Editing The Truth and Reconciliation/Walkthrough
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*[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable) | *[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable) | ||
*[[Zurdo-pattern Wraith|Wraith]] (non-drivable) | *[[Zurdo-pattern Wraith|Wraith]] (non-drivable) | ||
*[[ | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable) | *[[Dextro Xur-pattern Spirit|Spirit]] (non-drivable) | ||
*{{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''(non-drivable) | *{{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]''(non-drivable) | ||
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Players start with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] and an [[MA5B Individual Combat Weapon System|Assault Rifle]]. You only need the Sniper Rifle for the first half which is the key weapon in this level. Remember to spend only the necessary ammo of the weapon; there is almost no ammo for the sniper rifle. So watch out for extra ammo. Health packs will also be aside the ammo. The assault rifle is not so important and can be swapped for other weapons. Plasma pistols and plasma Rifles are good. | Players start with a [[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] and an [[MA5B Individual Combat Weapon System|Assault Rifle]]. You only need the Sniper Rifle for the first half which is the key weapon in this level. Remember to spend only the necessary ammo of the weapon; there is almost no ammo for the sniper rifle. So watch out for extra ammo. Health packs will also be aside the ammo. The assault rifle is not so important and can be swapped for other weapons. Plasma pistols and plasma Rifles are good. | ||
When you get off the [[ | When you get off the [[Dropship 77-Troop Carrier|Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire. | ||
When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[shade]] turrets before they do any serious damage.[[File:HCE MC Elite Cannon.jpg|thumb|150px|Make sure no enemies will approach the turrets.]]After killing the grunts on them, make you no one else will approach them. After clearing the turrets, concentrate on the Elites and Jackals. Two shots will drop the Elites. Use the plasmas to drain the Jackal's shields then melee them or use your sniper. | When you and the other marines reach the path, use your Sniper rifle to kill the enemies. If you can't see any, move to the right and enable your night vision scope. Your first priority is to take down the gunners on the [[shade]] turrets before they do any serious damage.[[File:HCE MC Elite Cannon.jpg|thumb|150px|Make sure no enemies will approach the turrets.]]After killing the grunts on them, make you no one else will approach them. After clearing the turrets, concentrate on the Elites and Jackals. Two shots will drop the Elites. Use the plasmas to drain the Jackal's shields then melee them or use your sniper. | ||