Cleansing: Difference between revisions

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'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first and only level the player can control [[Cyclops]], and second level to control the [[Gremlin]].
'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first and only level the player can control [[Cyclops]], and second level to control the [[Gremlin]].


After the {{UNSCship|Spirit of Fire}} is pulled beneath the surface of an unknown planet, it is revealed that there are [[The Flood|Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off. Very soon, [[Sentinel]]s appear to clean off the Flood, and deem the UNSC a threat. The ''Spirit of Fire'''s AI [[Serina]] intercepts an [[Forerunner|alien]] signal noting that they needed to eliminate the Flood off the ship, and a "Cleansing Ring" is needed for this. Sergeant Forge, along with [[UNSC Marine Corps|Marine]] squads, [[Red Team]] [[SPARTAN-II Program|Spartan IIs]], [[M9 Main Anti-Aircraft Tank|Wolverines]], [[AV-14 Hornet|Hornets]] and Turrets, kill and destroy all the Flood hijackers.
After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of an unknown planet, it is revealed that there are [[The Flood|Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off. Very soon, [[Sentinel]]s appear to clean off the Flood, and deem the UNSC a threat. The ''Spirit of Fire'''s AI [[Serina]] intercepts an [[Forerunner|alien]] signal noting that they needed to eliminate the Flood off the ship, and a "Cleansing Ring" is needed for this. Sergeant Forge, along with [[UNSC Marine Corps|Marine]] squads, [[Red Team]] [[SPARTAN-II Program|Spartan IIs]], [[M9 Main Anti-Aircraft Tank|Wolverines]], [[AV-14 Hornet|Hornets]] and Turrets, kill and destroy all the Flood hijackers.


After that, they proceed to disable all other Flood forms that are stuck onto the ship, but only a Cleansing Ring will permanently kill the Flood. Super Sentinels soon arrive to clean off the Flood. When the cleansing ring approaches, Serina orders all ground units including the Sergeant into airlocks, while she advises the Hornets to head the opposite way the cleansing ring is approaching so that damage to the air vehicles is minimized. They eventually succeed to clear every Flood form on top and [[James Gregory Cutter|Captain Cutter]] orders the ship to get out of the tunnel they are in.
After that, they proceed to disable all other Flood forms that are stuck onto the ship, but only a Cleansing Ring will permanently kill the Flood. Super Sentinels soon arrive to clean off the Flood. When the cleansing ring approaches, Serina orders all ground units including the Sergeant into airlocks, while she advises the Hornets to head the opposite way the cleansing ring is approaching so that damage to the air vehicles is minimized. They eventually succeed to clear every Flood form on top and [[James Gregory Cutter|Captain Cutter]] orders the ship to get out of the tunnel they are in.
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*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
*This level introduces what is, functionally, a miniature [[Halo Array]], except that rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. However, because the energy field also causes damage to inorganic matter, such as vehicles and buildings, and does not cause instantaneous death, the technologies used to create the two systems are shown to be unrelated. While entering the insides of the planet, the crew aboard the {{UNSCship|Spirit of Fire}} must travel through a narrow tunnel through the thin crust of the Shield World's outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of the [[Etran Harborage]]. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in two levels later, ''[[Beachhead (Halo Wars level)|Beachhead]]''.
*This level introduces what is, functionally, a miniature [[Halo Array]], except that rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. However, because the energy field also causes damage to inorganic matter, such as vehicles and buildings, and does not cause instantaneous death, the technologies used to create the two systems are shown to be unrelated. While entering the insides of the planet, the crew aboard the {{UNSCShip|Spirit of Fire}} must travel through a narrow tunnel through the thin crust of the Shield World's outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of the [[Etran Harborage]]. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in two levels later, ''[[Beachhead (Halo Wars level)|Beachhead]]''.


==Gallery==
==Gallery==