Editing Tsavo Highway/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[Halo 3]]
|pagelabel=Walkthrough
|era=[[Halo 3]]
|prev=[[Crow's Nest (level)/Walkthrough|Crow's Nest]]
|prev=[[Crow's Nest (level)/Walkthrough|Crow's Nest]]
|next=[[The Storm/Walkthrough|The Storm]]
|next=[[The Storm/Walkthrough|The Storm]]
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== Starting Weapons ==
== Starting Weapons ==
{|class="wikitable" border="1"
{|class="wikitable" border="1"
|colspan="1"|'''Player V<br />Starting Point &gt;'''
|colspan="1"|'''Player V<br />Starting Point &gt;'''
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|-
|-
|colspan="1"|'''[[Thel 'Vadam]] Primary Weapon<br />[[N'tho 'Sraom]] Primary Weapon<br />[[Usze 'Taham]] Primary Weapon'''
|colspan="1"|'''[[Thel 'Vadam]] Primary Weapon<br />[[N'tho 'Sraom]] Primary Weapon<br />[[Usze 'Taham]] Primary Weapon'''
|colspan="1"|{{Pattern|Okarda'phaa|plasma rifle}}
|colspan="1"|[[Type-25 Directed Energy Rifle]]
|colspan="1"|Type-25 Directed Energy Rifle
|colspan="1"|Type-25 Directed Energy Rifle
|colspan="1"|
|colspan="1"|
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|-
|-
|colspan="1"|'''Thel 'Vadam Grenades<br />N'tho 'Sraom Grenades<br />Usze 'Taham Grenades'''
|colspan="1"|'''Thel 'Vadam Grenades<br />N'tho 'Sraom Grenades<br />Usze 'Taham Grenades'''
|colspan="1"|2 {{Pattern|Anskum|plasma grenade}}s
|colspan="1"|2 [[Type-1 Antipersonnel Grenade]]s
|colspan="1"|2 Type-1 Antipersonnel Grenades
|colspan="1"|2 Type-1 Antipersonnel Grenades
|colspan="1"|
|colspan="1"|
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== Full Contact Safari (Warning: Hitchhikers May Have Jet Packs)==
== Full Contact Safari (Warning: Hitchhikers May Have Jet Packs)==
As you start this mission be aware that although this is a "vehicle" mission, you will be spending a lot of time outside your vehicle. Head to the left side of the room and through the hall into the room with the intact Warthogs. You will have a choice of the [[M12 Light Reconnaissance Vehicle|Turret Warthog or]] the [[M831 Troop Transport|Troop Transport Warthog]]. Choose the Troop Transport version for the greater level of fire power that it will provide you. Once the door opens, wait until the other 'Hog goes out then proceed down the path. Move forward cautiously, making sure to clear out any enemies that appear. Once you're out in the open move forward giving your troops angles to take out the [[Kig-Yar Sniper|Sniper Jackals]] quickly. You need to be quick but steady otherwise you'll throw off the Marines' aim. At the top of the open area there is a crashed [[Kez'katu-pattern Phantom|Phantom]] with several [[Pek-pattern plasma cannon|Plasma Turrets]] and a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] wielding [[Jiralhanae Captain|Brute Captain]]. Run them all down before they can kill you, then grab the Fuel Rod Gun and give it to the Marine in the passenger seat. Once you've cleared the open areas stop near the [[Deployable Lookout Tower]] where the Jackals were and grab the beam rifle for your Assault Rifle then proceed forward slowly. Once you go over the drop stop and ease forward and aim at the right hand side. Hop out and zoom in the [[Type-50 particle beam rifle|Beam Rifle]] and get the two Jackal Snipers on the dam, then quickly aim left and get the [[Jiralhanae|Brute]] with the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] before he gets you. Keep this Fuel Rod Gun for yourself, then circle clockwise around the boulder giving your Marines a quick shot at the [[Rizsheda-pattern Shade|Shade]]. Go forward again, past the dam where the snipers were and proceed to the next battle area. Before you go over the dam into the next battle hop out of the Warthog. You should have about ten seconds before your Marines commandeer your Warthog and move up so be quick. Circle to the left side around the buildings there and grenade the [[War Chieftain]] with the Fuel Rod Gun. His shields will prevent you sticking him, but getting a frag at his feet and a follow up melee will end his assault really swiftly. If you get the Chieftain before he gets your Warthog, you're golden, You can grab the other Warthog with the turret and clear out the remaining enemies, including a couple of [[Barukaza Workshop Chopper|Choppers]] and some [[Yanme'e|Drones]]. Once you've cleared all enemies, deactivate the shield. Before you go forward, Swap out your Battle Rifle for the Fuel Rod Gun, and grab a beam rifle that has most of its charge (there should be one lying around). If you have an undamaged Chopper you can take it into the next section, but unless you're a very skilled operator, they are fairly ungainly with no strafing ability so leave it, you're better on your feet. Jump back in your Warthog and drive until you can't drive anymore. Hop out and jump over the broken bridge.
