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==Summary==
==Summary==


Death Island is a level unique to [[Halo PC]] and [[Halo Mac]]'s [[multiplayer]]. It is very similar to the [[Halo: Combat Evolved]] campaign level [[Silent Cartographer (Level)|Silent Cartographer]]. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican E419 enters at the end of [[Silent Cartographer (Level)|Silent Cartographer]]. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]], which spawn below the base on the beach.
''Death Island'' is a level unique to ''[[Halo PC]]'' and ''[[Halo Mac]]'''s [[multiplayer]]. It is very similar to the ''[[Halo: Combat Evolved]]'' campaign level ''[[Silent Cartographer (Level)|Silent Cartographer]]''. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican ''E419'' enters at the end of ''[[Silent Cartographer (Level)|Silent Cartographer]]''. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as [[Warthogs]] and [[Scorpions]], which spawn below the base on the beach.


Since the map is large, a great number of players should be fun. It is similar in terms of design to the [[Halo 2]] map [[Relic (Level)|Relic]] This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you. It is also similar to the beginning of the Halo 3 Campaign level, The Covenant.
Since the map is large, a great number of players should be fun. It is similar in terms of design to the ''[[Halo 2]]'' map ''[[Relic (Level)|Relic]]''. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you. It is also similar to the beginning of the ''Halo 3'' Campaign level, ''The Covenant''.


===Tactics===
===Tactics===


*Around 95% of the games played on Death Island [[CTF]] will barely have [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the [[banshee]] teleporter to the top of the island. The whole game is really a charge at the other team's [[banshee]] roof, but this doesn't get the [[flag]]. Paths down to the bases from up there are too far from the bases, and trying to jump from the [[banshee]] roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an [[Overshield]])
*Around 95% of the games played on ''Death Island'' [[CTF]] will barely have [[flag]] involvement. The most likely place to spawn is inside the base, so everyone runs straight for the [[banshee]] teleporter to the top of the island. The whole game is really a charge at the other team's [[banshee]] roof, but this doesn't get the [[flag]]. Paths down to the bases from up there are too far from the bases, and trying to jump from the [[banshee]] roof to inside the base will ALWAYS result in dying from the fall (unless there are high shields or you have an [[Overshield]])


*Players should value their vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the [[Scorpions]] and [[Banshees]] are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the [[Scorpion]]s for cover. Also, do not forget the [[banshee]]s! A group of [[banshee]]s working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
*Players should value their vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the [[Scorpions]] and [[Banshees]] are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the [[Scorpion]]s for cover. Also, do not forget the [[banshee]]s! A group of [[banshee]]s working together are a force to be reckoned with, and can even take down groups of scorpion tanks.  
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*In Free-For-All slayer, a good tactic is to go through the banshee teleport, grab the [[Sniper Rifle]], and camp near the [[Fuel Rod Gun]] spawning point. It's a good vantage point, and makes picking off enemies relatively simple. If a vehicle shows up, you have the [[fuel rod]] to counter it, and you can drop into the cave and behind the rock for cover.
*In Free-For-All slayer, a good tactic is to go through the banshee teleport, grab the [[Sniper Rifle]], and camp near the [[Fuel Rod Gun]] spawning point. It's a good vantage point, and makes picking off enemies relatively simple. If a vehicle shows up, you have the [[fuel rod]] to counter it, and you can drop into the cave and behind the rock for cover.


*This map is an experienced [[Banshee]] pilot's dream. Unlike [[Blood Gulch]] and [[Sidewinder]], the ceiling for [[banshee]]s is incredibly high, making a lot of room to move around in. With the proper tactics (i.e. falling shots, curling, and peeling), the top dog can take on two [[Scorpions]] at once, and win. If they continuously neutralize all threats (other [[banshees]], [[tank]]s, [[shade]]s, etc), this one pilot can allow a team to dominate a match.  
*This map is an experienced [[Banshee]] pilot's dream. Unlike ''[[Blood Gulch]]'' and ''[[Sidewinder]]'', the ceiling for [[banshee]]s is incredibly high, making a lot of room to move around in. With the proper tactics (i.e. falling shots, curling, and peeling), the top dog can take on two [[Scorpions]] at once, and win. If they continuously neutralize all threats (other [[banshees]], [[tank]]s, [[shade]]s, etc), this one pilot can allow a team to dominate a match.  


*Often, the drivers of the [[Scorpion]] will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making him or her a sitting duck for a sniper.
*Often, the drivers of the [[Scorpion]] will back into the ocean to prevent being blindsided. But this makes the vehicles very hard to access for teammates if the driver is lost. Another problem is that these drivers will often stay still, making him or her a sitting duck for a sniper.
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*A useful trick for modes with 4 [[Ghost]]s spawning per team is to take the enemy [[Ghost]] that spawns behind the [[Banshee]]s and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The [[Ghost]]'s high speed also makes it the perfect flag transporter.
*A useful trick for modes with 4 [[Ghost]]s spawning per team is to take the enemy [[Ghost]] that spawns behind the [[Banshee]]s and drive it off the cliff. If you successfully land, it is then a fairly simple matter to drive into the base, splattering anyone getting in the way, and take the flag. The [[Ghost]]'s high speed also makes it the perfect flag transporter.


*In both bases, there as a ledge high above that has an overshield on it. Although not accessible without mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havok and allow a teammate to grab the flag while the enemy is confused.
*In both bases, there as a ledge high above that has an overshield on it. Although not accessible without mods, it makes for a great camping spot, especially if one has the Fuel Rod Gun. In CTF games, this can wreak havoc and allow a teammate to grab the flag while the enemy is confused.


==Glitches==
==Glitches==
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==Related Links==
==Related Links==
*[[Silent Cartographer (Level)]]
*''[[Silent Cartographer (Level)|Silent Cartographer]]''
*[[Relic (Level)]]
*''[[Relic (Level)|Relic]]''


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