Editing The Storm/Walkthrough

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After clearing out the first group, more [[Grunts]] will emerge from the far right-hand corner of the room, which is obscured by crates and barrels. You can collect more Battle Rifle ammunition from beside a fallen Marine to the left of the closed gate.
After clearing out the first group, more [[Grunts]] will emerge from the far right-hand corner of the room, which is obscured by crates and barrels. You can collect more Battle Rifle ammunition from beside a fallen Marine to the left of the closed gate.


You can simply open the next gate and follow the Warthog, but there's generally no cover at all if you do so. The recommended technique is pressing the button and them immediately running onto the walkway to your right. From this position, you can ambush Covenant troops with grenades and your Battle Rifle. The majority will be too distracted by your Warthog turret to worry much about you. There are two {{Pattern|Karo'etba|Ghost}}s at the far end of the corridor. Any surviving enemy infantry may or may not use them against you. The sound of one accelerating or firing is a signal to get out the way immediately. Use [[Plasma Grenades]] against these if your ally on the turret is too slow to deal with the threat. Note that a charged Plasma Pistol shot and a hijack also works well. But disabling one and running out into the open to hijack gives the other Ghost a chance to either shoot or splatter you to death.
You can simply open the next gate and follow the Warthog, but there's generally no cover at all if you do so. The recommended technique is pressing the button and them immediately running onto the walkway to your right. From this position, you can ambush Covenant troops with grenades and your Battle Rifle. The majority will be too distracted by your Warthog turret to worry much about you. There are two [[Type-32 Ghost]]s at the far end of the corridor. Any surviving enemy infantry may or may not use them against you. The sound of one accelerating or firing is a signal to get out the way immediately. Use [[Plasma Grenades]] against these if your ally on the turret is too slow to deal with the threat. Note that a charged Plasma Pistol shot and a hijack also works well. But disabling one and running out into the open to hijack gives the other Ghost a chance to either shoot or splatter you to death.


The Warthog will rarely survive this full head-on encounter, so the safest way to keep it intact is to head through the passageway and launch an initial solo attack with your Battle Rifle. Pick up a [[Plasma Pistol]] to duel wield with your [[Magnum#Halo_3|Magnum]] to dispatch any aggressive Brutes. Then aim to thin their numbers by killing Grunts, Jackals and any adventurous Brutes. When only a few enemies remain at the end of the corridor, let your Warthog roll in and finish them off.
The Warthog will rarely survive this full head-on encounter, so the safest way to keep it intact is to head through the passageway and launch an initial solo attack with your Battle Rifle. Pick up a [[Plasma Pistol]] to duel wield with your [[Magnum#Halo_3|Magnum]] to dispatch any aggressive Brutes. Then aim to thin their numbers by killing Grunts, Jackals and any adventurous Brutes. When only a few enemies remain at the end of the corridor, let your Warthog roll in and finish them off.
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The final part of the battle is a cat and mouse game against the remaining Ghosts, if there are any. If your Warthog crew is still alive, they'll engage any that come within range. This works well as a diversion. You have two reasonable choices. Either snipe the Grunt drivers from afar, or bombard them with the Wraith's main cannon.
The final part of the battle is a cat and mouse game against the remaining Ghosts, if there are any. If your Warthog crew is still alive, they'll engage any that come within range. This works well as a diversion. You have two reasonable choices. Either snipe the Grunt drivers from afar, or bombard them with the Wraith's main cannon.


With all the Ghosts out of commission, snipe the gunner of the {{Pattern|Ogab'd|anti-aircraft Wraith}}, then grab yourself a Ghost. Drive over to the Wraith, approach it from behind and pummel it with melee attacks. Don't even bother trying to destroy it using your Ghost's plasma cannons, that will take an absolute eternity. Jump off and hop back into the Ghost. Two [[Banshees]] will fly in the attack you. A friendly Hornet will then engage and destroy them on your behalf. Although it is wise to boost into cover with the {{Pattern|Karo'etba|Ghost}} before any of them open fire. If you are on the Wraith, blow the Banshees up to get more points for the achievement on this mission.
With all the Ghosts out of commission, snipe the gunner of the {{Pattern|Ogab'd|anti-aircraft Wraith}}, then grab yourself a Ghost. Drive over to the Wraith, approach it from behind and pummel it with melee attacks. Don't even bother trying to destroy it using your Ghost's plasma cannons, that will take an absolute eternity. Jump off and hop back into the Ghost. Two [[Banshees]] will fly in the attack you. A friendly Hornet will then engage and destroy them on your behalf. Although it is wise to boost into cover with the [[Type-32 Ghost]] before any of them open fire. If you are on the Wraith, blow the Banshees up to get more points for the achievement on this mission.


The door to the next area will now be open, a small force of [[Grunts]] and a [[Brute]] will exit the factory. Freely choose how to kill them, but watch out for the turret. They only appear on Heroic and Legendary. Then prepare yourself for the next encounter, because this Factory won't be as hospitable as the first one...
The door to the next area will now be open, a small force of [[Grunts]] and a [[Brute]] will exit the factory. Freely choose how to kill them, but watch out for the turret. They only appear on Heroic and Legendary. Then prepare yourself for the next encounter, because this Factory won't be as hospitable as the first one...

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