Let 'Volir/Gameplay: Difference between revisions

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(Created page with "==''Halo Wars 2''== {{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''H...")
 
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 150
***Supply Cost: 400
***Power Cost: 150
***Power Cost: 250
***Cooldown: 195 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 500
***Power Cost: 250
***Power Cost: 385
***Cooldown: 195 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Supply Cost: 600
***Power Cost: 500
***Cooldown: 228 seconds
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
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***Supply Cost: N/A
***Supply Cost: N/A
***Power Cost: 500
***Power Cost: 500
***Cooldown: 240 seconds
***Cooldown: 480 seconds
*'''Tier 5 Leader Powers'''
*'''Tier 5 Leader Powers'''
**'''Mass Cloaking''':  Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect.
**'''Mass Cloaking''':  Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect.
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***Supply Cost: 1,000
***Supply Cost: 1,000
***Power Cost: 250
***Power Cost: 250
***Cooldown: 240 seconds
***Cooldown: 264 seconds
**'''Tactical Gateway''': Places two connected teleportation nodes.
**'''Tactical Gateway''': Places two connected teleportation nodes.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: N/A
***Supply Cost: N/A
***Power Cost: 800
***Power Cost: 800
***Cooldown: 270 seconds
***Cooldown: 300 seconds


==Sources==
==Sources==
<references/>
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[[Category:Gameplay guides]]
[[Category:Gameplay guides]]