Containment: Difference between revisions

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{{Article Quote|Fighting over a frozen plot of land abutting a wall containing a galaxy-devouring parasite may seem pointless to some, but...um...}}
{{Article Quote|Fighting over a frozen plot of land abutting a wall containing a galaxy-devouring parasite may seem pointless to some, but...um...}}


[[Image:Containment overhead.jpg|250px|thumb|Overhead view of Containment]]
{{Multiplayer Map Infobox
|name=Containment
|image=[[Image:Containment overhead.jpg|250px|thumb|Overhead view of Containment]]
|location=[[Delta Halo]]
|weapons=[[Shotgun]], [[Sniper Rifle]], [[Brute Shot]], [[Battle Rifle]], [[Plasma Rifle]], [[Brute Plasma Rifle]], [[Carbine]], [[Plasma Pistol]], [[SMG]], [[Rocket Launcher]], [[Fragmentation Grenade]]s, [[Plasma Grenade]]s
|power-ups= [[Active Cammo]], [[Oversheild]]
|vehicles=[[Warthog]], [[Scorpion]], [[Banshee]]
|gametypes=[[Slayer]], [[CTF]]
|playernumber=
|power-ups= [[Active Cammo]], [[Oversheild]]
}}
 
 
 
'''Containment''' is a large [[multiplayer]] level similiar to [[Coagulation]], in the sense that it's an open, hilly terrain. On each side is an old [[Forerunner]] ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel which opens each. This is used to get a vehicle inside, as you can go around through the caves, or you can jump the ledge without a vehicle. I would take the cave, however, as there are turrets seeing as far as the gates. A classic example of Bungie's genious for creating multiplayer maps are the two fully functional gate switches and opening gates. There are two warthogs, two scorpions, and two banshees by default spawing. It is ideal for large, system link games or even xbox live games, about 8-12 people. Any number less than 8-12 is just plain boring.  
'''Containment''' is a large [[multiplayer]] level similiar to [[Coagulation]], in the sense that it's an open, hilly terrain. On each side is an old [[Forerunner]] ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel which opens each. This is used to get a vehicle inside, as you can go around through the caves, or you can jump the ledge without a vehicle. I would take the cave, however, as there are turrets seeing as far as the gates. A classic example of Bungie's genious for creating multiplayer maps are the two fully functional gate switches and opening gates. There are two warthogs, two scorpions, and two banshees by default spawing. It is ideal for large, system link games or even xbox live games, about 8-12 people. Any number less than 8-12 is just plain boring.