Tombstone: Difference between revisions
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|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map= | |map= | ||
|location=[[New Mombasa]]<ref name="bnetart">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12358 '''Bungie.net''': An Affinity for Art] - '' | |location=[[Unnamed UNSC munitions testing complex|UNSC munitions testing complex]], [[New Mombasa]]<ref name="bnetart">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=12358 '''Bungie.net''': An Affinity for Art] - ''The moody lighting is dictated by the idea of an industrial waste on the outskirts of a ruined New Mombasa.''</ref> | ||
|terrain= Decommissioned [[UNSC]] munitions facility | |terrain= Decommissioned [[UNSC]] munitions facility | ||
|symmetry= | |symmetry= | ||
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==Description== | ==Description== | ||
{{Main|Unnamed UNSC munitions testing complex}} | |||
Tombstone is set in a decommissioned munitions testing complex in the middle of an industrial wasteland, on the outskirts of a now-[[Battle of Mombasa|ruined]] [[New Mombasa]].<ref name="bnetart"/> The city's skyline can be seen in the background of the map. As a remake of ''Halo: Combat Evolved''<nowiki>'</nowiki>s [[Hang 'Em High]], Tombstone has several slight tweaks to the original game's layout to suit the updated gameplay of ''Halo 2''. Differences include [[Fusion Coils]], the inclusion of background objects such as street lamps and soda machines, a human aesthetic style, certain tweaks to account for ''Halo 2''<nowiki>'</nowiki>s jump height, and of course a major graphical overhaul. | Tombstone is set in a decommissioned munitions testing complex in the middle of an industrial wasteland, on the outskirts of a now-[[Battle of Mombasa|ruined]] [[New Mombasa]].<ref name="bnetart"/> The city's skyline can be seen in the background of the map. As a remake of ''Halo: Combat Evolved''<nowiki>'</nowiki>s [[Hang 'Em High]], Tombstone has several slight tweaks to the original game's layout to suit the updated gameplay of ''Halo 2''. Differences include [[Fusion Coils]], the inclusion of background objects such as street lamps and soda machines, a human aesthetic style, certain tweaks to account for ''Halo 2''<nowiki>'</nowiki>s jump height, and of course a major graphical overhaul. | ||