User:JackVibe/Sandbox: Difference between revisions

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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCE !! width=50px|H2 !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach
|-
|-
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|75px]]
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|115px]]
| Acrophobia  
| Acrophobia  
|| The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)''
|| The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)''
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|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
| Bandanna
| Bandanna*
|| Infinite Ammo.
|| Infinite Ammo.
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
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|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
| Bonded Pair
| Bonded Pair*
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
| Boom
| Boom*
|| Explosions have twice the damage radius. Light fuse, run away.
|| Explosions have twice the damage radius. Light fuse, run away.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
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|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
| Feather
| Feather*
|| Player and enemy melee strikes impart more movement physics.
|| Player and enemy melee strikes impart more movement physics.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
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|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
| Grunt Funeral
| Grunt Funeral*
|| Grunts die in a blaze of glory. And plasma.
|| Grunts die in a blaze of glory. And plasma.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
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|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
| Piñata
| Piñata*
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No

Revision as of 00:10, October 10, 2020

Icon Name Description Multiplier HCEA H2A H3 ODST H4 Reach
HTMCC Skull Acrophobia.png
Acrophobia The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) 0.00x No No Yes No No No
HTMCC Skull Anger.png
Anger Enemies fire their weapons faster and more frequently. 1.10x Yes Yes No No No No
HTMCC Skull Assassin.png
Assassins All enemies in the game are permanently cloaked. 1.20x No Yes No No No No
HTMCC Skull Bandana.png
Bandanna* Infinite Ammo. 0.00x Yes Yes No No No No
HTMCC Skull Black Eye.png
Black Eye Your shields only recharge when you melee enemies. Bash your way to better health! 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Blind.png
Blind HUD and weapon do not display onscreen. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Bonded Pair.png
Bonded Pair* Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. 0.00x No Yes No No No No
HTMCC Skull Boom.png
Boom* Explosions have twice the damage radius. Light fuse, run away. 1.00x Yes Yes No No No No
HTMCC Skull Catch.png
Catch Enemies throw and drop more grenades. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Cowbell.png
Cowbell Acceleration from explosions is increased. 1.00x No No Yes Yes Yes Yes
HTMCC Skull Envy.png
Envy Chief trades his flashlight for Active Camo. 0.00x No Yes No No No No
HTMCC Skull Eye Patch.png
Eye Patch Auto aim features disabled for all weapons. You'll miss it when it's gone. 1.10x Yes Yes No No No No
HTMCC Skull Famine.png
Famine Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. 1.10x Yes Yes Yes Yes Yes Yes
HTMCC Skull Feather.png
Feather* Player and enemy melee strikes impart more movement physics. 1.00x No Yes No No No No
HTMCC Skull Fog.png
Fog The motion tracker is disabled. You'll miss those eyes in the back of your head. 1.10x Yes Yes Yes No Yes Yes
HTMCC Skull Foreign.png
Foreign Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. 1.10x Yes No No No No No
HTMCC Skull Ghost.png
Ghost AI no longer flinch from attacks. 1.00x Yes Yes No No No No
HTMCC Skull Grunt Birthday Party.png
Grunt Birthday Party Grunt headshots lead to glorious celebrations. 1.00x Yes Yes Yes Yes Yes Yes
HTMCC Skull Grunt Funeral.png
Grunt Funeral* Grunts die in a blaze of glory. And plasma. 1.00x Yes Yes No No No No
HTMCC Skull Iron.png
Iron Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. 1.30x No No Yes No No No
HTMCC Skull IWHBYD.png
IWHBYD (I Would Have Been Your Daddy) Rare combat dialogue becomes more common. 1.00x No Yes Yes Yes Yes Yes
HTMCC Skull Jacked.png
Jacked Players can only enter ground vehicles by boarding. 1.20x No Yes No No No No
HTMCC Skull Malfunction.png
Malfunction Every time you respawn, a random element of your HUD is disabled. 1.00x Yes Yes No No No No
HTMCC Skull Masterblaster.png
Masterblaster Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. 1.10x No Yes No No No No
HTMCC Skull Mythic.png
Mythic Enemies have increased health. 1.20x Yes Yes Yes Yes Yes Yes
HTMCC Skull Piñata.png
Piñata* Punching enemies makes them drop grenades. Beat them 'til candy comes out! 1.00x Yes Yes No No No No
HTMCC Skull Prophet Birthday Party.png
Prophet Birthday Party Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). 1.00x No Yes No No No No
HTMCC Skull Recession.png
Recession Every shot is worth twice the ammo. Save those bullets, player. 1.20x Yes Yes No No No No
HTMCC Skull Scarab.png
Scarab All player-held weapons fire Scarab Gun beams. 0.00x No Yes No No No No
HTMCC Skull So Angry.png
SO...ANGRY... Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. 1.00x No Yes No No No No
HTMCC Skull Sputnik.png
Sputnik Mass of objects is decreased, making them more easily displaced. 1.00x Yes Yes No No No No
HTMCC Skull Streaking.png
Streaking Player shields constantly decay at a slow pace but recharge some with every enemy kill. 1.20x No Yes No No No No
HTMCC Skull Swarm.png
Swarm Hunters are much stronger. Base Hunter score values are increased. 1.00x No Yes No No No No
HTMCC Skull That's Just Wrong.png
That's Just... Wrong Increases enemy awareness of player. 1.10x Yes Yes No No No No
HTMCC Skull They Come Back.png
They Come Back Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. 1.00x No Yes No No No No
HTMCC Skull Thunderstorm.png
Thunderstorm Upgrades the rank of most enemies. 1.20x Yes Yes Yes Yes Yes Yes
HTMCC Skull Tilt.png
Tilt Enemy resistances and weaknesses are increased. 1.20x No No Yes Yes Yes Yes
HTMCC Skull Tough Luck.png
Tough Luck Enemies always go berserk, always dive out of the way, never flee. 1.10x Yes No Yes Yes Yes Yes