Health: Difference between revisions

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=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will then be seen flashing red.
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. Should this health bar reach 0% but without the player dying, the health bar will likely then be seen flashing red.


In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also results in dialogue from the surviving characters saying to hold together. In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also results in dialogue from the surviving characters saying to hold together. In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
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* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* [[Promethean Knight]]'s or [[Warden Eternal]]'s [[lightblade]] slash, or a [[Mgalekgolo|Hunter]]'s shield bash attack (only if the character is already downed)
* Being in mid-air for too long after being downed
* Being in mid-air for too long after being downed
* Being in a vehicle when it is destroyed
* Vehicle splatters
* Vehicle splatters