Halo Wars: Difference between revisions

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*[[M12 Force Application Vehicle|Warthog]]: Can jump gaps, and has a ramming ability as its special attack. May be upgraded so its passenger has a grenade launcher. Ramming ability is strong enough to destroy a Ghost.<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> Warthogs can collect resources from crates found on the battlefield.
*[[M12 Warthog]]: Can jump gaps, and has a ramming ability as its special attack. May be upgraded so its passenger has a grenade launcher. Ramming ability is strong enough to destroy a Ghost.<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> Warthogs can collect resources from crates found on the battlefield.
**Upgrade 1: The Warthog gains a marine mounted on the [[M41 Light Anti-Aircraft Gun|M41 LAAG]] turret.
**Upgrade 1: The Warthog gains a marine mounted on the [[M41 Light Anti-Aircraft Gun|M41 LAAG]] turret.
**Upgrade 2: The Warthog gains a Marine armed with a Grenade launcher.
**Upgrade 2: The Warthog gains a Marine armed with a Grenade launcher.
**Upgrade 3: The Turret is upgraded to an [[M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon]]
**Upgrade 3: The Turret is upgraded to an [[M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon]]
*[[M808B Main Battle Tank|Scorpion]]: The Scorpion is the basic UNSC tank. It can be upgraded to the "[[Grizzly]]" variant.
*[[M808B Scorpion]]: The Scorpion is the basic UNSC tank. It can be upgraded to the "[[Grizzly]]" variant.
**Upgrade 1: The Scorpion gains the "canister shell" secondary ability which is superior against infantry.
**Upgrade 1: The Scorpion gains the "canister shell" secondary ability which is superior against infantry.
**Upgrade 2: The Scorpion has a faster turret rotation speed giving it better reaction time in battle.
**Upgrade 2: The Scorpion has a faster turret rotation speed giving it better reaction time in battle.
**[[Grizzly|Grizzly variant]]: An upgrade of the Scorpion, it possesses two cannons and a machine gun. This upgrade is only available when the player chooses [[John Forge|Sergeant Forge]] as his or her [[Hero Units|hero unit]] in [[Skirmish|Skirmish mode]] or [[multiplayer]].
**[[M850 Grizzly|Grizzly variant]]: An upgrade of the Scorpion, it possesses two cannons and a machine gun. This upgrade is only available when the player chooses [[John Forge|Sergeant Forge]] as his or her [[Hero Units|hero unit]] in [[Skirmish|Skirmish mode]] or [[multiplayer]].
*[[M312 Heavy Recovery Vehicle|Elephant]]: The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon (though only if deployed), twin engines to upgrade speed, and ceramic armor to allow the Elephant to take more damage. During the campaign, it is used to tow the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine]] up a mountain to the Apex. During multiplayer and skirmish, it is [[James Gregory Cutter|Captain Cutter]]'s unique unit. Note that the dialogue of the Elephant is drastically reduced after the "Defense Turret" upgrade is unlocked.
*[[M312 Elephant]]: The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon (though only if deployed), twin engines to upgrade speed, and ceramic armor to allow the Elephant to take more damage. During the campaign, it is used to tow the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine]] up a mountain to the Apex. During multiplayer and skirmish, it is [[James Gregory Cutter|Captain Cutter]]'s unique unit. Note that the dialogue of the Elephant is drastically reduced after the "Defense Turret" upgrade is unlocked.
*[[XRP12 Combat Support Vehicle|Gremlin]]: A combat support vehicle, the Gremlin is [[Ellen Anders|Professor Anders]]'s unique unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and hit harder and to make the EMP blast chain through multiple vehicles. The Gremlin has absolutely no combat efficiency against air units. Gremlins cannot do very much damage to infantry.
*[[XRP12 Gremlin]]: A combat support vehicle, the Gremlin is [[Ellen Anders|Professor Anders]]'s unique unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and hit harder and to make the EMP blast chain through multiple vehicles. The Gremlin has absolutely no combat efficiency against air units. Gremlins cannot do very much damage to infantry.
*[[M145D Mobile Artillery Assault Platform|Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. The Rhino is armed with a heavy prototype plasma cannon stolen from the Covenant that fires giant plasma bolts. The Rhino is only in the campaign and not available in Skirmish. It is incapable of attacking air units. During the campaign, it is used during [[Dome of Light]] to break through a Covenant energy shield on [[Arcadia]].
*[[M145D Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. The Rhino is armed with a heavy prototype plasma cannon stolen from the Covenant that fires giant plasma bolts. The Rhino is only in the campaign and not available in Skirmish. It is incapable of attacking air units. During the campaign, it is used during [[Dome of Light]] to break through a Covenant energy shield on [[Arcadia]].
*[[M9 Main Anti-Aircraft Tank|Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as [[Type-26 Ground Support Aircraft|Banshees]] or [[Vampire]]s. While powerful in this aspect, it is especially weak against infantry and anti-armor vehicles, and must be heavily protected. It can be upgraded with a volley ability to unleash a fusillade against buildings. It can also be upgraded to use Dual Launchers, increasing the number of missiles it fires, increasing its damage.
*[[M9 Wolverine]]: The Wolverine is a specialized anti-aircraft vehicle that uses guided missiles to shoot down enemy aircraft, such as [[Type-26 Ground Support Aircraft|Banshees]] or [[Vampire]]s. While powerful in this aspect, it is especially weak against infantry and anti-armor vehicles, and must be heavily protected. It can be upgraded with a volley ability to unleash a fusillade against buildings. It can also be upgraded to use Dual Launchers, increasing the number of missiles it fires, increasing its damage.
*[[SP42 Main Battle Tank|Cobra]]: The Cobra is a heavy anti-armor vehicle armed with a pair of rail cannons which can easily tear apart enemy armor. It can be outfitted with stronger armor when locked down and its rail cannons can be upgraded to penetrate multiple enemies. Its special ability allows it to lock down for greater range, at the expense of mobility. Cobras cannot attack aerial units.<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref>
*[[SP42 Cobra]]: The Cobra is a heavy anti-armor vehicle armed with a pair of rail cannons which can easily tear apart enemy armor. It can be outfitted with stronger armor when locked down and its rail cannons can be upgraded to penetrate multiple enemies. Its special ability allows it to lock down for greater range, at the expense of mobility. Cobras cannot attack aerial units.<ref>[http://www.halowars.com/GameInfo/vehicledepot.aspx#Cobra]</ref>
*[[Cyclops|Cyclops exoskeleton]]: The Cyclops is a re-appropriated support exoskeleton that can crush ground enemies in close combat, often finishing off infantry with impressive fatality moves. It can also repair damaged vehicles and buildings if the player upgrades it once. A second upgrade of the unit improves speed. It can also throw debris at enemy units as its special attack. (Unique to [[John Forge|Sergeant Forge]])
*[[Cyclops|Cyclops exoskeleton]]: The Cyclops is a re-appropriated support exoskeleton that can crush ground enemies in close combat, often finishing off infantry with impressive fatality moves. It can also repair damaged vehicles and buildings if the player upgrades it once. A second upgrade of the unit improves speed. It can also throw debris at enemy units as its special attack. (Unique to [[John Forge|Sergeant Forge]])


