MA5D assault rifle: Difference between revisions
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=== Removable shroud variant === | === Removable shroud variant === | ||
By October [[2558]], a variant of the MA5D existed with the "p/n 00118-B" body. It had the [[Weapon Serial Numbers|serial number]] of "007230814". This variant had a removable case at the top that hides a "P/N 16309" rail to attach various attachments onto it. This variant is most often fielded with a [[Projection sight]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | By October [[2558]], a variant of the MA5D existed with the "p/n 00118-B" body. It had the [[Weapon Serial Numbers|serial number]] of "007230814". This variant had a removable case at the top that hides a "P/N 16309" rail to attach various attachments onto it. This variant is most often fielded with a [[Projection sight]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | ||
*'''COG MA5D''': Assault Rifle with [[COG sight]]. Security configuration issued to ONI's armed-response teams. | * '''COG MA5D''': Assault Rifle with [[COG sight]]. Security configuration issued to ONI's armed-response teams. | ||
*'''Hybrid MA5D''': Assault Rifle with [[Hybrid sight]]. This variant is a testbed for human-Sangheili technology sharing, fitted with a modified [[Type-57 carbine|Carbine]] holoscope. | * '''Hybrid MA5D''': Assault Rifle with [[Hybrid sight]]. This variant is a testbed for human-Sangheili technology sharing, fitted with a modified [[Type-57 carbine|Carbine]] holoscope. | ||
*'''Longshot MA5D''': Assault Rifle with [[Longshot sight]]. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. | * '''Longshot MA5D''': Assault Rifle with [[Longshot sight]]. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. | ||
*'''Morph MA5D''': Assault Rifle with [[Morph sight]]. Test configuration issued to Spartans assigned to ''Infinity''<nowiki>'s</nowiki> science field teams, fitted with a modified [[Z-250 lightrifle|LightRifle]] holoscope. | * '''Morph MA5D''': Assault Rifle with [[Morph sight]]. Test configuration issued to Spartans assigned to ''Infinity''<nowiki>'s</nowiki> science field teams, fitted with a modified [[Z-250 lightrifle|LightRifle]] holoscope. | ||
*'''Recon MA5D''': Assault Rifle with [[Recon sight]]. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | * '''Recon MA5D''': Assault Rifle with [[Recon sight]]. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | ||
==== MA5D Attachments ==== | ==== MA5D Attachments ==== | ||
*'''[[Energy Bayonet]]''': Increases melee damage and range, allowing for a one-hit kill against normal opponents. | * '''[[Energy Bayonet]]''': Increases melee damage and range, allowing for a one-hit kill against normal opponents. | ||
*'''Extended Magazine''': Increases both ready and reserve ammunition capacity by 50% for a total of 54 rounds. | * '''Extended Magazine''': Increases both ready and reserve ammunition capacity by 50% for a total of 54 rounds. | ||
*'''[[Kinetic Bolts]]''': Augments knockback and damage against vehicles. | * '''[[Kinetic Bolts]]''': Augments knockback and damage against vehicles. | ||
*'''[[Knight blade]]''': Increases melee effectiness, with extra damage and knockback against vehicles. | * '''[[Knight blade]]''': Increases melee effectiness, with extra damage and knockback against vehicles. | ||
*'''[[Laser Targeter]]''': Increases weapon accuracy by reducing bullet spread. | * '''[[Laser Targeter]]''': Increases weapon accuracy by reducing bullet spread. | ||
*'''[[Long Barrel]]''': Increases range of bullet magnetism and aim assist. | * '''[[Long Barrel]]''': Increases range of bullet magnetism and aim assist. | ||
*'''[[Stabilization Jets]]''': Helps control vertical recoil. | * '''[[Stabilization Jets]]''': Helps control vertical recoil. | ||
*'''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. | * '''[[Silencer]]''': Firing the weapon does not make the user show up on enemy radar. However, walking still gives away the user's position. | ||
*'''[[Sound Dampener]]''': Increases effective range and reduces firing signature. | * '''[[Sound Dampener]]''': Increases effective range and reduces firing signature. | ||
*'''[[Threat Marker]]''': Tracks targeted enemy personnel for a short time. | * '''[[Threat Marker]]''': Tracks targeted enemy personnel for a short time. | ||
== Gameplay == | == Gameplay == | ||
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* Faster bloom regeneration | * Faster bloom regeneration | ||
* Magazine size increased from 32 rounds to 36. | * Magazine size increased from 32 rounds to 36. | ||
* Maximum reserve ammo is now 216 rounds. | |||
* Reload speed slightly increased. | * Reload speed slightly increased. | ||
* Headshots now deal 2× damage on unshielded targets. | * Headshots now deal 2× damage on unshielded targets. |