M392 DMR: Difference between revisions

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*The DMR was first featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' Battle Rifle.
*The DMR was first featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' Battle Rifle.
*The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*The designation of this weapon as a "designated marksman rifle" indicates that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*In a Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*It only takes five shots to take down a fully shielded [[SPARTAN-III Program|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than its successor, the Battle Rifle. Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares the same basic amount of damage.
*It only takes five shots to take down a fully shielded [[SPARTAN-III Program|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]], provided the last shot is to the head. A skillful marksman can eliminate a shielded enemy with ease. This makes the DMR one of the most versatile weapons in-game; it is much more powerful than its successor, the Battle Rifle. Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares the same basic amount of damage.
*Originally, the DMR had only 12 rounds per magazine. However, sometime after the Halo Reach beta, this was increased to 15 rounds per magazine. Likely so that it is possible to get 3 kills without the need to reload.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[Visual Flair (Reach)|visual flair]]. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in ''Halo 3''.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[Visual Flair (Reach)|visual flair]]. These are icons displayed next to the user's gamertag in Reach, similar to the septagon in ''Halo 3''.
*Closer inspection to the weapon's safety shows that the DMR can be made fully-automatic.
*Closer inspection to the weapon's safety shows that the DMR can be made fully-automatic.
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