Equipment: Difference between revisions
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'''Equipment''' is a type of special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[ | '''Equipment''' is a type of special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', and ''[[Halo 5: Guardians]]''. | ||
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]] | [[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]] | ||
== Overview == | == Overview == | ||
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Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active camouflage|Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode. | Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active camouflage|Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode. | ||
The Active Camouflage provides a player temporary invisibility and the | The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the campaign modes, overshields are only depleted when damaged. In multiplayer, overshields gradually lose strength over time. The Master Chief also had a flashlight, but it could only be used for a limited amount of time before it needed to recharge. | ||
=== Halo 2 === | === Halo 2 === | ||
''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups. | ''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups. | ||
When playing as the Master Chief, the flashlight can now be used | When playing as the Master Chief, the flashlight can now be used with unlimited time. When playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty. | ||
The Overshield and Active Camouflage are also present, but only in Multiplayer mode. | The Overshield and Active Camouflage are also present, but only in Multiplayer mode. | ||
=== Halo 3 === | === Halo 3 === | ||
''[[Halo | ''[[Halo 3]]'' introduced new kinds of equipment items known as '''deployable equipment'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 47''</ref> These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref> | ||
While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s. | While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s. | ||
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===Halo | ===Halo 4=== | ||
Unlike ''Halo: Reach'' matchmaking, equipment like overshields, speed boost, and damage boost are common in ''Halo 4'' matchmaking. Campaign features no equipment. | Unlike ''Halo: Reach'' matchmaking, equipment like overshields, speed boost, and damage boost are common in ''Halo 4'' matchmaking. Campaign features no equipment. | ||
{{Expand-section}} | {{Expand-section}} |