User:BaconShelf/Sandbox2: Difference between revisions

From Halopedia, the Halo wiki

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*HW Marines (brown and snow)
*HW Marines (brown and snow)
*H2A Marines and HW2 marines (https://imgur.com/a/kw9jC)
*H2A Marines and HW2 marines (https://imgur.com/a/kw9jC)
{{Era|RW}}
During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', a number of vehicles were concepted, prototyped and cut from the game.
==UNSC==
===Cougar===
{{Quote|The Cougar is a heavily armored anti-infantry support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of long range travel and speeds of up to 90MPH.|Concept art description}}
The Cougar was designed as a UNSC AFV, equipped with two [[M68 Gauss cannon]]s. Although anti-heavy armor fire would blow the Cougar away quite easily, this vehicle was highly effective in holding off enemy armored vehicles until slower armored units could arrive at the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the [[Covenant]].{{Ref/Site|Id=HWFeatures|URL=http://www.halowars.com/GameInfo/Features.aspx|Site=Official Halo Wars Community Site|Page=Features|LocalArchive=Archive:Halowars.com/Features|D=14|M=7|Y=2007}}
It appeared as a somewhat standard armored fighting vehicle with two wheels up front and two pairs in the rear. It bore a small mounted turret armed with two [[M68 Gauss cannon]]s, as well as a machine gun or grenade launcher on other concept art.{{Ref/Reuse|CAThreadP2}} There was a windscreen on its forward body, with two side windows to provide a fairly high amount of visibility for the driver, which would have proved useful. It would have been able to reach a top speed of 90mph.{{Ref/Reuse|CAThreadP2}}
The Cougar was ultimately cut from the game in favor of other vehicle ideas.{{Ref/Site|Id=HW021408|URL=http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx|Site=Official Halo Wars Community Site|Page=Halo Wars Monthly Update 02/14/08|D=09|M=5|Y=2008}} Its shape may have proved the inspiration of the [[SP42 Cobra]], as its role in ''Halo Wars'' was originally an anti-vehicle unit. The Cougar bears a striking resemblance to the World War II armored car, the [[Wikipedia:M8 Greyhound|M8 Greyhound]].
<gallery>
File:HW Cougar Concept 3.jpg|Early concept art of the Cougar.
File:HW Cougar Concept 1.jpg|Finalised concept art of the Cougar.
File:HW Cougar Concept 2.jpg|The final Cougar model.
File:HW Cougar Model.jpg|What the Cougar would have looked like in-game.
</gallery>
===Falcon===
{{Quote|The UNSC Falcon is the primary air attack unit of the UNSC Army. With swift attacks and exceptional maneuverability a small squad of Falcons can be devastating to enemy vessels. Armed with sidewinder missiles and heavy armor piercing guns.|Concept art description}}
Not to be confused with a [[Cut Halo 2 vehicles|cut vehicle of the same name]] from ''[[Halo 2]]'' or the [[UH-144 Falcon|tiltrotor helicopter]] that appeared in ''[[Halo: Reach]]'', the Falcon was a UNSC aircraft that got so far as having a 3D model made. The Falcon was a twin seater fighter aircraft planned to be used by the [[UNSC Army]]. Originally intended to be a usable unit, stored in the [[UNSC airpad]], it filled the role of strike fighter, packing enough firepower to destroy enemy vehicles and infantry with "Sidewinder" missiles and heavy armor-piercing guns. Like several other units, it was cut from the final game before it shipped.{{Ref/Site|Id=CAThreadP2|URL=http://conceptart.org/forums/showthread.php?152206-**UPDATE**-page-2-(March-10)-Halo-Wars-Concept-art-dump!-(Huge-DL)/page2|Site=conceptart.org|Page=**UPDATE** page 2 (March 10) Halo Wars Concept art dump! (Huge DL)|ArchiveURL=https://archive.is/Pwbtu|D=12|M=1|Y=2013}}
In terms of design, the Falcon uses forward-swept wings (giving it an appearance similar to the 20th Century [[Wikipedia:Sukhoi Su-47|Sukhoi Su-47]]), which are used to provide stability during steep dives, indicating an emphasis in air-to-ground combat. Another, smaller set of wing flaps are attached to the ventral hull, possibly to improve stability. It also possesses two inward-angled vertical stabilizers at the rear, and missile pods attached to the base of the wing and the ventral hull. At the rear of the craft are twin jet thrusters, capable of tilting to allow [[VTOL]] capability. Retractable landing gear appears to be located at the wing tips.
