Editing Weaponless Elite glitch

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{{Status|Gameplay}}
{{Era|RW}}


The '''weaponless Elite glitch''' is a [[glitch]] which can be done on the ''[[Halo: Combat Evolved]]'' level [[Assault on the Control Room]], in ''[[Halo 2]]'' levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]], ''[[Halo 3]]'' level [[The Covenant (Level)|The Covenant]] and any campaign level in ''[[Halo: Reach]]'' that includes an area where an Elite and driverless vehicle meet.
The '''Weaponless Elite Glitch''' is a [[glitch]] which can be done on the ''[[Halo: Combat Evolved]]'' level [[Assault on the Control Room]], in ''[[Halo 2]]'' levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]], ''[[Halo 3]]'' level [[The Covenant (Level)|The Covenant]] and any campaign level in ''[[Halo: Reach]]'' that includes an area where an Elite and driverless vehicle meet.


==''Halo: Combat Evolved''==
==''Halo: Combat Evolved''==
===Assault on the Control Room===
===Assault on the Control Room===
Go through the level until you get out of the caverns, walk up the big slope and reach another canyon with a giant pillar in the middle. Walk inside it and you should see a [[Stealth Sangheili]]. When it notices you, run out and it will follow you. Sometimes the Elite will run straight outside if there is a ghost there (if the player brings one from the first part of the level, the one parked outside by default will not attract it). The Elite will get into the ghost and will try to shoot and ram the player. If the player manages to tip over the ghost, the Elite will fall out and will have no weapon and will not even move or react to the player, unless they gets close, where the Elite will try to melee with his bare hands as if it had an Energy Sword.
Go through the level until you get out of the caverns, walk up the big slope and reach another canyon with a giant pillar in the middle. Walk inside it and you should see a [[Stealth Sangheili]]. When it notices you, run out and it will follow you. Sometimes the Elite will run straight outside if there is a ghost there (if the player brings one from the first part of the level, the one parked outside by default will not attract it). The Elite will get into the ghost and will try to shoot and ram the player. If the player manages to tip over the ghost, the Elite will fall out and will have no weapon and will not even move or react to the player, unless he/she gets close, where the Elite will try to melee with his bare hands as if it had an Energy Sword.


==''Halo 2''==
==''Halo 2''==
===Metropolis===
===Metropolis===
Go to the level Metropolis in ''Halo 2'' and board the [[Protos-pattern Scarab|Scarab]]. Throw a {{Pattern|Anskum|plasma grenade}} at the Scarab operator [[Elite]] while he is operating the Scarab. He will execute the animation for drawing an [[Energy Sword]] but will not actually possess one. [[Easy]] is the best difficulty for this.
Go to the level Metropolis in ''Halo 2'' and board the [[Type-47A Scarab|Scarab]]. Throw a [[plasma grenade]] at the Scarab operator [[Elite]] while he is operating the Scarab. He will execute the animation for drawing an [[Energy Sword]] but will not actually possess one. [[Easy]] is the best difficulty for this.


===Gravemind===
===Gravemind===
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==''Halo 3''==
==''Halo 3''==
===The Covenant===
===The Covenant===
When the [[Separatist Phantom]] arrives to pick up the [[Arbiter]], use an Energy Sword to melee and destroy the {{Pattern|Pek|plasma cannon}} platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a plasma grenade, he will take out an Energy Sword and usually die. If the Thunderstorm and Mythic skulls are turned on and you stick him with a plasma grenade, it is very likely that he will survive. An easier way to have the weaponless Elite is to destroy the Phantom by rapidly firing your [[Fuel Rod Gun]] in the engines, however, the weaponless Elite has depleted shields, and the Arbiter will die. If you betray your allies, he will attempt to melee you with his fist and his melee does damage.
When the [[Separatist Phantom]] arrives to pick up the [[Arbiter]], use an Energy Sword to melee and destroy the [[Plasma Cannon]] platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a plasma grenade, he will take out an Energy Sword and usually die. If the Thunderstorm and Mythic skulls are turned on and you stick him with a plasma grenade, it is very likely that he will survive. If you betray your allies, he will attempt to melee you with his fist and his melee does damage.


