Armor lock: Difference between revisions

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'''Armor Lock''', sometimes referred to as '''Armor Lockup''', refers to a form of [[energy shielding]] technology. Armor Lock envelopes its operator into a powerful energy shield, rendering them virtually impervious to all damage for a short period of time. As its biggest drawback, the device also generates a local gravitic effect that immobilizes the operator. After a five-second period of continuous use, the device deactivates and releases an [[electromagnetic pulse]].<ref name="manual">'''[[Halo: Reach]]''', ''Game manual - Ordnance''</ref>
'''Armor Lock''', sometimes referred to as '''Armor Lockup''', refers to a form of [[energy shielding]] technology. Armor Lock envelopes its operator into a powerful energy shield, rendering them virtually impervious to all damage for a short period of time. As its biggest drawback, the device also generates a local gravitic effect that immobilizes the operator. After a five-second period of continuous use, the device deactivates and releases an [[electromagnetic pulse]].<ref name="manual">'''[[Halo: Reach]]''', ''Game manual - Ordnance''</ref>


Originally developed by the [[Covenant Empire|Covenant]] and later reverse-engineered by the [[United Nations Space Command]], both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-[[2552]], has internal components virtually identical to the Covenant's.{{Ref/Reuse|manual}}  By 2552, Armor Locking technology was utilized in the battlefield by [[Sangheili]] and [[Jiralhanae]] combatants exclusively in the [[Fall of Reach]], as well as [[SPARTAN Program|SPARTAN supersoldiers]].
Originally developed by the [[Covenant Empire|Covenant]] and later reverse-engineered by the [[United Nations Space Command]], both versions of Armor Lock are either enabled by an external "plug" attached to the back of the operator's armor, or are integrated to the armor's systems and operate without an external device of any kind. The UNSC version of Armor Lock, which was at its prototype stages by mid-[[2552]], has internal components virtually identical to the Covenant's.{{Ref/Reuse|manual}}  By [[2552]], Armor Locking technology was utilized in the battlefield by [[Sangheili]] and [[Jiralhanae]] combatants extensively in the [[Fall of Reach]], as well as [[SPARTAN Program|SPARTAN supersoldiers]].


==Gameplay==
==Gameplay==
[[File:Halo_Reach_Armor_Lock.jpg|right|200px|thumb|A SPARTAN using Armor Lock during combat.]]
{{Linkbox|gallery=yes|gameplay=yes}}
[[File:Halo_Reach_Armor_Lock.jpg|left|200px|thumb|A SPARTAN using Armor Lock during combat.]]
Armor Lock is one of the seven [[Armor abilities|Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile.  When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a SPARTAN activating Armor Lock is the user slamming his/her fist on the ground. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be.
Armor Lock is one of the seven [[Armor abilities|Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile.  When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a SPARTAN activating Armor Lock is the user slamming his/her fist on the ground. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be.


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==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gameplay=yes}}
<gallery>
<gallery>
File:Armour_Lock.png|A render of Armor Lock in use.
File:Armour_Lock.png|A render of Armor Lock in use.