team's banshee roof, but this doesn't get the flag. Paths down to the bases from up there are too far from the bases, and trying to jump from the banshee roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an overshield)


Players should control the vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the Scorpions for cover. Also, do not forget the banshees! A group of banshees working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
Players should control the vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the Scorpions for cover. Also, do not forget the banshees! A group of banshees working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
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There are 2 known glitches here:
There are 2 known glitches here:


# There is a rock on top of red base that you can get into. Just get a Ghost and fly side ways towards the rock. A little bit before you hit the rock, get out of the Ghost and it should ram you into the rock (it may take a few tries). Alternatively, you can get a teammate in a Warthog to ram you with it until you're inside, but you'll need friendly fire to be off. It is also possible that you will be thrown into the middle of the island and fall to your death.
# There is a rock on top of red base that you can get into. Just get a Ghost and fly side ways towards the rock. A little bit before you hit the rock, get out of the Ghost and it should ram you into the rock (it may take a few tries). Alternatively, you can get a teammate in a Warthog to ram you with it until you're inside, but you'll need friendly fire to be off. It is also possible that you will be thrown into the middle of the island and fall to your death. Or a third way is to back up a warthog into the rock, get in and out of the gunner seat while walking backwards.
# Getting outside the invisible walls on the map is also possible, and can be done in the same fashion as the above rock glitch. Simply stand in front of the barrier and have a teammate ram into you with the hog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with an overshield and a ghost. Drive the ghost sideways, and get out at the right moment. It will carry itself into you and ram you through. This glitch is useful in Oddball or in CTF (once your team is ahead).  
 
Getting outside the invisible walls on the map is also possible, and can be done in the same fashion as the above rock glitch. Simply stand in front of the barrier and have a teammate ram into you with the hog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. Drive the ghost sideways, and get out at the right moment. It will carry itself into you and ram you through. This glitch is useful in Oddball or in CTF (once your team is ahead). Especially in CTF, get a sniper rifle and get through the barrier and walk to the other team's base, fire your sniper at any vehicles to agitate them, (shots can leave the outside of the map, but can not enter) and watch as their attemps to shoot and run you over fail!


It is also possible to push ghosts and banshees (and possibly other vehicles) through the barrier with extreme effort and patience. Scorpions and hogs can be used to surround a ghost or shee on all sides (left, right, and top) to squeeze it through. Once the vehicle is out, it is fully functional, but will operate at an EXTREMELY slow pace. Theoretically, a banshee could be taken out beyond the edge of the ocean into the sky, which presumably has not been explored yet. However, the banshee would travel at such a slow rate that it would take several days at least to make the journey across the ocean.
It is also possible to push ghosts and banshees (and possibly other vehicles) through the barrier with extreme effort and patience. Scorpions and hogs can be used to surround a ghost or shee on all sides (left, right, and top) to squeeze it through. Once the vehicle is out, it is fully functional, but will operate at an EXTREMELY slow pace. Theoretically, a banshee could be taken out beyond the edge of the ocean into the sky, which presumably has not been explored yet. However, the banshee would travel at such a slow rate that it would take several days at least to make the journey across the ocean.


==Outside of the Map==
When outside, many rules of the main map change. The water stays the same depth the whole time. Particles (aside from explosions) will not work. The only way to throw a grenade is to melee and throw the grenade at the same time. Crouching will get you stuck crouching no matter what. You will not be able to leave the outside of the map at that point on. If you watch the island, it will suddenly become a large speck in the distance when you get far enough. But if you look to the right, it will pop up normally again. (If you walk much farther this will not work.) The same thing happens as it just dissapears completely. Near the end, the ground will be just white, then later black, but water will stay. The outside of the map is a few steps over 4 kilometers from the island, which is around 1 kilometer longer than the warthog escape in The Maw. Once the distance is reached, you will reach the end, where if you jump off, you will just fall to your death,there must be invisible water there, since when you jump off, you hear the sound of going under water.
==Related Links==
==Related Links==
*[[Silent Cartographer (Level)]]
*[[Silent Cartographer (Level)]]