 
As you start this mission be aware that although this is a "vehicle" mission, you will be spending a lot of time outside your vehicle. Head to the left side of the room and through the hall into the room with the intact Warthogs. You will have a choice of the [[M12 Light Reconnaissance Vehicle|Turret Warthog or]] the [[M831 Troop Transport|Troop Transport Warthog]]. Choose the Troop Transport version for the greater level of fire power that it will provide you. Once the door opens, wait until the other 'Hog goes out then proceed down the path. Move forward cautiously, making sure to clear out any enemies that appear. Once you're out in the open move forward giving your troops angles to take out the [[Kig-Yar Sniper|Sniper Jackals]] quickly. You need to be quick but steady otherwise you'll throw off the Marines' aim. At the top of the open area there is a crashed [[Type-52 Troop Carrier|Phantom]] with several [[Type-52 Directed Energy Support Weapon|Plasma Turrets]] and a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] wielding [[Jiralhanae Captain|Brute Captain]]. Run them all down before they can kill you, then grab the Fuel Rod Gun and give it to the Marine in the passenger seat. Once you've cleared the open areas stop near the [[Deployable Lookout Tower]] where the Jackals were and grab the beam rifle for your Assault Rifle then proceed forward slowly. Once you go over the drop stop and ease forward and aim at the right hand side. Hop out and zoom in the [[Type-50 particle beam rifle|Beam Rifle]] and get the two Jackal Snipers on the dam, then quickly aim left and get the [[Jiralhanae|Brute]] with the [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] before he gets you. Keep this Fuel Rod Gun for yourself, then circle clockwise around the boulder giving your Marines a quick shot at the [[Type-26 Anti-Infantry Stationary Gun|Shade]]. Go forward again, past the dam where the snipers were and proceed to the next battle area. Before you go over the dam into the next battle hop out of the Warthog. You should have about ten seconds before your Marines commandeer your Warthog and move up so be quick. Circle to the left side around the buildings there and grenade the [[War Chieftain]] with the Fuel Rod Gun. His shields will prevent you sticking him, but getting a frag at his feet and a follow up melee will end his assault really swiftly. If you get the Chieftain before he gets your Warthog, you're golden, You can grab the other Warthog with the turret and clear out the remaining enemies, including a couple of [[Type-25 Rapid Assault Vehicle|Choppers]] and some [[Yanme'e|Drones]]. Once you've cleared all enemies, deactivate the shield. Before you go forward, Swap out your Battle Rifle for the Fuel Rod Gun, and grab a beam rifle that has most of its charge (there should be one lying around). If you have an undamaged Chopper you can take it into the next section, but unless you're a very skilled operator, they are fairly ungainly with no strafing ability so leave it, you're better on your feet. Jump back in your Warthog and drive until you can't drive anymore. Hop out and jump over the broken bridge.