==''Halo: Reach''==
==''Halo: Reach''==
The best example of this glitch is on the level [[Winter Contingency]]. First, acquire a Plasma Pistol before entering the Falcon that would take you to [[Visegrad Relay]]. Once the Falcon lands on the Relay's courtyard, charge the Plasma Pistol and get ready to disable the Falcon with an EMP blast. When the Falcon begins to fly away, fire at it with a charged Plasma Pistol shot. This shot needs to be precise, so that the Falcon will land in front of the Relay's gate, and get stuck under an extension over the gate. The Falcon will attempt to fly up, but with no prevail.  
The best example of this glitch is on the level [[Winter Contingency (level)|Winter Contingency]]. First, acquire a Plasma Pistol before entering the Falcon that would take you to [[Visegrad Relay]]. Once the Falcon lands on the Relay's courtyard, charge the Plasma Pistol and get ready to disable the Falcon with an EMP blast. When the Falcon begins to fly away, fire at it with a charged Plasma Pistol shot. This shot needs to be precise, so that the Falcon will land in front of the Relay's gate, and get stuck under an extension over the gate. The Falcon will attempt to fly up, but with no prevail.  


Now clear up the courtyard and wait for more Covenant. Once the Spirit lands, it will drop a [[lance]] of Covenant led by an Elite. Lure the Elite to the Falcon, either by approaching it and back off as it melees you (recommended so you will not die from the Covenant fire) or take down its shields and make it go berserk (not recommended because Noble Team members may kill it). Once near the Falcon, divert the Elite's attention from you to the Falcon either by hiding or running away (the latter may not work). The Elite might fire at the Falcon for a while, but it will eventually board the Falcon. The Elite will open the cockpit, but no pilot will be inside. It will leave the Falcon unmanned and be weaponless (An Assault Rifle can be found floating beside the cockpit's right side for unknown reasons). Sometimes it may jump back on the Falcon and start to pilot it, slightly hovering above the ground. It may even fire the [[M638 Autocannon|Autocannon]] towards it's enemies, including the player.  
Now clear up the courtyard and wait for more Covenant. Once the Spirit lands, it will drop a [[lance]] of Covenant led by an Elite. Lure the Elite to the Falcon, either by approaching it and back off as it melees you (recommended so you will not die from the Covenant fire) or take down its shields and make it go berserk (not recommended because Noble Team members may kill it). Once near the Falcon, divert the Elite's attention from you to the Falcon either by hiding or running away (the latter may not work). The Elite might fire at the Falcon for a while, but it will eventually board the Falcon. The Elite will open the cockpit, but no pilot will be inside. It will leave the Falcon unmanned and be weaponless (An Assault Rifle can be found floating beside the cockpit's right side for unknown reasons). Sometimes it may jump back on the Falcon and start to pilot it, slightly hovering above the ground. It may even fire the [[M638 Autocannon|Autocannon]] towards it's enemies, including the player.  
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If the Elite doesn't jump back on the Falcon, it will walk up to its enemy, remain hostile but will not attack. If played on the solo campaign, [[Jun-A266]] will be riding the Falcon and will leave the Falcon passenger seat after the Falcon is boarded and enter the cockpit of the Falcon, continuing the flying sequence.
If the Elite doesn't jump back on the Falcon, it will walk up to its enemy, remain hostile but will not attack. If played on the solo campaign, [[Jun-A266]] will be riding the Falcon and will leave the Falcon passenger seat after the Falcon is boarded and enter the cockpit of the Falcon, continuing the flying sequence.


This glitch can be also performed on [[Tip of the Spear]], when [[Jorge-052]] arrives at the second [[Cheru-pattern Tyrant|Tyrant]] to pick up the player. Though it rarely happens, Jorge's Falcon will land before the area is clear, and the Falcon will be boarded by an Elite, which will result in the same weaponless Elite.
This glitch can be also performed on [[Tip of the Spear]], when [[Jorge-052]] arrives at the second [[Tyrant]] to pick up the player. Though it rarely happens, Jorge's Falcon will land before the area is clear, and the Falcon will be boarded by an Elite, which will result in the same weaponless Elite.


==Explanation==
==Explanation==
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{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo: Combat Evolved glitches]]
[[Category:Halo: Combat Evolved Glitches]]
[[Category:Halo 2]]
[[Category:Halo 2]]
[[Category:Halo 2 glitches]]
[[Category:Halo 2 Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Halo: Reach glitches]]
[[Category:Halo: Reach Glitches]]

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