Legendary: Difference between revisions

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*Enemies are much more resistant to damage. (E.g. The player needs three body shots or two headshots for a fully shielded [[Jiralhanae Captain|Brute Captain]] to take it down instead of one headshot or two body shots with a sniper or beam rifle).
*Enemies are much more resistant to damage. (E.g. The player needs three body shots or two headshots for a fully shielded [[Jiralhanae Captain|Brute Captain]] to take it down instead of one headshot or two body shots with a sniper or beam rifle).
*Headshots are the only means to get a quick kill on enemies like Jackals and Grunts, aside from assassinations.
*Headshots are the only means to get a quick kill on enemies like Jackals and Grunts, aside from assassinations.
*Nearly all enemy forces are promoted by one rank with high ranking Grunts and Brutes seen more often. This can be changed with the effects of the [[Halo 3 Skulls#Thunderstorm|Thunderstorm Skull]], which promotes enemies even higher. In addition to this promotion, Brutes will not carry [[deployable cover]]s.
*Nearly all enemy forces are promoted by one rank. This can be changed with the effects of the [[Halo 3 Skulls#Thunderstorm|Thunderstorm Skull]], which promotes enemies even higher. In addition to this promotion, Brutes will not carry [[deployable cover]]s.
*Enemy numbers double or sometimes triple in the case of Flood encounters.
*Enemy numbers double or sometimes triple in the case of Flood encounters.
*Enemy AI improves dramatically, enemy vehicles will be significantly harder to hijack and enemies will be nearly impossible to stick with grenades.
*Enemy AI improves dramatically, enemy vehicles will be significantly harder to hijack and enemies will be nearly impossible to stick with grenades.
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*The "linked lives" system from ''Halo 2'' is removed but can be achieved with the [[Halo 3 Skulls#Iron|Iron Skull]] activated.
*The "linked lives" system from ''Halo 2'' is removed but can be achieved with the [[Halo 3 Skulls#Iron|Iron Skull]] activated.
*Almost every Sentinels have shields, including allied ones.
*Almost every Sentinels have shields, including allied ones.
*In singleplayer mode, the Arbiter is next to useless and will frequently be knocked out for prolonged periods. He will also take cover a lot more and so reduce his outgoing fire. However, he becomes a powerful ally if wielding an Energy Sword when fighting the Flood, especially in the level [[Floodgate]].
*In single-player mode, the Arbiter is next to useless and will frequently be knocked out for prolonged periods. He will also take cover a lot more and so reduce his outgoing fire. However, he becomes a powerful ally if wielding an Energy Sword when fighting the Flood, especially in the level [[Floodgate]].


===Specific differences===
===Specific differences===