Headhunters: Difference between revisions

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During the [[Human-Covenant War]], the Headhunters wore a more advanced version of the standard-issue [[Semi-Powered Infiltration armor]] used by most SPARTAN-IIIs. This armor includes [[motion tracker]]s, [[energy shielding]], [[Visual Intelligence System, Reconnaissance|VISR]] technology, and a prototype [[active camouflage]] module. The active camouflage system can only be sustained for three and a half to four minutes and diverts power from other systems while it recharges.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''page 212''</ref>
During the [[Human-Covenant War]], the Headhunters wore a more advanced version of the standard-issue [[Semi-Powered Infiltration armor]] used by most SPARTAN-IIIs. This armor includes [[motion tracker]]s, [[energy shielding]], [[Visual Intelligence System, Reconnaissance|VISR]] technology, and a prototype [[active camouflage]] module. The active camouflage system can only be sustained for three and a half to four minutes and diverts power from other systems while it recharges.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''page 212''</ref>


Following the war, the [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2]]] [[WAR MASTER-class Mjolnir|WAR MASTER]] variant became the ''de facto'' standard among Spartan-IV Headhunters.<ref>''Halo 5: Guardians'' War Master armor description</ref>
Following the war, the [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2]]] [[WAR MASTER-class Mjolnir|WAR MASTER]] variant became the ''de facto'' standard among Spartan-IV Headhunters,<ref>''Halo 5: Guardians'' War Master armor description</ref> with the [[WRATH-class Mjolnir|WRATH]] variant developed to be specifically tailored to the needs of future Headhunter teams.<ref>''Halo 5: Guardians'' Wrath armor description</ref>


==Known Headhunters==
==Known Headhunters==