Halo Wars: Difference between revisions

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==Release and Reception==
==Release and reception==
''Halo Wars'' received generally positive reviews. Will Porter of IGN praised the developers for creating the atmosphere in "musky UNSC-scent" by using familiar sound effects, and for creating an "RTS that works, and works well, on console."<ref name="ignreview">[http://uk.ign.com/articles/2009/02/20/halo-wars-uk-review '''IGN''': ''Halo Wars UK Review'']</ref>  The storyline, although "mystical and slightly wonky", was presented well through Blur's "stunningly-rendered CG cut-scenes".<ref name="ignreview"/> The campaign was praised for its "imaginative flair", but Porter also described it as "incredibly linear" and "over all too quickly".<ref name="ignreview"/> In addition, he lamented over how the units' effectiveness over each other are left to the player to explore, which was even more obvious for the Covenant in multiplayer. He praised multiplayer for its wide variety of possible gametypes, and, when combined with a slower pace with the opponents, they create replay value.<ref name="ignreview"/> Other criticisms of the game were how "it rarely feels like [the player is] playing a sentient opponent" in campaign, and that cooperative play "[leaves] each player in the dark as to exactly what their counterpart is up to".<ref name="ignreview"/> Porter rated the game 8.2/10, comparing its uniqueness among RTS games akin to how ''Halo: Combat Evolved'' was able to set itself apart from other FPS games, and praised the game for being able to satisfy both RTS fans and ''Halo'' fans.<ref name="ignreview"/>
''Halo Wars'' received generally positive reviews. Will Porter of IGN praised the developers for creating the atmosphere in "musky UNSC-scent" by using familiar sound effects, and for creating an "RTS that works, and works well, on console."<ref name="ignreview">[http://uk.ign.com/articles/2009/02/20/halo-wars-uk-review '''IGN''': ''Halo Wars UK Review'']</ref>  The storyline, although "mystical and slightly wonky", was presented well through Blur's "stunningly-rendered CG cut-scenes".<ref name="ignreview"/> The campaign was praised for its "imaginative flair", but Porter also described it as "incredibly linear" and "over all too quickly".<ref name="ignreview"/> In addition, he lamented over how the units' effectiveness over each other are left to the player to explore, which was even more obvious for the Covenant in multiplayer. He praised multiplayer for its wide variety of possible gametypes, and, when combined with a slower pace with the opponents, they create replay value.<ref name="ignreview"/> Other criticisms of the game were how "it rarely feels like [the player is] playing a sentient opponent" in campaign, and that cooperative play "[leaves] each player in the dark as to exactly what their counterpart is up to".<ref name="ignreview"/> Porter rated the game 8.2/10, comparing its uniqueness among RTS games akin to how ''Halo: Combat Evolved'' was able to set itself apart from other FPS games, and praised the game for being able to satisfy both RTS fans and ''Halo'' fans.<ref name="ignreview"/>