Ghost Town: Difference between revisions

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m (Link cleanup, replaced: Type-25 plasma rifle| → Okarda'phaa-pattern plasma rifle|)
m (→‎Strategies: Removing erroneously-placed reflist, replaced: [[Type-25 Spiker → [[Paegaas Workshop Spiker)
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*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby.
*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby.
*The Atrium can be a great place to hide or [[Camping|camp]].
*The Atrium can be a great place to hide or [[Camping|camp]].
*Dual [[Type-25 Spiker|Spikers]] and [[Okarda'phaa-pattern plasma rifle|plasma rifles]] work great on this map.
*Dual [[Paegaas Workshop Spiker|Spikers]] and [[Okarda'phaa-pattern plasma rifle|plasma rifles]] work great on this map.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map.
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map.