Gravemind (level)/Walkthrough: Difference between revisions

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The next wave will spawn.  Grab a [[Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
The next wave will spawn.  Grab a [[Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.


The next wave will feature a [[Jiralhanae Captain|Brute Captain]] with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.
The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.


After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.
After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.