Boarding Action: Difference between revisions

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|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
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{{Article Quote|Ship-to-Ship Combat.}}
{{Article quote|Ship-to-Ship Combat.}}


'''Boarding Action''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set in space near [[Threshold]] within the [[Soell]] system.
'''Boarding Action''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It is set in space near [[Threshold]] within the [[Soell]] system.
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===General===
===General===
*An interesting way to simulate ship-to-ship combat is to have 16 players, eight per team, loaded with all [[M41 SPNKR|rocket launchers]].
*An interesting way to simulate ship-to-ship combat is to have 16 players, eight per team, loaded with all [[M41 SPNKR|rocket launchers]].
*It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Often times, one player will come through a teleporter and run right into another player without warning.
*It is not at all uncommon in any game type to find yourself standing directly above or below an enemy as the ships have several floors, with each floor number marked on the wall. Oftentimes, one player will come through a teleporter and run right into another player without warning.
*Another popular game type on Boarding Action is all Snipers, in either [[Team Slayer]] or [[Capture the Flag|CTF]], because of how many parts of the map are remote to each other, the fact that you can see half of the map from almost any area, and that close range weapons can't reach to most parts of the map. It is possible, however, to headshot an enemy player using the [[M6D magnum|pistol]] when the shooter and the target are on opposite sides of the map, but this is rare due to the massive distance.
*Another popular game type on Boarding Action is all Snipers, in either [[Team Slayer]] or [[Capture the Flag|CTF]], because of how many parts of the map are remote to each other, the fact that you can see half of the map from almost any area, and that close range weapons can't reach to most parts of the map. It is possible, however, to headshot an enemy player using the [[M6D magnum|pistol]] when the shooter and the target are on opposite sides of the map, but this is rare due to the massive distance.
*There is an ideal sniper location to the left of the sniper rifle, where it is arduous to locate someone unless you already know of the place. After sniping, though, to avoid giving up your hiding place, back into the corridor and out of sight. If you’ve been spotted, then you can simply jump between the pillars to land on an [[overshield]].
*There is an ideal sniper location to the left of the sniper rifle, where it is arduous to locate someone unless you already know of the place. After sniping, though, to avoid giving up your hiding place, back into the corridor and out of sight. If you've been spotted, then you can simply jump between the pillars to land on an [[overshield]].


===Capture the Flag===
===Capture the Flag===
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==Pro-Strategies==
==Pro-Strategies==
*Boarding Action is one of the best, if not the best, overall classic team-slayer maps in Halo Combat Evolved. This is primarily because of the fact that it allows almost every player a view of the majority of the map at any given time. It emphasizes long-range weapons; such as the sniper rifle, pistol, fuel rod, and rocket launcher. However, it provides many oppurtunities for close quarters combat with weapons such as the shotgun or assault rifle. The map is fairly easily navigated to an experienced player, allowing power-ups and power weapons to be controlled quickly. The teleportes allow for almost complete map control to the team who has secured the upper decks, but can also prove to be a weapon for the opposition, as they can be used to insert forces directly behind enemy lines.
*Boarding Action is one of the best, if not the best, overall classic team-slayer maps in Halo Combat Evolved. This is primarily because of the fact that it allows almost every player a view of the majority of the map at any given time. It emphasizes long-range weapons; such as the sniper rifle, pistol, fuel rod, and rocket launcher. However, it provides many opportunities for close quarters combat with weapons such as the shotgun or assault rifle. The map is fairly easily navigated to an experienced player, allowing power-ups and power weapons to be controlled quickly. The teleportes allow for almost complete map control to the team who has secured the upper decks, but can also prove to be a weapon for the opposition, as they can be used to insert forces directly behind enemy lines.
*One of the best strategies for team-slayer, and one that has been utilized succesfully in many high-level games, is to control the entire upper floor. Once done, one person should be able to control the entire map by teleporting back and forth to his/her sniper and fuel rod spawn points. Since there are two of each, a second person can do the same for the other half of the map. In skilled hands, the sniper can kill in 1-3 shots. It is especially powerful if the target is going up ladders, since this makes it almost impossible for them to evade. The only way to counter this is to climb up backwards, and fire at the sniper as you go. And, if ever an enemy should take cover behind a wall, utilizing the fueld rod's blast radius should kill them if their shields are already down. Remember, the fueld rod has a much greater range and blast radius in Combat Evolved than in later installments to the Halo series. Make sure to collect ammo as needed. If necessary, it is possible to retreat by jumping directly into the overshield or cloaking spawn (respective to which side of the map you're on), and from their to collect whatever weapons you need to reclaim the sniper's nest. Rocket launchers, owever, should be avoided in most circumstances, as their projectiles are easily spotted, and generally take too long to arrive at their destination.
*One of the best strategies for team-slayer, and one that has been utilized successfully in many high-level games, is to control the entire upper floor. Once done, one person should be able to control the entire map by teleporting back and forth to his/her sniper and fuel rod spawn points. Since there are two of each, a second person can do the same for the other half of the map. In skilled hands, the sniper can kill in 1-3 shots. It is especially powerful if the target is going up ladders, since this makes it almost impossible for them to evade. The only way to counter this is to climb up backwards, and fire at the sniper as you go. And, if ever an enemy should take cover behind a wall, utilizing the fueld rod's blast radius should kill them if their shields are already down. Remember, the fueld rod has a much greater range and blast radius in Combat Evolved than in later installments to the Halo series. Make sure to collect ammo as needed. If necessary, it is possible to retreat by jumping directly into the overshield or cloaking spawn (respective to which side of the map you're on), and from their to collect whatever weapons you need to reclaim the sniper's nest. Rocket launchers, owever, should be avoided in most circumstances, as their projectiles are easily spotted, and generally take too long to arrive at their destination.
*In conclusion, Boarding Action is an incredibly fast paced and dynamic map, which allows for all styles of infantry based play. Though CTF might be a little broken, as the majority of the spawn points are out in the open and easily targeted by snipers.
*In conclusion, Boarding Action is an incredibly fast-paced and dynamic map, which allows for all styles of infantry based play. Though CTF might be a little broken, as the majority of the spawn points are out in the open and easily targeted by snipers.


==Trivia==
==Trivia==