Jovokada Workshop brute shot: Difference between revisions

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*It now has an electrical burst plus the normal explosion when the grenade detonates.
*It now has an electrical burst plus the normal explosion when the grenade detonates.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the Brute Shot's crosshair is now a standard box instead of a tiered rangefinder.
*The downward arc of the shots is greatly decreased, with the rounds barely arcing at all. They are instead propelled like rockets and drift slightly left or right after a set distance. As an additional consequence of the significantly reduced arc, the Brute Shot's crosshair is now a standard box instead of a tiered rangefinder.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The Halo 2 counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*Projectiles now have timed fuses that cause rounds that do not strike a surface to detonate after 3 seconds. The ''Halo 2'' counterpart does not have a timed fuse- it bounces once before detonating the second time it strikes a surface.
*In ''Halo 3'', it takes 4 out of 6 shots in a belt to kill a player. This has made it ''harder'' to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
*In ''Halo 3'', it takes 4 out of 6 shots in a belt to kill a player. This has made it ''harder'' to kill a target in one belt. There are no noticeable changes in the rate of fire and spare ammo capacity.
*Just one direct shot and a quick follow up melee will kill a normal-shielded player in Multiplayer.
*Just one direct shot and a quick follow up melee will kill a normal-shielded player in Multiplayer.