== The Broken Path (Brutes and Choppers) ==
== The Broken Path (Brutes and Choppers) ==
Bring up your Beam Rifle, run forward and hop up onto the overturned Transport Hog. There will be a [[Jiralhanae Captain Major|Brute Captain Major]], identifiable by his gold armor. Kill him, then quickly train left. Ignore the Grunts, the Marines will deal with them. To the left you will see two [[Jiralhanae Captain Ultra|Brute Captain Ultras]], one with a Fuel Rod Gun and a few [[Jiralhanae Ultra|Brute Ultras]]. If you can get the Fuel Rod Captain, kill him first, as he is not aiming at you but the Marines he is aiming at will help you later if you can save them. Take out the rest of the Brute Pack, then bring up your Fuel Rod Gun and take out the clumped [[Unggoy|Grunts]] on the hillside to your left. Go forward to the barrels then back pedal, A few [[Jump Pack Jiralhanae|Jump Pack Brutes]] will appear, kill them with what is left of your beam rifle and melees. There are 2 methods to overcome the next wave:
Bring up your Beam Rifle, run forward and hop up onto the overturned Transport Hog. There will be a [[Jiralhanae Captain Major|Brute Captain Major]], identifiable by his gold armor. Kill him, then quickly train left. Ignore the Grunts, the Marines will deal with them. To the left you will see two [[Jiralhanae Captain Ultra|Brute Captain Ultras]], one with a Fuel Rod Gun and a few [[Jiralhanae Ultra|Brute Ultras]]. If you can get the Fuel Rod Captain, kill him first, as he is not aiming at you but the Marines he is aiming at will help you later if you can save them. Take out the rest of the Brute Pack, then bring up your Fuel Rod Gun and take out the clumped [[Unggoy|Grunts]] on the hillside to your left. Go forward to the barrels then back pedal, A few [[Jump Pack Jiralhanae|Jump Pack Brutes]] will appear, kill them with what is left of your beam rifle and melees. There are 2 methods to overcome the next wave:
#Move forward again being sure to reload your Fuel Rod Gun then go up to your Marines at the structure on the left. Swap your Beam Rifle for the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]. Grab a [[TR/9 Antipersonnel Mine|Trip Mine]] and as the Brutes are coming down, throw it out to the right side of the building. Take cover on the left, and look out to the Deployable Lookout Tower and kill the War Chieftain with the Fuel Rod Gun. Drop the Sniper Rifle (you're going to need it and the ammo later) and grab a Battle Rifle. There's a case of them so don't worry about ammo. Your Marines are most likely dead so throw out Trip Mines and grenades to secure your position and kill all the Brutes you can see. Eventually you will trigger the second wave with another War Chieftain with Fuel Rod Gun and a [[Zurdo-pattern Wraith|Wraith]]. Use your Battle Rifle to clear as many Brutes before you get to the Wraith. A good trick here is from the shelter of the building, find a good vantage point on the Wraith and use either the Battle Rifle or Carbine to take out the gunner. A new Brute will always hop into place so you don't have to keep scanning, if you do this right you'll be left with Jump Pack Brutes and the War Chieftain. Leave the War Chieftain alone for now. He stays in his little box, and if he can't see you he won't shoot at you (unlike the Wraith). Bring up your Fuel Rod Gun and kill the Wraith. It will take a few rounds, but it's better than going toe to toe with a War Chieftain behind you.
