Talk:Halo 3: ODST: Difference between revisions

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Maybe Bungie noticed that the fighting between ODSTs would have been a little odd-looking, and there is no comparable type of Covenant to fight against. Besides, the Elite-Spartan fighting still satisfies many and there was no point making another attempt to create the ULTIMATE MULTIPLAYER. Something new was needed. If you want to fight each other, go find youself MJOLNIR Mk VI or Sagnhelli harness. Fighting against other ODSTs is similar to CoD 4, Counterstrike etc., but not Halo!--[[Special:Contributions/79.139.166.234|79.139.166.234]] 16:00, November 16, 2009 (UTC)
Maybe Bungie noticed that the fighting between ODSTs would have been a little odd-looking, and there is no comparable type of Covenant to fight against. Besides, the Elite-Spartan fighting still satisfies many and there was no point making another attempt to create the ULTIMATE MULTIPLAYER. Something new was needed. If you want to fight each other, go find youself MJOLNIR Mk VI or Sagnhelli harness. Fighting against other ODSTs is similar to CoD 4, Counterstrike etc., but not Halo!--[[Special:Contributions/79.139.166.234|79.139.166.234]] 16:00, November 16, 2009 (UTC)
I have only read the 1st post, so sorry if I'm posting something that someone has already said (and sorry for the bump).  But I think that Firefight in ODST was for the purpose of testing it, getting feedback, and getting glitches for Firefight to better incorporate it in [[Halo: Reach]].  Because, in ODST, I noticed that it and Halo: Reach had some similarities.  So that's why I think it's like that. [[User:Vegerot|<span style="color:midnightblue; font-weight:bold">Vegerot</span>]] ([[User talk:Vegerot|<span style="color:grey">talk</span>]])  10:07, 17 April 2011 (EDT)!!!


==Release date is another 7 reference==
==Release date is another 7 reference==