Eos'Mak-pattern plasma pistol: Difference between revisions

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(Undo revision 972341 by NoobSlayer757 (talk))
(They're called contrails in-game.)
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===Changes from Halo: Combat Evolved to [[Halo 2]]===
===Changes from Halo: Combat Evolved to [[Halo 2]]===
*The melee action has changed. In the ''Halo: CE'', Master Chief would hold the Plasma Pistol in his left hand which in a supportive position underneath the weapon and do a quick swing with his right arm. Ironically, the third person model still punched with his left hand. It was the fastest melee in ''[[:Halo: Combat Evolved]]'', and comparably the strongest. In ''[[Halo 2]]'' and ''[[Halo 3]]'', this was changed, and the player punched with the left (free) hand, while keeping a hold on the trigger with his right hand. Also, the punch switches between a hook/swing and a direct punch.
*The melee action has changed - instead of the Master Chief holding it in his left hand an punching with his right, he now holds it in his right and punches with his left.
*Overload shot 'aftertrail' was removed.
*Overload shot contrail was removed.
*Rate of fire of standard shots are slower than the ''Halo: CE'' counterpart.
*Rate of fire of standard shots are slower than the ''Halo: CE'' counterpart.
*Overload is slower but tracks much better.
*Overload is slower but tracks much better.
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===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]===
===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]===
*Maintaining an overload now decreases the battery rapidly (about 3% per second).
*Maintaining an overcharge now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge.
*Takes slightly longer to cool down after overheating.
*Takes slightly longer to cool down after overheating.
*If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]].
*If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]].
* It takes a shorter time to charge an overcharge when holding down the trigger.
*It takes a shorter time to charge an overcharge when holding down the trigger.
*It only "homes in" at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']].
*It only homes in effectively at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']]. Otherwise it will just narrowly miss its target, completely miss, or not even seek its target in the first place.
*When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
*When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer 'aftertrail' than the ''Halo 2'' overcharged shot.
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer contrail than the ''Halo 2'' overcharged shot, albeit much more detailed.
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots).
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots).
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]].
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]].
===Changes from Halo 3 to [[Halo Wars]]===
===Changes from Halo 3 to [[Halo Wars]]===
*Plasma Pistols do not drain shields instantly, even when overcharged.
*Plasma Pistols do not drain shields instantly, even when overcharged.
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*Jackals are not capable of using them.
*Jackals are not capable of using them.
*Sangheili are not capable of using them.
*Sangheili are not capable of using them.
*Upon death, the Prophet of Regret doesn't drop a Plasma Pistol like in ''Halo 2''.
*Upon death, the Prophet of Regret doesn't drop a Plasma Pistol like in ''Halo 2'' because obviously nobody will be using it.


==Tactics==
==Tactics==