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*[[Type-47 Ultra Heavy Assault Platform|Scarab]]: The Scarab is a super-unit that can destroy infantry, ground vehicles and aircraft with ease. The Scarab is extremely resilient to most weapons fire. Earlier versions of the Scarab have been encountered in ''[[Halo 2]]'' and ''[[Halo 3]]''. [[Spartans]] are unable to hijack Scarabs, with the exception of one campaign level in which the Covenant abandons a Scarab, allowing the player to take control of it. The Scarab is unique in its ability to traverse what is considered 'rough terrain'. In other words, Scarabs can climb over cliffs, mountains and some structures. This makes it the only playable ground unit in the game able to do so.<ref name="gametrailers.com"/>
*[[Type-47 Scarab]]: The Scarab is a super-unit that can destroy infantry, ground vehicles and aircraft with ease. The Scarab is extremely resilient to most weapons fire. Earlier versions of the Scarab have been encountered in ''[[Halo 2]]'' and ''[[Halo 3]]''. [[Spartans]] are unable to hijack Scarabs, with the exception of one campaign level in which the Covenant abandons a Scarab, allowing the player to take control of it. The Scarab is unique in its ability to traverse what is considered 'rough terrain'. In other words, Scarabs can climb over cliffs, mountains and some structures. This makes it the only playable ground unit in the game able to do so.<ref name="gametrailers.com"/>


*[[Type-47 Ultra Heavy Assault Platform#Super_Scarab|Super Scarab]]: Seen in the 7th campaign level is a larger and more powerful version of the Scarab. It does not move around the map as its legs are not built yet. However, it relies on power generators scattered throughout the map for energy to turn its head. Despite the vulnerability of its power sources, the Super Scarab is still a very dangerous threat capable of incinerating anything in moments.
*[[Type-47 Scarab#Super_Scarab|Super Scarab]]: Seen in the 7th campaign level is a larger and more powerful version of the Scarab. It does not move around the map as its legs are not built yet. However, it relies on power generators scattered throughout the map for energy to turn its head. Despite the vulnerability of its power sources, the Super Scarab is still a very dangerous threat capable of incinerating anything in moments.


