Editing Wuchek-pattern Spectre
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{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | {{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|name=''Wuchek''-pattern | |name=''Wuchek''-pattern Spectre | ||
|image=[[File:HCE WuchekSpectre.jpg|300px]] | |image=[[File:HCE WuchekSpectre.jpg|300px]] | ||
|manufacturer= | |manufacturer= | ||
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|hull= | |hull= | ||
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | |armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | ||
|crew= | |crew=Two;{{Ref/Reuse|CFLore}} | ||
*1 driver | |||
*1 gunner | *1 gunner | ||
|complement=1 passenger{{Ref/Reuse|CFLore}} | |complement=1 passenger{{Ref/Reuse|CFLore}} | ||
|consumables= | |consumables= | ||
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|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The '''''Wuchek''-pattern | The '''''Wuchek''-pattern patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | ||
==Overview== | ==Overview== | ||
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The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | ||
The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | The nature of the bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | ||
==Gameplay== | ==Gameplay== | ||
{{Main|Spectre}} | {{Main|Spectre}} | ||
The ''Wuchek''-pattern Spectre is usable through the ''[[Halo: Combat Evolved Editing Kit]]'' following the [[Digsite|Digsite Alpha]] project launch. | |||
==Production Notes== | ==Production Notes== | ||
The ''Wuchek''-pattern Spectre was | The ''Wuchek''-pattern Spectre was originally a cut vehicle from the pre-release versions of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and an in-game screenshot of it having been publicly known. At the time of its development the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern_Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the [[Wuzum-pattern Spectre]], based heavily on the cut "Shadow" but given a significant redesign. | ||
As part of the [[Digsite|Digsite Alpha]] initiative, the ''Wuchek''-pattern Spectre was canonised and given its current name, along with being restored for use in the final version of ''Combat Evolved''. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the | File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | ||
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut | File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow. | ||
File:HCE_EarlyShadow_Concept.jpg|Another concept art | File:HCE_EarlyShadow_Concept.jpg|Another piece of concept art for the Shadow. | ||
File:HCE Transport Concept.jpg|Concept art of the | File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | ||
File:Halo Spectre Concept.jpg|The "Shadow" in-game. | File:Halo Spectre Concept.jpg|The "Shadow" in-game. | ||
File:PXH_Vehicle-Spectre1.jpg|The | File:PXH_Vehicle-Spectre1.jpg|The Shadow ported into ''Combat Evolved''. | ||
File:PHX_Spectre_shadertests.jpg|The | File:PHX_Spectre_shadertests.jpg|The Shadow ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | ||
</gallery> | </gallery> | ||