LAU-65D/SGM-151 missile pod: Difference between revisions

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m (→‎Campaign: Link cleanup, replaced: Type-47B Scarab → {{Pattern|Deutoros|Scarab}})
m (→‎Campaign: Link replacements, replaced: Type-27 Mantis| → Skar'wa-pattern Mantis|)
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==Tactics==
==Tactics==
===Campaign===
===Campaign===
Due to its rarity in the campaign (it only appears on the level ''[[The Storm]]''), not many tactics have appeared to support its usage in campaign. If picked up during that level, it can be used to take down the {{Pattern|Deutoros|Scarab}} appearing in the level fairly easily, as its lock-on will automatically target its joints and the enemies on board. Presumably, an ambitious player could carry it to the [[Type-27 Mantis|anti-aircraft gun]], but accidental usage could waste all of its ammunition. The player could also kill [[Thel 'Vadam|the Arbiter]], then quickly drop the pod next to him; missiles fired by the Arbiter will home in on enemy infantry, as well.
Due to its rarity in the campaign (it only appears on the level ''[[The Storm]]''), not many tactics have appeared to support its usage in campaign. If picked up during that level, it can be used to take down the {{Pattern|Deutoros|Scarab}} appearing in the level fairly easily, as its lock-on will automatically target its joints and the enemies on board. Presumably, an ambitious player could carry it to the [[Skar'wa-pattern Mantis|anti-aircraft gun]], but accidental usage could waste all of its ammunition. The player could also kill [[Thel 'Vadam|the Arbiter]], then quickly drop the pod next to him; missiles fired by the Arbiter will home in on enemy infantry, as well.


The missile pod also appears in the ''[[Halo 3: ODST]]'' campaign in the level ''[[NMPD HQ|NMPD HQ]]'' in the final area where Dutch and Mickey are holding out. There are two mounted missile pods, and numerous missile pods near the crashed [[D77H-TCI Pelican|Pelican]], and you can use them to take out the many [[Type-26 Banshee]]s and [[Type-52 Phantom]]s that appear. As there are many flying enemy vehicles, a good tactic would be to keep the missile pods mounted, so you can utilize the infinite ammo, as there are other detached missile pods around the pelican which you can use.
The missile pod also appears in the ''[[Halo 3: ODST]]'' campaign in the level ''[[NMPD HQ]]'' in the final area where Dutch and Mickey are holding out. There are two mounted missile pods, and numerous missile pods near the crashed [[D77H-TCI Pelican|Pelican]], and you can use them to take out the many [[Type-26 Banshee]]s and [[Type-52 Phantom]]s that appear. As there are many flying enemy vehicles, a good tactic would be to keep the missile pods mounted, so you can utilize the infinite ammo, as there are other detached missile pods around the pelican which you can use.


Ensure that in both games the missile pod is clear of any debris surrounding it or firing it on an angle that does not have debris obstructing it. In some cases, a player may kill themself by accident if the player did not test fire it first. This commonly happens at [[NMPD HQ]], where a player often kills themself without swinging the missile pods away from the construction site debris.
Ensure that in both games the missile pod is clear of any debris surrounding it or firing it on an angle that does not have debris obstructing it. In some cases, a player may kill themself by accident if the player did not test fire it first. This commonly happens at [[NMPD HQ]], where a player often kills themself without swinging the missile pods away from the construction site debris.