<gallery>
File:HW Falcon Concept.jpg|Concept art of a squadron of Falcons in flight.
File:HW Airpad Early Model.jpg|An early model for the [[UNSC Airpad]], with several Falcons docked on the runway. Later builds would see these Falcons replaced with [[AV-22 Sparrowhawk]]s, before the design was changed completely.
File:HW Falcon Model.jpg|The finalised game model for the Falcon.
</gallery>
===Fox Cannon===
{{Quote|The UNSC Fox Cannon is a mobil log[sic] range artillery cannon firing rounds to ranges exceeding 50KM (52.8 maximum). Capable of firing five rounds per minute with satellite targeting. Firing 175mm M197 projectiles with destructive results.|Concept art description}}
The '''Fox Cannon''' was a [[United Nations Space Command|UNSC]] vehicle cut from ''[[Halo Wars]]''. It was to be a self-propelled artillery vehicle, capable of firing five shells per minute, and with great accuracy due to satellite targeting over a distance greater than 50 kilometers. The Fox was equipped with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the [[SP42 Cobra]].
<gallery>
File:HW_FoxCannon_Concept_1.jpg|thumb|right|Fox Cannon concept art.
File:HW FoxCannon Concept 2.jpg|Fox cannon concept art.
File:HW FoxCannon Render 1.jpg|Render of the Fox Cannon from the development of ''Halo Wars''.
File:HW FoxCannon Render 2.jpg|Another render.
File:HW FoxCannon Wireframe 1.jpg|Wireframe view of the Fox Cannon.
File:HW FoxCannon Wireframe 2.jpg|Another wireframe view.
File:HW - Prerelease - UNSC Barracks with units.png|Prerelease version of ''Halo Wars'' with the Fox Cannon in it.
</gallery>
===Leviathan Mobile Firebase===
The Leviathan Mobile Firebase is a [[UNSC]] vehicle concepted during the development of ''Halo Wars'', but evidently never implemented. The vehicle is similar in size to the [[M510 Mammoth|Mammoth]], being many times the size of an [[M12 Warthog]] and serving as a mobile [[Firebase]]. The vehicle is seen to have several different configurations such as a "Suicide assault" variant with nose-mounted saw blades and a "Paris gun" variant equipped with a massive artillery cannon. However, the primary variant appears to be a vehicle that would fill a role similar to that fulfilled by the [[M312 Elephant]] in the final game, sporting numerous machine gun turrets, a mobile [[UNSC Barracks|barracks]] and the ability to tow a [[Shaw-Fujikawa Translight Engine]], like that seen in the mission [[Reactor (Halo Wars level)|Reactor]].
<gallery>
File:HW_LeviathanFirebase_Concept_1.jpg|Concept art.
File:HW_LeviathanFirebase_Concept_2.jpg|Concept art.
