Let 'Volir/Gameplay: Difference between revisions
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Sith Venator (talk | contribs) (Created page with "==''Halo Wars 2''== {{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''H...") |
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 385 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | |||
***Population Cost: N/A | |||
***Supply Cost: 600 | |||
***Power Cost: 500 | |||
***Cooldown: 228 seconds | |||
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. | **'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability. | ||
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | **'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field | ||
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***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: 500 | ***Power Cost: 500 | ||
***Cooldown: | ***Cooldown: 480 seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Mass Cloaking''': Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect. | **'''Mass Cloaking''': Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect. | ||
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***Supply Cost: 1,000 | ***Supply Cost: 1,000 | ||
***Power Cost: 250 | ***Power Cost: 250 | ||
***Cooldown: | ***Cooldown: 264 seconds | ||
**'''Tactical Gateway''': Places two connected teleportation nodes. | **'''Tactical Gateway''': Places two connected teleportation nodes. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: 800 | ***Power Cost: 800 | ||
***Cooldown: | ***Cooldown: 300 seconds | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |