Lone Wolf: Difference between revisions

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*This level has a single rally point, Rally Point Omega. In Greek, Omega (Ω - the last letter of the alphabet) means "last" or "the end." This could also be a reference to the fact that ''Reach'' is the last ''Halo'' game to be made by [[Bungie]], or because it is "the end" of Noble Six, or simply that it is the last rally point.
*This level has a single rally point, Rally Point Omega. In Greek, Omega (Ω - the last letter of the alphabet) means "last" or "the end." This could also be a reference to the fact that ''Reach'' is the last ''Halo'' game to be made by [[Bungie]], or because it is "the end" of Noble Six, or simply that it is the last rally point.
*"There'll Be Another Time" may be a reference to a line spoken by Han Solo as he is about to be frozen in carbonite in ''Star Wars: The Empire Strikes Back''.
*"There'll Be Another Time" may be a reference to a line spoken by Han Solo as he is about to be frozen in carbonite in ''Star Wars: The Empire Strikes Back''.
*The last enemies the player fights in Reach's Campaign are Elites, just like the first enemy the player ever encounters in the series is an Elite in the opening sequence of [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]].<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref>
*The last enemies the player fights in Reach's Campaign are Elites, just like the first enemy the player ever encounters in the series is an Elite in the opening sequence of ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
*[[Seven]] Sangheili warriors attack SPARTAN-B312 in the ending cutscene.
*[[Seven]] Sangheili warriors attack SPARTAN-B312 in the ending cutscene.
*After the level's end, Noble Six becomes the fourteenth dead Spartan in the area, a reference to Bungie's favorite number ('''7'''x2=14).
*After the level's end, Noble Six becomes the fourteenth dead Spartan in the area, a reference to Bungie's favorite number ('''7'''x2=14).
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*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on his/her helmet and ends with him/her taking it off.
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on his/her helmet and ends with him/her taking it off.
*The final fate of Noble Six echoes the [[Winter Contingency (level)|first campaign level]] of ''Reach'', instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets his/her demise as another Sangheili Zealot ignites its Energy dagger and stabs towards him/her in the final cinematic.
*The final fate of Noble Six echoes the [[Winter Contingency (level)|first campaign level]] of ''Reach'', instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets his/her demise as another Sangheili Zealot ignites its Energy dagger and stabs towards him/her in the final cinematic.
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the ''Pillar of Autumn'' took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the {{UNSCShip|Pillar of Autumn}} took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Lone Wolf marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*This is the only playable level in ''Halo: Reach'' that contains just one [[Data pads|data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
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*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for "[[Winter Contingency]]".
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for ''[[Winter Contingency (level)|Winter Contingency]]''.
*Using the glitch that takes a player outside the map in theatre, the player can view the mountain seen frequently throughout the campaign, the skybox begins to disappear after certain distances and is replaced with a blue box. 2-dimensional Covenant ships can be seen outside the level.
*Using the glitch that takes a player outside the map in theatre, the player can view the mountain seen frequently throughout the campaign, the skybox begins to disappear after certain distances and is replaced with a blue box. 2-dimensional Covenant ships can be seen outside the level.
*The mountain seen in the background of the final scene is believed by some fans to be Menachite Mountain, home of ONI's CASTLE Base. The irregular shape of its tip has been theorised to be the result of the Covenant blasting through the mountain to get to the Forerunner structure under it.
*The mountain seen in the background of the final scene is believed by some fans to be Menachite Mountain, home of ONI's CASTLE Base. The irregular shape of its tip has been theorized to be the result of the Covenant blasting through the mountain to get to the Forerunner structure under it.
*The partially destroyed house in the center of the level is reused from the level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], from the Wraith encounter after the Mongoose jump.
*The partially destroyed house in the center of the level is reused from the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', from the Wraith encounter after the Mongoose jump.


==Gallery==
==Gallery==