</gallery>
===Mongoose===
Early on in the development of ''Halo Wars'', the [[M274 Mongoose]] was intended to be included. The vehicle got as far as having a model created and implemented in game, though by the time of the [[Halo Wars alpha|"Sway" alpha]], all that remained in the files was a handful of text strings referencing <code>test_pj_mongoose</code>.{{Ref/YouTube|Id=YTAlpha|My3Fqj63gYI|The Vengeful 'Vadam|Full Analysis of the Halo Wars Alpha "Sway" Build}}
To create this Mongoose model, Ensemble 3D artist Jenell Jaquays had to rely on observing screenshots of the Mongoose as seen in ''[[Halo 3]]'', as [[Bungie]] were unwilling to share the original model file with Ensemble.{{Ref/Site|URL=https://www.facebook.com/Jennell.Jaquays.Artist/posts/halo-wars-was-the-last-project-that-i-did-with-ensemble-studios-we-completed-the/1544019829199457/|Site=Facebook|Page=Jennell Jaquays' Halo Wars pre-release overview|Quote=My low poly take on the Mongoose from Halo 3. I was working from screen captures from the XBOX 360 game. Bungie was not giving us game assets from the FPS games to help, so we did everything by observation.|LocalArchive=Archive:Facebook - Jennell Jaquays' Halo Wars pre-release overview|D=01|M=5|Y=2021}}
<gallery>
File:HW - Prerelease - Mongoose.png|The Mongoose unit in an early build.
</gallery>
===Prototype infantry===
This prototype infantry unit was created by artist Gene Kohler. Little is known of it or its purpose in-game.
<gallery>
File:HW - Render - Prototype Unit.png
</gallery>
===Tiger Tank===
The Tiger Tank is a unit referenced in the game files. Little is known of it, except for the below icon.
<gallery>
File:HW Tiger Tank.png
</gallery>
==Covenant==
===Air Artillery===
{{Quote|Recently sighted behind several front line battles, it seems that the Covenant have developed an air based artillery unit. With no on board defenses, it can be very vulnerable if dealt with promptly. However, its heavy [[plasma mortar]] cannons can lay waste to an entire [[UNSC]] [[Firebase|base]] quickly and it is therefore critical that we gain more field information on this vehicle.|Official description.{{Ref/Reuse|HWFeatures}}}}
The Covenant Air Artillery was a unit cut from ''Halo Wars'' some time prior to January 2008.{{Ref/Reuse|HW021408}} The vehicle was to boast three [[plasma mortar]]s, and was intended for use in a ground attack role - noted to be especially effective against static bases.{{Ref/Reuse|HWFeatures}}
<gallery>
File:Covenant Air Artillery.jpg|The final air artillery model.
File:HW covenant airArtillery concept.jpg|Concept art for this vehicle.
File:HW-AirArtillery_WIP_Renders.jpg|A work-in-progress blockout of the Covenant Air Artillery.
File:HW-AirArtillery_Render.jpg|Renders of the Air Artillery.
File:HW-AirArtillery_HP_Render.jpg|A high-poly render of the Air Artillery.
</gallery>
===Brute Tank===
The "Brute Tank" is a vehicle cut from the game, notable for its high similarity to the existing [[Type-26 Wraith|Wraith]]. However, the Brute Tank instead comes equipped with a [[M512 smooth-bore high-velocity cannon|turret]] like those found on the [[M808B Scorpion|Scorpion]] tank. Text strings in the "Sway" alpha build reference <code>brutetank_power_hack_obstruction</code>, possibly meaning the tank was to have some form of hacking ability.{{Ref/Reuse|YTAlpha}} Presumably, this vehicle was intended to be used by the [[Jiralhanae]] and their [[Thrallslayer|Chieftain]].
Although the Brute Tank icon found in the final release of ''Halo Wars'' depicts a Wraith with a Scorpion turret, some models seen in earlier builds have a more distinctive appearance of a Wraith with a more Covenant-style turret; these vehicles bear some resemblance to certain ''[[Halo: Combat Evolved]]'' concept art, shown below. Another piece of concept art uploaded to ArtStation by Nathan Stefan shows a vehicle very similar to the Brute Tank, though the image itself is named <code>gorgon-005</code> - this vehicle bears little resemblance to the [[#Gorgon|Gorgon]], so the art's status is unclear.
Another icon depicts this vehicle with a dome shield-like ability.
<gallery>
File:HW_Brute_Tank.jpg|The Brute Tank.
File:HW-EarlyCovenantVehicleRenders.jpg|A Brute Tank (top-left) alongside several other early renders of Covenant vehicles.
File:HW-EarlyCovenantVehicles.jpg|A pair of Brute Tanks (lower-left) alongside other Covenant vehicles.
File:HW BruteTank Shield Icon.png|The Brute Tank shield icon.
File:HW BruteTank Icon.png|The Brute Tank, bearing a Scorpion turret.
File:HCE Wraith Concept 2.jpg|''Halo: Combat Evolved'' concept art by [[Shi Kai Wang]], bearing heavy resemblance to the Brute Tank.
File:HW-EarlyGorgon Concept.jpg|Nathan Stefan's concept art titled "Gorgon" - it is unknown whether this vehicle has any relation to the Gorgon mech.
</gallery>
===Chimera===
The Chimera was a Covenant unit cut from ''Halo Wars''. It was a four-legged walker bearing slight resemblance to the [[Type-47A Scarab]], though with a more hunched appearance.
<gallery>
File:HW-Chimera_Concept.png
File:HW-EarlyCovenantVehicleRenders.jpg|The Chimera (bottom-left), seen alongside a handful of other WIP renders of various Covenant vehicles.
File:HW Chimera Icon.png|An icon for the Chimera from the in-game unit selection.
</gallery>
===Elite Rangers===
Found in some screenshots and an animation reel uploaded by animator Charles Tinney, the Elite Ranger was evidently to be a flying infantry unit. Their design is that of the [[Sangheili Ranger|Elite Rangers]] found in ''Halo 2''.{{Ref/Site|URL=https://vimeo.com/24789949|Site=Vimeo|Page=Halo Wars Show Reel|D=02|M=5|Y=2021}}{{Ref/Reuse|YTAlpha}}
<gallery>
File:1205822805_Screenshots_1280_004.jpg|Several Rangers can be found in the mid-back of this promotional screenshot.
File:HW_EliteRanger_Unit.png|The Ranger unit, as seen in Tinney's animation reel.
</gallery>
===Gargoyle===
Named only in game files, the Gargoyle was intended to be a Covenant bomber aircraft. In the final game, a menu icon is still present in the files to represent the unit.
<gallery>
File:HW Gargoyle.jpg
File:HW-EarlyCovenantVehicleRenders.jpg|A Gargoyle (top-right) alongside several other early renders of Covenant vehicles.
File:HW-EarlyCovenantVehicles.jpg|A trio of Gargoyles (lower-right) alongside other Covenant vehicles.
</gallery>
===Gorgon===
{{Quote|When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units.|Dave Pottinger on the Gorgon.{{Ref/Reuse|1UP}}}}
The Gorgon was a vehicle created for the Covenant and intended for use in the anti-air role. The vehicle was envisioned as a walker equipped with a [[heavy needle cannon]], used to attack air targets. The vehicle's mech-based nature conflicted with Ensemble's philosophy that anything with legs was considered infantry, and the overwhelming abundance of Covenant ground vehicles - combined with the relative lack of aircraft - ultimately led to the Gorgon being scrapped and replaced with the [[Type-29 Vampire]].{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}} A very similar vehicle; the [[Reaver]], was later implemented in ''[[Halo Wars 2]]''.
Interestingly, a later Artstation upload by Nathan Stefan titled <code>gorgon-005.jpg</code> depicts a vehicle more similar in nature to the [[Type-26 Wraith|Wraith]] or similarly-cut [[#Brute Tank|Brute Tank]].{{Ref/Site|URL=https://www.artstation.com/artwork/2JvrY|Site=ArtStation|Page=Halo Wars Concept art I did for Microsoft at Ensemble Studios|D=01|M=5|Y=2021}}
<gallery>
File:HW Gorgon Render.jpg|The cut Gorgon mech.
File:HW-EarlyGorgon Concept.jpg|Nathan Stefan's concept art titled "Gorgon" - it is unknown whether this vehicle has any relation to the Gorgon mech.
File:HW Gorgon MenuIcon.png|The Gorgon's menu icon in the final build of ''Halo Wars''.
</gallery>
===Hydra===
Named in an image upload by artist Don Gagen, the Hydra was intended to be a Covenant aircraft.
