The Great Journey (Level): Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Line 614: Line 614:
*It is also possible to use a [[Spectre]] and a [[Ghost]] or a [[Banshee]] against Tartarus. [http://www.youtube.com/watch?v=YBJW6trys3I See here] and [http://www.youtube.com/watch?v=gKjSxK-kwnI&feature=user here].
*It is also possible to use a [[Spectre]] and a [[Ghost]] or a [[Banshee]] against Tartarus. [http://www.youtube.com/watch?v=YBJW6trys3I See here] and [http://www.youtube.com/watch?v=gKjSxK-kwnI&feature=user here].
*There is a [[Heretic]] [[Banshee]] that is an Easter egg on this level, but no Heretics appear. Also, there are times where you will find the body of a dead Elite. This Elite is never one of the Heretic ones, and is possibly a Spec-Ops Elite that escaped the Gas Mine in a Banshee, before the Arbiter Cut the cable. But how it would get to Delta Halo, is unknown. Unless it was caught in the slipspace rift when High Charity and its fleet came to Delta Halo.
*There is a [[Heretic]] [[Banshee]] that is an Easter egg on this level, but no Heretics appear. Also, there are times where you will find the body of a dead Elite. This Elite is never one of the Heretic ones, and is possibly a Spec-Ops Elite that escaped the Gas Mine in a Banshee, before the Arbiter Cut the cable. But how it would get to Delta Halo, is unknown. Unless it was caught in the slipspace rift when High Charity and its fleet came to Delta Halo.
*This is technically the first level in which the Elites and the UNSC fight alongside each other, and the only level in Halo 2 in which they do, though very briefly and it is just Sgts. Stacker and Banks armed with Plasma Pistols against Brutes, so their impact on the battle is minimal to none.
*This is technically the first level in which the Elites and the UNSC fight alongside each other, and the only level in Halo 2 in which they do, though very briefly and it is just Sergeants. Stacker and Banks armed with Plasma Pistols against Brutes, so their impact on the battle is minimal to none.
*Sergeant Banks and Sergeant Stacker will disappear right after the cutscene. It's unknown if they get killed or they entered to the Scarab with Johnson. However, if you kill any of them, their corpses will not disappear after the cutscene.
*Sergeant Banks and Sergeant Stacker will disappear right after the cutscene. It's unknown if they get killed or they entered to the Scarab with Johnson. However, if you kill any of them, their corpses will not disappear after the cutscene.
*Giving either Stacker or Banks different weapons will result in them sometimes calling you sir, as if you were the Chief.
*Giving either Stacker or Banks different weapons will result in them sometimes calling you sir, as if you were the Chief.
Line 635: Line 635:
*If you try to get in the Scarab to see Johnson drive it, it is blocked by a visible energy door.
*If you try to get in the Scarab to see Johnson drive it, it is blocked by a visible energy door.
*At the end cutscene where [[343 Guilty Spark]] is talking with Johnson and Keyes, you can see survived Elites you save during battling Tartarus.
*At the end cutscene where [[343 Guilty Spark]] is talking with Johnson and Keyes, you can see survived Elites you save during battling Tartarus.
*If you are able to keep your hunters alive after the fight with the phantom on the bridge and take them to the next room with the cells holding the Councilors and the hunters, the hunters in the cells won't be there.  Typically, however, the first set of Hunters will not advance beyond the bridge after fighting the Phantom and won't follow you into the next building, and then the next pair of Hunters will be there in the cell.
*If you are able to keep your Hunters alive after the fight with the phantom on the bridge and take them to the next room with the cells holding the Councilors and the hunters, the hunters in the cells won't be there.  Typically, however, the first set of Hunters will not advance beyond the bridge after fighting the Phantom and won't follow you into the next building, and then the next pair of Hunters will be there in the cell.
*Bungie employees impart the title as the structure at the end of the level in which you fight Tartarus as the 'Birthday Cake of Doom'.
*Bungie employees impart the title as the structure at the end of the level in which you fight Tartarus as the 'Birthday Cake of Doom'.
*It is possible to get a [[Ghost]] or [[Spectre]] into the Control Room.
*It is possible to get a [[Ghost]] or [[Spectre]] into the Control Room.
*At the scene before the Tartarus fight, at the beginning, it is possible that there are only 3 Brutes with Tartarus, Even though another Brute will magically appear when the Arbiter arrives.
*At the scene before the Tartarus fight, at the beginning, it is possible that there are only 3 Brutes with Tartarus, Even though another Brute will magically appear when the Arbiter arrives.
*It is possible too leave the area around the control room in a wratih.
*It is possible too leave the area around the control room in a wraith.
*For the Tartarus battle, it is often a good idea to bring a beam rifle along with a weapon of your choice as you can take out Tartarus's shields rather than wait for Johnson to do it.
*For the Tartarus battle, it is often a good idea to bring a beam rifle along with a weapon of your choice as you can take out Tartarus's shields rather than wait for Johnson to do it.
*When Johnson's Scarab arrives in front of the Control Room's door, sometimes you can see a brute with no weapons standing on top of an overturned Wraith, he will not attack you when you get close to him and will only follow you around saying random brute taunts.
*When Johnson's Scarab arrives in front of the Control Room's door, sometimes you can see a Brute with no weapons standing on top of an overturned Wraith, he will not attack you when you get close to him and will only follow you around saying random Brute taunts.


== Images ==
== Images ==