Three Johnsons glitch: Difference between revisions
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=== Crow's Nest === | === Crow's Nest === | ||
Start from the beginning to the level. Melee the first Johnson to the hangar; after you clear out the Covenant forces in the hangar, melee him back to the Ops Center, where you will find a second Johnson. Melee both Johnsons into the barracks -- | Start from the beginning to the level. Melee the first Johnson to the hangar; after you clear out the Covenant forces in the hangar, melee him back to the Ops Center, where you will find a second Johnson. Melee both Johnsons into the barracks -- the second, then the first. | ||
When you reach the third Johnson (who should be about to board a [[Pelican]]), | When you reach the third Johnson (who should be about to board a [[Pelican]]), headshot him after all the nearby [[Marines]] have entered the Pelican. This will prevent Johnson, and also the [[Thel 'Vadam|Arbiter]], from being removed from the level. | ||
Now you have three Johnsons. However, the third Johnson and the Arbiter will vanish when you reach the room with the [[Plasma Cannon]]s, leaving you with two Johnsons to melee to the end of the level. | |||
== Explanation == | == Explanation == |