Great Journey: Difference between revisions

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==Summary==
'''Great Journey''' may refer to the following:
In the [[Covenant]]'s mythology, the Great Journey is a transcendence that makes one a god. The [[Prophet]]s and the [[Elite]]s were at war with each other, the Prophets discovered a myth that the [[Forerunners]] built seven [[Halo]]s around the galaxy, activated them, went on their Great Journey and became gods.


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==In-universe==
*'''[[Great Journey (religion)]]''' - The central belief and ultimate goal of the [[Covenant]] to activate the [[Halo Array]].


[[Category:The Covenant]]
==Real world==
*'''[[Great Journey (medal)]]''' - The Halo Infinite multiplayer medal for stealing an enemy [[power seed]] and securing it without dropping it in [[Stockpile]].
*'''[[The Great Journey]]''' - The fifteenth and final [[campaign]] level in ''[[Halo 2]]'' which requires the player to stop [[Tartarus]] from activating [[Installation 05]] and enacting the "Great Journey".
*'''[[Halo:_The_Great_Journey_-_The_Art_of_Building_Worlds|Halo: The Great Journey – The Art of Building Worlds]] - The hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011.
 
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Latest revision as of 04:28, February 20, 2022

Great Journey may refer to the following:

In-universe[edit]

Real world[edit]


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