#Move forward again being sure to reload your Fuel Rod Gun then go up to your Marines at the structure on the left. Swap your Beam Rifle for the [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]. Grab a [[TR/9 Antipersonnel Mine|Trip Mine]] and as the Brutes are coming down, throw it out to the right side of the building. Take cover on the left, and look out to the Deployable Lookout Tower and kill the War Chieftain with the Fuel Rod Gun. Drop the Sniper Rifle (you're going to need it and the ammo later) and grab a Battle Rifle. There's a case of them so don't worry about ammo. Your Marines are most likely dead so throw out Trip Mines and grenades to secure your position and kill all the Brutes you can see. Eventually you will trigger the second wave with another War Chieftain with Fuel Rod Gun and a [[Type-26 Wraith|Wraith]]. Use your Battle Rifle to clear as many Brutes before you get to the Wraith. A good trick here is from the shelter of the building, find a good vantage point on the Wraith and use either the Battle Rifle or Carbine to take out the gunner. A new Brute will always hop into place so you don't have to keep scanning, if you do this right you'll be left with Jump Pack Brutes and the War Chieftain. Leave the War Chieftain alone for now. He stays in his little box, and if he can't see you he won't shoot at you (unlike the Wraith). Bring up your Fuel Rod Gun and kill the Wraith. It will take a few rounds, but it's better than going toe to toe with a War Chieftain behind you.
#Wait for the next wave of Brutes and the Wraith to appear. Stay down when the Phantom arrives and hide in the pipe sections. After the nasty Phantom is gone, take out your Beam Rifle and kill as many Brutes as you can, saving the last few shots for the gunner on the Wraith. After that, pick a moment when the Brutes are looking at the Marines and make a mad dash for the Wraith. Both the War Chieftain and the Wraith rain fire on you, but keep running and strafing, right until you get close enough to hijack the Wraith. NOTE: This maneuver will take a couple tries, but it beats the heck out of dealing with the Brutes. After you hijack it, boost away in the wraith ''without'' killing the brutes behind you. They will leave you behind after a while. When you safely get away, you can return to where the Brutes were behind you. They will have disappeared due to game programming.
#Wait for the next wave of Brutes and the Wraith to appear. Stay down when the Phantom arrives and hide in the pipe sections. After the nasty Phantom is gone, take out your Beam Rifle and kill as many Brutes as you can, saving the last few shots for the gunner on the Wraith. After that, pick a moment when the Brutes are looking at the Marines and make a mad dash for the Wraith. Both the War Chieftain and the Wraith rain fire on you, but keep running and strafing, right until you get close enough to hijack the Wraith. NOTE: This maneuver will take a couple tries, but it beats the heck out of dealing with the Brutes. After you hijack it, boost away in the wraith ''without'' killing the brutes behind you. They will leave you behind after a while. When you safely get away, you can return to where the Brutes were behind you. They will have disappeared due to game programming.


Killing the Wraith's driver will trigger the Pelicans to come in and drop Marines and a couple of Warthogs. ''Note: skip this part if you went with Method 2. ''Use the Warthogs as a distraction as the War Chieftain will concentrate fire on them and give you the opportunity to sneak up from behind and assassinate him. Reload your Fuel Rod Cannon, and grab the Sniper Rifle before getting in the Warthog. The next area has several Choppers as well as Brutes with Beam Rifles. Stay to the left and circle behind the Deployable Lookout Towers letting the Marine on the turret do most of the work. Take out the Shades if the other Warthog hasn't done it and go through the tunnel to the other side. There will be a couple of [[Jiralhanae Major|Brute Majors]] and Choppers, you can just run them over before they get in their Choppers. Stop here and get out. If you can see them snipe the gunners off the Wraiths (Hard to do, but worth it, don't force it though). Load up the new Warthog, and get ready because this part sucks. Drive over the edge and down into the depressed area. Do not drive in circles around the hill. Stay to the front and drive back and forth, methodically letting your gunner and passenger shred the Choppers while staying out of the Wraith's firing line. Once the Choppers are scrap metal, move clockwise taking out the Shade, then the Wraiths that will hover down to the lower level. Drive up the hill and hop out. Melee Wraith number 3 so you can hop in and drive it. If you can hijack a Wraith, it makes the rest of the level simple. You just have to use the Wraith's Mortar until everything is dead. If you can't get the Wraith, go forward in your Warthog. Clear the first blockade using the smash and retreat method. Your gunner will get the Brutes up in the Lookout Tower, first then concentrate on the ground level enemies and Jump Pack Brutes. Once you've cleared the first blockade, move up until you can see the big blockade near the tunnel entrance. Bring up the Sniper Rifle (there is more ammo next to the lookout tower) and shoot any Brutes you can see. If you can see the War Chieftain with the [[Pek-pattern plasma cannon|Plasma Cannon]], shoot him first. Once you've burned up your ammo, Bring up the Fuel Rod Gun and take out the Shade. Get back in the Warthog and move forward slowly letting your gunner do most of the work. Once you're too close to effectively maneuver get out and use the Fuel Rod Gun to clear an remaining enemies. Now, go blow the Shield Generator.
