Uplift Reserve: Difference between revisions

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'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.


Completing this level on [[Normal]] or above unlocks the [[Uplift Reserve (achievement)|Uplift Reserve]] achievement, as well as Dutch's player model for [[Firefight (Halo 3: ODST)|Firefight]].<ref name="vidoc"/>
Completing this level on [[Normal]] or above unlocks the character Taylor Miles for [[Firefight (Halo 3: ODST)|Firefight]].<ref name="vidoc"/>


The Firefight map [[Lost Platoon]] is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].
The Firefight map [[Lost Platoon]] is based on this level, specifically the section where the player must assist [[Second Platoon (UNSC Marine Corps)|Second Platoon]].
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''Level ends.''
''Level ends.''
The following [[achievement]]s can be unlocked on Tayari Plaza across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 3: ODST''.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: 3: ODST'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H3ODST Achievement Uplift Reserve.png|center|64px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve.png|center|114px]]
|[[File:HTMCC H3ODST Achievement UpliftReserve Steam.jpg|center|64px]]
|<center>'''[[Uplift Reserve (achievement)|Uplift Reserve]]'''</center>
|Complete Uplift Reserve on [[Normal]], [[Heroic]], or [[Legendary]]. {{C|''Halo 3: ODST''}}<br/> Complete Uplift Reserve on any difficulty. {{C|''Halo: The Master Chief Collection''}}
|<center>''[[Halo 3: ODST]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:H3ODST Achievement Wraith Killer.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Wraith Killer]]'''</center>
|Kill all Wraiths in Uplift Reserve.
|<center>''[[Halo 3: ODST]]''</center>
|-
|<center>N/A</center>
|[[File:Floor It!.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement FloorIt! Steam.jpg|center|64px]]
|<center>'''[[Floor It!]]'''</center>
|Beat the par time on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:Don't Strain Your Metaphors.jpg|center|114px]]
|[[File:HTMCC H3ODST Achievement Don'tStrainYourMetaphors Steam.jpg|center|64px]]
|<center>'''[[Don't Strain Your Metaphors]]'''</center>
|Beat the par score on Uplift Reserve.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


== Trivia ==
== Trivia ==
*The [[Wraith Killer]] achievement is unlocked if the player destroys every [[Type-26 Wraith|Wraith]] encountered in the level.
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level.
*This is possibly the easiest level to get [[Vidmaster Challenge: Classic]] by getting in a Ghost or Chopper and boosting until the end of the level.
*This is the only level in ''Halo 3: ODST'' to have Choppers.
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
*Despite the mission occurring 30 minutes after the drop, Dutch is shown just leaving his Drop pod. This could be because the landing left Dutch briefly unconscious, or his pod was briefly stuck shut like Dare's. The half-hour delay explains why the sky is not filled with the glowing blue clouds and particles, as seen by Buck immediately after the Slipspace rupture during the Tayari Plaza level.
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
*In Sections A and B of the reserve, which have open beaches, [[Old Mombasa]] can be seen across the water, with barrages of anti-air fire coming from an unknown point of origin within the city.
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*When the player first encounter Shade Turrets in Section B, if he/she turns left towards the shore he/she can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*When the player first encounter Shade Turrets in Section B, if he/she turns left towards the shore he/she can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If the player die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If the player die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]].
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
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*The Optics Package for the Drone that crashes can be seen in the end of the game being toyed with by Vergil.
*The Optics Package for the Drone that crashes can be seen in the end of the game being toyed with by Vergil.
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].
*Dutch's line "I didn't train to be a pilot" is referenced in ''[[Halo: Reach]]'' as the [[I Didn't Train to Be a Pilot|name of an achievement]].
*The par time to complete this level is four minutes.
**To achieve it, the player must avoid fighting by any means necessary.
**The only known vehicle that was able to achieve par time are Warthog and Ghost. Completing it with Chopper is very risky considering the player need to hijack it and must complete it under par time.


==Gallery==
==Gallery==