TR/9 trip mine: Difference between revisions
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It is possible to avoid detonating an activated Trip Mine. Notice that when a player crouches while moving forward, he or she doesn't show up on the motion tracker. So if a player is crouched, that player can safely bypass the trip mines, however, the player should still be aware of the mine time limit. | It is possible to avoid detonating an activated Trip Mine. Notice that when a player crouches while moving forward, he or she doesn't show up on the motion tracker. So if a player is crouched, that player can safely bypass the trip mines, however, the player should still be aware of the mine time limit. | ||
The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[campaign]] or [[multiplayer]] will unlock the "[[We're In For Some Chop]]" [[achievement]]. Brutes with jet packs will deploy Trip Mines if you are close by. In | The Trip Mine spawns by default on [[Sandtrap]], [[Rat's Nest]], and [[Avalanche]]. Destroying an enemy vehicle with the trip mine in [[campaign]] or [[multiplayer]] will unlock the "[[We're In For Some Chop]]" [[achievement]]. Brutes with jet packs will deploy Trip Mines if you are close by. In multiplayer, a single Trip Mine is incapable of killing a player, it will only injure them. On foot, a player must have two or more Mines available, to kill someone with a full shield without the assistance of a weapon or grenade. This is impractical because a player cannot carry multiple Trip Mines, and the player's victim will most likely avoid a second Trip Mine. Vehicles that use | ||
anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines. A [[vehicle]] that doesn't touch the mine, but gets close can cause it to detonate. | anti-gravity ( [[Ghosts]] and [[Wraiths]]) can also be damaged or destroyed by the mines. A [[vehicle]] that doesn't touch the mine, but gets close can cause it to detonate. | ||