Editing Vic DeLeon
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'''Vic DeLeon''' aka | [[Image:Vic DeLeon.jpg|thumb|250px|Vic DeLeon]] | ||
'''Vic DeLeon''' aka VJ is a [[Bungie]] Environment Artist and was the last person hired for work on [[Halo 2]]. He also has the distinct honor of being the worst [[Halo 2]] player at [[Bungie]]. His Gamertag is Lowest Ranked. | |||
[http://www.xbox.com/en-US/community/personality/trixie/developerspotlights/20050411-vicdeleon.htm Interview for Xbox.com:] | [http://www.xbox.com/en-US/community/personality/trixie/developerspotlights/20050411-vicdeleon.htm Interview for Xbox.com:] | ||
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A few years later, Vic and two friends founded a studio called Digitalo. They did 3-D simulation stuff, working on all kinds of platforms and engines, like Performer and VRML and eventually the Quake and Unreal technology. Working in the U.S. and Japan, Vic got to contribute to projects like The Virtual Florida Everglades, Virtual Reality Notre-Dame Cathedral, and a few other things, like a Japanese cyberpunk roleplaying game (RPG) that was never released and an action-RPG loosely based on the Oliver Twist character, among others. He had been contracted to make art on all kinds of games and expansions, including stuff like the Unreal Tournament Add-on Pack that never saw the light of day. Vic went on to direct the art on the sci-fi shooter Devastation for the PC and Xbox, but the Xbox version got canned. Unfortunately, after six years and lots of hard times, Digitalo went under and Vic was looking for work. That’s when he saw the job opening at Bungie. | A few years later, Vic and two friends founded a studio called Digitalo. They did 3-D simulation stuff, working on all kinds of platforms and engines, like Performer and VRML and eventually the Quake and Unreal technology. Working in the U.S. and Japan, Vic got to contribute to projects like The Virtual Florida Everglades, Virtual Reality Notre-Dame Cathedral, and a few other things, like a Japanese cyberpunk roleplaying game (RPG) that was never released and an action-RPG loosely based on the Oliver Twist character, among others. He had been contracted to make art on all kinds of games and expansions, including stuff like the Unreal Tournament Add-on Pack that never saw the light of day. Vic went on to direct the art on the sci-fi shooter Devastation for the PC and Xbox, but the Xbox version got canned. Unfortunately, after six years and lots of hard times, Digitalo went under and Vic was looking for work. That’s when he saw the job opening at Bungie. | ||
He did three phone interviews and a full day of interviews in Redmond before Bungie gave him the good news. Vic and his wife moved to Redmond when they were expecting their first child, and Vic started work at Bungie right in the middle of crunch time. Three weeks before Halo 2 lockdown, Vic’s wife went into labor, and their son was born on August 17. | He did three phone interviews and a full day of interviews in Redmond before Bungie gave him the good news. Vic and his wife moved to Redmond when they were expecting their first child, and Vic started work at Bungie right in the middle of crunch time. Three weeks before [[Halo 2]] lockdown, Vic’s wife went into labor, and their son was born on August 17. | ||
So, what’s it like working at Bungie? “I hate to sound like a fan boy, but it’s even better than I expected. I love it. I could go on and on. It’s like working in a high school locker room without the smells. No, I take that back, there are smells. It’s just crazy, like one big zoo. There are times here when the whole office is just laughing. Just busting-up-rolling-on-the-floor laughing.” | So, what’s it like working at [[Bungie]]? “I hate to sound like a fan boy, but it’s even better than I expected. I love it. I could go on and on. It’s like working in a high school locker room without the smells. No, I take that back, there are smells. It’s just crazy, like one big zoo. There are times here when the whole office is just laughing. Just busting-up-rolling-on-the-floor laughing.” | ||
Vic claims that the environment team is “probably the most raucous group … you’ve seen our whiteboards … ” | Vic claims that the environment team is “probably the most raucous group … you’ve seen our whiteboards … ” | ||
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“We’re all playing on one side of the map, and Vic’s over on the other side playing his own mini-game … trying to flip over the Warthog.” | “We’re all playing on one side of the map, and Vic’s over on the other side playing his own mini-game … trying to flip over the Warthog.” | ||