Matchmaking: Difference between revisions

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''[[Halo 2]]'' does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype.
''[[Halo 2]]'' does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype.


The matchmaking backend system is known as TrueSkill and was originally developed for Halo 2 by Microsoft.
The matchmaking data from Halo 2 would be used to help develop TrueSkill, the backend matchmaking management system used in future Halo titles and other video games.


=== Halo 3 ===
=== Halo 3 ===
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Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.
Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.


Halo 3 uses a modified version of the TrueSkill matchmaking system.
Halo 3 was the first Halo game to use the TrueSkill matchmaking system.


=== Halo Wars ===
=== Halo Wars ===

Revision as of 05:08, April 19, 2010

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Matchmaking is a system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via Xbox Live.[1]

Overview

Matchmaking is a multiplayer system that provides players the ability to enter into a game with less effort. Individuals or teams search for a game, and are matched by the system with other similar players. Once an appropriate number of players is found, the match is made and the game can begin.

Halo 2

Main articles: Optimatch, Quickmatch

Halo 2 does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, Optimatch and Quickmatch. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype.

The matchmaking data from Halo 2 would be used to help develop TrueSkill, the backend matchmaking management system used in future Halo titles and other video games.

Halo 3

Main articles: Rank, Double EXP Weekend

In Halo 3, players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Halo 3's matchmaking also includes "Double EXP Weekend" which is played only on weekends and awards players double EXP with no penalty consequences should they lose a match. In certain events such as Halloween, special playlists such as Living Dead and Cinco de Mayo are added to the matchmaking and are featured as a "Double EXP Weekend" playlist. These playlists only occur for a short amount of time, usually during the celebration of their respective holiday.

Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.

Halo 3 was the first Halo game to use the TrueSkill matchmaking system.

Halo Wars

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Halo: Reach

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Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for Arena, Invasion and unranked playlists. It will also continue to use the TrueSkill matchmaking sytem.


Rank

Main article: Rank

For the "ranked" game types, a player has a stat between 1-50. When entering any of the above ranked game types, they are matched with players around their own rank. If the player wins, the Matchmaking software calculates how many experience points the player wins. Likewise, if a player loses, the Matchmaking software deducts a certain amount of experience points from the player. The person's rank corresponds to the amount of experience points that they have.

Unranked games do not effect experience points/ranks, and you can be put together in a game with any player. These game types disregard rank.

Trivia

Sources

See Also

External Links

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