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Headhunter (game variant): Difference between revisions

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The objective of this game was to pick up flaming [[skulls]] scattered across the map and carry them to certain points on the map to score points. When the player killed another player, that player lost all the skulls he carried.
The objective of this game was to pick up flaming [[skulls]] scattered across the map and carry them to certain points on the map to score points. When the player killed another player, that player lost all the skulls he carried.


The gametype however, has been confirmed to be returning and making an appearance in the [[Halo: Reach Multiplayer Beta]].
The gametype however, has been confirmed to be returning and making an appearance in the [[Halo: Reach Multiplayer Beta]].<ref>http://www.bungie.net/news/content.aspx?type=topnews&link=BWU_031910</ref>
 
==Sources==
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[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]

Revision as of 00:15, March 20, 2010

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Headhunter was a scrapped game variant for Halo 3. It existed during the Halo 3 Alpha, but was decided to be scrapped before the Halo 3 Beta was released.

The objective of this game was to pick up flaming skulls scattered across the map and carry them to certain points on the map to score points. When the player killed another player, that player lost all the skulls he carried.

The gametype however, has been confirmed to be returning and making an appearance in the Halo: Reach Multiplayer Beta.[1]

Sources