Editing Weapons (gameplay)
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The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticle that stays locked to the center of the screen, when in first person and third person views. The reticle turns red when a shot will hit an enemy target, and green for allies. | The typical arrow cursor is hidden within gameplay, and replaced with a blue targeting reticle that stays locked to the center of the screen, when in first person and third person views. The reticle turns red when a shot will hit an enemy target, and green for allies. | ||
Many weapons are '''scoped''' and have the capability to zoom 2× or 5× into any area, with some long range weapons even capable of reaching up to | Many weapons are '''scoped''' and have the capability to zoom 2× or 5× into any area, with some long range weapons even capable of reaching up to 10x magnification such as the Sniper Rifle. These always show the reticle and continue scoping after shots are fired. | ||
While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticle when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping. However, skilled players can use this in online gameplay to keep a good eye on enemies or destinations. In ''Halo 5: Guardians'', the smart scope feature is introduced, allowing players to increase the accuracy or range of all their weapons. | While wielding '''non-scoped''' weapons, the player's armor has the capability to zoom, to a minimal extent. These hide the reticle when in the zoomed view, returning to the normal view after every shot, making them inefficient for sniping. However, skilled players can use this in online gameplay to keep a good eye on enemies or destinations. In ''Halo 5: Guardians'', the smart scope feature is introduced, allowing players to increase the accuracy or range of all their weapons. | ||