Killing the Wraith's driver will trigger the Pelicans to come in and drop Marines and a couple of Warthogs. ''Note: skip this part if you went with Method 2. ''Use the Warthogs as a distraction as the War Chieftain will concentrate fire on them and give you the opportunity to sneak up from behind and assassinate him. Reload your Fuel Rod Cannon, and grab the Sniper Rifle before getting in the Warthog. The next area has several Choppers as well as Brutes with Beam Rifles. Stay to the left and circle behind the Deployable Lookout Towers letting the Marine on the turret do most of the work. Take out the Shades if the other Warthog hasn't done it and go through the tunnel to the other side. There will be a couple of [[Jiralhanae Major|Brute Majors]] and Choppers, you can just run them over before they get in their Choppers. Stop here and get out. If you can see them snipe the gunners off the Wraiths (Hard to do, but worth it, don't force it though). Load up the new Warthog, and get ready because this part sucks. Drive over the edge and down into the depressed area. Do not drive in circles around the hill. Stay to the front and drive back and forth, methodically letting your gunner and passenger shred the Choppers while staying out of the Wraith's firing line. Once the Choppers are scrap metal, move clockwise taking out the Shade, then the Wraiths that will hover down to the lower level. Drive up the hill and hop out. Melee Wraith number 3 so you can hop in and drive it. If you can hijack a Wraith, it makes the rest of the level simple. You just have to use the Wraith's Mortar until everything is dead. If you can't get the Wraith, go forward in your Warthog. Clear the first blockade using the smash and retreat method. Your gunner will get the Brutes up in the Lookout Tower, first then concentrate on the ground level enemies and Jump Pack Brutes. Once you've cleared the first blockade, move up until you can see the big blockade near the tunnel entrance. Bring up the Sniper Rifle (there is more ammo next to the lookout tower) and shoot any Brutes you can see. If you can see the War Chieftain with the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]], shoot him first. Once you've burned up your ammo, Bring up the Fuel Rod Gun and take out the Shade. Get back in the Warthog and move forward slowly letting your gunner do most of the work. Once you're too close to effectively maneuver get out and use the Fuel Rod Gun to clear an remaining enemies. Now, go blow the Shield Generator.


==Alternate Walkthrough==
==Alternate Walkthrough==
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==Wraith Walkthrough==
==Wraith Walkthrough==
This is an alternate method to complete this level, which requires a Wraith, and a Transport Warthog full of marines. You must protect your  
This is an alternate method to complete this level, which requires a Wraith, and a Transport Warthog full of marines. You must protect your  
Wraith's engine core at all times, and a Warthog will help you succeed.
Wraith's engine core at all times, and a Warthog will help you succeed.
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== Debriefing ==
== Debriefing ==
'''New Vehicles: '''[[Warthog]], [[Brute Chopper]], {{Pattern|Zurdo|Wraith}}
'''New Vehicles: '''[[Warthog]], [[Brute Chopper]], [[Type-26 Wraith]]


'''New Equipment:''' [[Trip Mine]]
'''New Equipment:''' [[Trip Mine]]

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