Equipment: Difference between revisions

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{{Era|RW}}
{{Era|RW}}
{{Outofdate}}
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'''Equipment''' is a type of special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[hhhhhhhhhhhhhaaaaaaa]]'', ''[[Halo awerty7u8iop;lkjhgftdreswaqzsdxfgthyujikolp2: Anniversary]]'', and ''[[Halo 5: Guardians]]''.
'''Equipment''' is a type of special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', and ''[[Halo 5: Guardians]]''.
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]]
[[File:H5G-Powerups.png|thumb|right|All equipment in ''Halo 5: Guardians''.|250px]]
== Overview ==
== Overview ==
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Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active camouflage|Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.
Only two power-ups were present in ''[[Halo: Combat Evolved]]'': The [[Active camouflage|Active Camouflage]] and [[Overshield]], both usable in Campaign and Multiplayer mode.


The Active Camouflage provides a player temporary invisibility and the Over shield triples the strength of a player's shield. In the campaign modes, over shields are only depleted when damaged. In multiplayer, over shields gradually lose strength over time. The Master Chief also had a flashlight, but it could only be used for a limited amount of time before it needed to recharge.
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield. In the campaign modes, overshields are only depleted when damaged. In multiplayer, overshields gradually lose strength over time. The Master Chief also had a flashlight, but it could only be used for a limited amount of time before it needed to recharge.


=== Halo 2 ===
=== Halo 2 ===
''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups.
''[[Halo 2]]'' featured both the power-ups as well. Halo 2 also introduced new and improved power-ups.


When playing as the Master Chief, the flashlight can now be used stupid with unlimited time. When playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.
When playing as the Master Chief, the flashlight can now be used with unlimited time. When playing as the [[Thel 'Vadam|Arbiter]], the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.


The Overshield and Active Camouflage are also present, but only in Multiplayer mode.
The Overshield and Active Camouflage are also present, but only in Multiplayer mode.


=== Halo 3 ===
=== Halo 3 ===
''[[Halo                 hi friends! go die in a car crash!!!!!!! 3]]'' introduced new kinds of weirdos items known as '''deployable equipment'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 47''</ref> These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jir al hanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>
''[[Halo 3]]'' introduced new kinds of equipment items known as '''deployable equipment'''.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 47''</ref> These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>


While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s.
While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s.
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{{Expand-section}}
{{Expand-section}}


===Halo 300000
===Halo 4===
Unlike ''Halo: Reach'' matchmaking, equipment like overshields, speed boost, and damage boost are common in ''Halo 4'' matchmaking. Campaign features no equipment.
Unlike ''Halo: Reach'' matchmaking, equipment like overshields, speed boost, and damage boost are common in ''Halo 4'' matchmaking. Campaign features no equipment.
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