Editing Weapon types

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===Kinetic [[File:HI Kinetic.png|x23px|link=]]===
===Kinetic [[File:HI Kinetic.png|x23px|link=]]===
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'' bullet damage is reduced against [[shields]], and in ''Halo: Reach'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles. In ''Halo Infinite'' kinetic weapons can be refilled with kinetic ammo.
Being comprised of multiple projectile types such as bullets, spikes, and the impact damage of explosives, '''kinetic weapons''' are the most common form of projectile damage. Often times kinetic weapons deal consistent damage against a variety of different materials but usually lack the ability to significantly damage vehicles. In ''Halo: Combat Evolved'' and ''Halo 3: ODST'' bullet damage is reduced against [[shields]], and in ''Halo: Reach'' and the ''[[Reclaimer Saga]]'' games the [[sniper rifle]] deals extra damage against vehicles.


===Plasma [[File:HI Plasma.png|x23px|link=]]===
===Plasma [[File:HI Plasma.png|x23px|link=]]===
'''Plasma weapons''' are [[Covenant]] or [[Banished]] weapons that are very effective against energy shields. While they always deal reduced damage to player health, this trait is not mutually exclusive against the health of other characters. In ''Halo Infinite'' plasma weapons can be refilled with plasma ammo.
'''Plasma weapons''' are [[Covenant]] or [[Banished]] weapons that are very effective against energy shields. While they always deal reduced damage to player health, this trait is not mutually exclusive against other characters.


===Hardlight [[File:HI Hardlight.png|x23px|link=]]===
===Hardlight [[File:HI Hardlight.png|x23px|link=]]===
'''Hardlight weapons''' are [[Forerunner]] in origin and disintegrate targets upon inflicting critical damage. Their use differs slightly from game to game. Introduced in ''Halo 4'' they glow orange and possess a damage type similar to the [[covenant carbine]], having no bonus against any material but able to destroy [[Kig-Yar point defense gauntlet|Jackal shields]] and deployable cover. In ''Halo 5: Guardians'' they now deal bonus damage to vehicles and [[Promethean]] weakspots. In ''Halo Infinite'' hardlight is now purple, can kill vehicle occupants without destroying the vehicle itself, and can be refilled with hardlight ammo.
'''Hardlight weapons''' are [[Forerunner]] in origin and disintegrate targets upon inflicting critical damage. Their use differs slightly from game to game. Introduced in ''Halo 4'' they glow orange and possess a damage type similar to the [[covenant carbine]], having no bonus against any material but able to destroy [[Kig-Yar point defense gauntlet|Jackal shields]] and deployable cover. In ''Halo 5: Guardians'' they now deal bonus damage to vehicles and [[Promethean]] weakspots. In ''Halo Infinite'' hardlight is now purple and can kill vehicle occupants without destroying the vehicle itself.


===Shock [[File:HI Shock.png|x23px|link=]]===
===Shock [[File:HI Shock.png|x23px|link=]]===
First introduced in ''Halo Infinite'', '''shock weapons''' are extremely weak per shot but can chain damage to multiple targets, as well as [[EMP]] vehicles. Shock weapons can be refilled with shock ammo.
First introduced in ''Halo Infinite'', '''shock weapons''' are extremely weak per shot but can chain damage to multiple targets, as well as [[EMP]] vehicles.


===Headshot Damage===
===Headshot Damage===

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