*[[Type-32 Rapid Assault Vehicle|Ghost]]: The Ghost is a light attack vehicle that excels against infantry but not other vehicles. It can be upgraded with a ramming boost ability (similar to the [[Warthog]]'s Ram ability), the ability to strafe to avoid incoming grenades and rockets, and to have a light energy shield.
*[[Type-32 Ghost]]: The Ghost is a light attack vehicle that excels against infantry but not other vehicles. It can be upgraded with a ramming boost ability (similar to the [[Warthog]]'s Ram ability), the ability to strafe to avoid incoming grenades and rockets, and to have a light energy shield.


*[[Type-25 Rapid Assault Vehicle|Brute Chopper]]: The Chopper is a scout-class vehicle available only to the [[Brute Chieftain]] leader. It starts without any guns and is only able to ram hostile ground targets. The Chopper can then be upgraded to include dual cannons on its sides to give the Chopper higher combat capabilities and an additional ramming targe to increase ramming damage and decrease feedback damage (the damage the Chopper takes after ramming an enemy). The autocannons can also be upgraded with stabilizers, improving autocannon accuracy and damage.<ref>http://au.xbox360.ign.com/dor/objects/857436/halo-wars/images/halo-wars-20081113023451375.html</ref>
*[[Type-25 Chopper]]: The Chopper is a scout-class vehicle available only to the [[Brute Chieftain]] leader. It starts without any guns and is only able to ram hostile ground targets. The Chopper can then be upgraded to include dual cannons on its sides to give the Chopper higher combat capabilities and an additional ramming targe to increase ramming damage and decrease feedback damage (the damage the Chopper takes after ramming an enemy). The autocannons can also be upgraded with stabilizers, improving autocannon accuracy and damage.<ref>http://au.xbox360.ign.com/dor/objects/857436/halo-wars/images/halo-wars-20081113023451375.html</ref>


*[[Type-26 Assault Gun Carriage|Wraith]]: The Wraith is the main battle tank of the Covenant and is armed with a plasma mortar and a plasma turret capable of decimating enemy infantry and vehicles. It can also be upgraded to allow for the "Scorch" special ability, as well as to have an energy shield. The mortar can also be upgraded to increase overall damage.
*[[Type-26 Wraith]]: The Wraith is the main battle tank of the Covenant and is armed with a plasma mortar and a plasma turret capable of decimating enemy infantry and vehicles. It can also be upgraded to allow for the "Scorch" special ability, as well as to have an energy shield. The mortar can also be upgraded to increase overall damage.


**[[Type-26 Assault Gun Carriage#Honor_Guard_Wraith|Honor Guard Wraith]]: This downloadable variant of the Wraith is exclusive only to the special edition of the game.
**[[Type-26 Wraith#Honor_Guard_Wraith|Honor Guard Wraith]]: This downloadable variant of the Wraith is exclusive only to the special edition of the game.


*[[Type-30 Light Excavation/Anti-Fortification Platform|Locust]]: A smaller counterpart to the Covenant [[Type-47 Ultra Heavy Assault Platform|Scarab]] which is described as a 'building killer'. When upgraded with the Overdrive Ability, the Locust is able to drain its shields to inflict extra damage. Another upgrade for the Locust allows its shield to regenerate faster, which can be bolstered by the 'Shield of the Forerunners' upgrade to compound the recharge speed.
*[[Type-30 Light Excavation/Anti-Fortification Platform|Locust]]: A smaller counterpart to the Covenant [[Type-47 Ultra Heavy Assault Platform|Scarab]] which is described as a 'building killer'. When upgraded with the Overdrive Ability, the Locust is able to drain its shields to inflict extra damage. Another upgrade for the Locust allows its shield to regenerate faster, which can be bolstered by the 'Shield of the Forerunners' upgrade to compound the recharge speed.
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*[[Type-26 Ground Support Aircraft|Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.
*[[Type-26 Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.


*[[Type-25 Troop Carrier|Spirit]]: The Spirit is the Covenant counterpart to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the UNSC ''Spirit of Fire'' is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.
*[[Type-25 Spirit]]: The Spirit is the Covenant counterpart to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the UNSC ''Spirit of Fire'' is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.


*[[Type-29 Close-support Fighter|Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.
*[[Type-29 Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.


*[[Huragok|Engineer]]: Sent into combat zones to repair damaged vehicles and structures, as well as squads of infantry. The upgrade, State of Grace, will increase its repair rate while the "Harmonious Digestion" upgrade, will increase its speed. An Engineer may repair other Engineers, but not itself.<ref>http://www.halowars.com/GameInfo/Covenant.aspx</ref>
*[[Huragok|Engineer]]: Sent into combat zones to repair damaged vehicles and structures, as well as squads of infantry. The upgrade, State of Grace, will increase its repair rate while the "Harmonious Digestion" upgrade, will increase its speed. An Engineer may repair other Engineers, but not itself.<ref>http://www.halowars.com/GameInfo/Covenant.aspx</ref>