Ambient AI: Difference between revisions
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An '''ambient AI''' refers to an [[wikipedia:Artificial intelligence (video games)|artificial intelligence]] system in ''[[Halo]]'' games that have a programmed animation that confines them to a certain area which they cannot leave. These AIs are not to be confused with the [[artificial intelligence|AI]] characters like [[Cortana]] from the games and books. | |||
An ''' | |||
For the most part, they ignore the player unless approached, and can be killed just like any other | == Description == | ||
Ambient AIs are typically used to populate a given playspace in a game to provide the illusion of a living world. A simple example of this would be the overhead battle between the UNSC and the Covenant in the ''[[Halo: Reach]]''<nowiki />'s campaign level [[Tip of the Spear]]. For the most part, they ignore the player unless approached, and can be killed just like any other AI enemies or allies. Instances that include them are the technicians in [[Crow's Nest (level)|Crow's Nest]], the wounded [[UNSC Marine Corps|Marines]] in [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]], the [[Banshee]]s and [[Hornet]]s in various levels, and the [[Final Grunt]], among others. | |||
There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[ | There are a few featured in ''[[Halo: Combat Evolved]]'', such as the [[Thirsty Grunt]] and the [[Paranoid Marine]], and the [[Cowardly Grunt]] in ''[[Halo 2]]''. | ||
Killing an ambient A.I. counts against the | Killing an ambient A.I. counts against the [[metagame]] score if the player kills Marines or [[Elites]], however, killing ambient [[Banshee]]s will add points to the metagame score. | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Development]] | [[Category:Development]] |