User:JackVibe/Sandbox: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px| | ! width=50px|Icon !! width=200px|Name !! width=400px|Description !! width=50px|Multiplier !! width=50px|HCEA !! width=50px|H2A !! width=50px|H3 !! width=50px|ODST !! width=50px|H4 !! width=50px|Reach | ||
|- | |- | ||
| style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center| | | style="background:#555555;" | [[File:HTMCC Skull Acrophobia.png|center|115px]] | ||
| Acrophobia | | Acrophobia | ||
|| The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)'' | || The Corps: Now issue rifles AND wings... ''(Press Jump twice to fly.)'' | ||
Line 20: | Line 20: | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | ||
| Bandanna | | Bandanna* | ||
|| Infinite Ammo. | || Infinite Ammo. | ||
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
Line 35: | Line 35: | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]] | ||
| Bonded Pair | | Bonded Pair* | ||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | ||
| Boom | | Boom* | ||
|| Explosions have twice the damage radius. Light fuse, run away. | || Explosions have twice the damage radius. Light fuse, run away. | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
Line 70: | Line 70: | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]] | ||
| Feather | | Feather* | ||
|| Player and enemy melee strikes impart more movement physics. | || Player and enemy melee strikes impart more movement physics. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
Line 95: | Line 95: | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]] | ||
| Grunt Funeral | | Grunt Funeral* | ||
|| Grunts die in a blaze of glory. And plasma. | || Grunts die in a blaze of glory. And plasma. | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
Line 130: | Line 130: | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]] | ||
| Piñata | | Piñata* | ||
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out! | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No |
Revision as of 00:10, October 10, 2020
Icon | Name | Description | Multiplier | HCEA | H2A | H3 | ODST | H4 | Reach |
---|---|---|---|---|---|---|---|---|---|
Acrophobia | The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | 0.00x | No | No | Yes | No | No | No | |
Anger | Enemies fire their weapons faster and more frequently. | 1.10x | Yes | Yes | No | No | No | No | |
Assassins | All enemies in the game are permanently cloaked. | 1.20x | No | Yes | No | No | No | No | |
Bandanna* | Infinite Ammo. | 0.00x | Yes | Yes | No | No | No | No | |
Black Eye | Your shields only recharge when you melee enemies. Bash your way to better health! | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Blind | HUD and weapon do not display onscreen. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Bonded Pair* | Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | 0.00x | No | Yes | No | No | No | No | |
Boom* | Explosions have twice the damage radius. Light fuse, run away. | 1.00x | Yes | Yes | No | No | No | No | |
Catch | Enemies throw and drop more grenades. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Cowbell | Acceleration from explosions is increased. | 1.00x | No | No | Yes | Yes | Yes | Yes | |
Envy | Chief trades his flashlight for Active Camo. | 0.00x | No | Yes | No | No | No | No | |
Eye Patch | Auto aim features disabled for all weapons. You'll miss it when it's gone. | 1.10x | Yes | Yes | No | No | No | No | |
Famine | Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Feather* | Player and enemy melee strikes impart more movement physics. | 1.00x | No | Yes | No | No | No | No | |
Fog | The motion tracker is disabled. You'll miss those eyes in the back of your head. | 1.10x | Yes | Yes | Yes | No | Yes | Yes | |
Foreign | Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | 1.10x | Yes | No | No | No | No | No | |
Ghost | AI no longer flinch from attacks. | 1.00x | Yes | Yes | No | No | No | No | |
Grunt Birthday Party | Grunt headshots lead to glorious celebrations. | 1.00x | Yes | Yes | Yes | Yes | Yes | Yes | |
Grunt Funeral* | Grunts die in a blaze of glory. And plasma. | 1.00x | Yes | Yes | No | No | No | No | |
Iron | Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | 1.30x | No | No | Yes | No | No | No | |
IWHBYD (I Would Have Been Your Daddy) | Rare combat dialogue becomes more common. | 1.00x | No | Yes | Yes | Yes | Yes | Yes | |
Jacked | Players can only enter ground vehicles by boarding. | 1.20x | No | Yes | No | No | No | No | |
Malfunction | Every time you respawn, a random element of your HUD is disabled. | 1.00x | Yes | Yes | No | No | No | No | |
Masterblaster | Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | 1.10x | No | Yes | No | No | No | No | |
Mythic | Enemies have increased health. | 1.20x | Yes | Yes | Yes | Yes | Yes | Yes | |
Piñata* | Punching enemies makes them drop grenades. Beat them 'til candy comes out! | 1.00x | Yes | Yes | No | No | No | No | |
Prophet Birthday Party | Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). | 1.00x | No | Yes | No | No | No | No | |
Recession | Every shot is worth twice the ammo. Save those bullets, player. | 1.20x | Yes | Yes | No | No | No | No | |
Scarab | All player-held weapons fire Scarab Gun beams. | 0.00x | No | Yes | No | No | No | No | |
SO...ANGRY... | Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | 1.00x | No | Yes | No | No | No | No | |
Sputnik | Mass of objects is decreased, making them more easily displaced. | 1.00x | Yes | Yes | No | No | No | No | |
Streaking | Player shields constantly decay at a slow pace but recharge some with every enemy kill. | 1.20x | No | Yes | No | No | No | No | |
Swarm | Hunters are much stronger. Base Hunter score values are increased. | 1.00x | No | Yes | No | No | No | No | |
That's Just... Wrong | Increases enemy awareness of player. | 1.10x | Yes | Yes | No | No | No | No | |
They Come Back | Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | 1.00x | No | Yes | No | No | No | No | |
Thunderstorm | Upgrades the rank of most enemies. | 1.20x | Yes | Yes | Yes | Yes | Yes | Yes | |
Tilt | Enemy resistances and weaknesses are increased. | 1.20x | No | No | Yes | Yes | Yes | Yes | |
Tough Luck | Enemies always go berserk, always dive out of the way, never flee. | 1.10x | Yes | No | Yes | Yes | Yes | Yes |