<gallery>
File:HW-Hydra Concept.png
File:HW-EarlyCovenantVehicleRenders.jpg|A Hydra (top-middle) alongside several other early renders of Covenant vehicles.
File:HW-EarlyCovenantVehicles.jpg|Several Hydras (top-right) alongside other Covenant vehicles.
File:HW Hydra MenuIcon.png|The Hydra's icon, seen in the final game.
</gallery>
===Recon Drone===
Present in the "Sway" alpha, the Recon Drone appears on an early version of the map [[Repository]] as a unit buildable in the map's central [[Sentinel manufacturing facility|Sentinel factory]] alongside [[Aggressor Sentinel]]s. Despite this Forerunner construction and neutral placement, the Recon Drone takes the form of a [[Yanme'e]]. The Drone has a complete model and animations, and is able to fly at high speeds around the map. True to its name, the Drone has no attacks, and is instead only intended for scouting.{{Ref/Reuse|YTAlpha}}
<gallery>
File:HW Drone Sculpt.jpg|The high-poly sculpt of the Recon Drone.
File:HW Drone Textured.jpg|The textured final unit of the Recon Drone.
File:HW Drone Alpha.png|The Recon Drone in the internal alpha.
</gallery>
===Scarab (Protos variant)===
{{Quote|The Scarab has an anti-everything gun, and I'm losing.|Graeme Devine's remark upon encountering the Scarab in the E3 demo.}}
Seen in the [[Electronic Entertainment Expo|E3]] 2007 build and on the box art for ''Halo Wars'', among other promotional screenshots, is the [[Type-47A Scarab|Type-47A "Protos" Scarab]] - the Scarab variant notably found in the ''[[Halo 2]]'' campaign levels ''[[Outskirts]]'', ''[[Metropolis]]'' and ''[[The Great Journey]]''. In the final ''Halo Wars'' game, the [[Type-47B Scarab]] design notably used in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'' is used.
In the E3 2007 demo, the Scarab appears near the end in a short viginette, climbing out of a Forerunner underground shaft. The Scarab proceeds to rampage across the battlefield, destroying several tanks and other units, and must ultimately be destroyed via [[Magnetic Accelerator Cannon|MAC orbital bombardment]].
<gallery>
File:HW Scarab Concept.jpg|Concept art depicting this Type-47A variant.
File:Hornet war.jpg|A Type-47A Scarab fighting Hornets.
File:1205822805 Screenshots 1280 004.jpg|A Type-47A Scarab seen right, firing on the UNSC force.
File:HWscreen.jpeg|A TYpe-47 Scarab can be seen on the bottom-left of this image.
File:HW Screenshots E07 3.jpg|Another screenshot of the Scarab.
File:HW E307 Scarab.png|The Scarab as it appears in the [[Halo Wars E3 demo|''Halo Wars'' E3 demo]].
</gallery>

Revision as of 09:12, May 2, 2021

Camouflage page notes (will organise properly later)

  • >In Halo Reach, there are four types of woodland camo that can spawn depending on soldier class (Rifleman, medic, heavy, radio) (https://imgur.com/a/kNWoa)
  • >3 Charlie have their own variant of camo (both in Patrol and in Winter Contingency)
  • >ODSTs and Bullfrogs have different patterns (https://imgur.com/a/GY5LR)
  • >Reach marines
    • All Reach same pattern, diff colours
  • >CEA marines
  • >HW2 Dazzle camos
  • >HW2 DLC Camos
  • >Hellspartan (lol) dazzle camo
  • >Halo 3 snow camo (avalanche)
  • >H3 marines
  • >H3 ODSTs (https://imgur.com/a/wJ46w)
  • >H5 REQ camos
  • >H4 Forest skin (HAZOP)
  • >H4 Arctic skin (BR)
  • >H4 marine skins (inc. ONI security - also include H5 ONI vehicles)
  • >Look at Spartan Assault and Escalation etc for Army trooper camos